Re: Beta D 2.068.0-b2

2015-07-31 Thread Kelet via Digitalmars-d-announce
On Friday, 31 July 2015 at 17:56:23 UTC, Kelet wrote: On Friday, 31 July 2015 at 15:58:24 UTC, Gerald Jansen wrote: [...] Hi Gerald, MonoTime is the replacement for TickDuration and it's initialized from the runtime initialization function (rt_init). This is because the GC and others may

Re: Beta D 2.068.0-b2

2015-07-31 Thread Kelet via Digitalmars-d-announce
platform. Hopefully some code can be added to only allow CLOCK_BOOTTIME on kernels that support it. 2.6.32 is still supported as a longterm kernel release. Regards, Kelet

Re: Dgame 0.6 - Beta

2015-06-09 Thread Kelet via Digitalmars-d-announce
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote: I'm glad to announce the Beta of Dgame 0.6.0: https://github.com/Dgame/Dgame/releases There are some major changes, like Masks for Surfaces, the AntiAlias and OpenGl Versions enum in GLContextSettings (previous GLSettings) and so on.

Re: Coedit - beta 1 released

2015-04-08 Thread Kelet via Digitalmars-d-announce
On Tuesday, 7 April 2015 at 05:45:16 UTC, Baz wrote: I'm pleased to announce the first beta of Coedit, the small IDE for the D programming language, based on DMD. This version introduces: - the option editor. - metad, a meta GIT repository composed of static libraries easily buildable with

Re: Coedit - beta 1 released

2015-04-08 Thread Kelet via Digitalmars-d-announce
On Wednesday, 8 April 2015 at 17:58:18 UTC, Kelet wrote: On Tuesday, 7 April 2015 at 05:45:16 UTC, Baz wrote: I'm pleased to announce the first beta of Coedit, the small IDE for the D programming language, based on DMD. This version introduces: - the option editor. - metad, a meta GIT

Re: dmd 2.065.0

2014-02-24 Thread Kelet
\o/ Congrats! I'm excited for this release, it fixes a good amount of bugs that have been plaguing me.

Re: early alpha of D REPL

2014-02-12 Thread Kelet
On Tuesday, 11 February 2014 at 04:46:41 UTC, Martin Nowak wrote: Barely running but already fun and a little useful. Example: D import std.algorithm, std.array, std.file; = std D auto name(T)(T t) { | return t.name; | } = name D dirEntries(., SpanMode.depth).map!name.join(, ) =

Re: Mono-D v0.5.5.5 - Huge completion refactoring/v0.5.5.6 - Bug fixes

2013-12-27 Thread Kelet
nice having an IDE that knows how to read and set up a project based on a package.json file. Regards, Kelet

Re: Mono-D v0.5.5.5 - Huge completion refactoring/v0.5.5.6 - Bug fixes

2013-12-27 Thread Kelet
downloaded from the website. Regards, Kelet

Re: DSFML

2013-12-21 Thread Kelet
Thanks for all of the hard work, Jeremy. DSFML is definitely one of the libraries helping D move forward as a first class game development platform. Regards, Kelet

Re: derelict_extras-lua

2013-12-08 Thread Kelet
On Monday, 2 December 2013 at 03:32:52 UTC, Kelet wrote: Hello all, I am new to the D community, although I've been a lurker for years, and have only recently started embracing the language. As I understand, Derelict3[1] is migrating to separate bindings in DerelictOrg[2]. This will help

derelict_extras-lua

2013-12-01 Thread Kelet
considering using D with Lua checks it out. Let me know if I've misunderstood something or have done something outside of the nature of the community. Regards, Kelet [1]: https://github.com/aldacron/Derelict3 [2]: https://github.com/DerelictOrg [3]: http://code.dlang.org/packages/derelict_extras-lua

Re: Programming in D book is about 95% translated

2013-11-02 Thread Kelet
On Saturday, 2 November 2013 at 00:03:51 UTC, Ali Çehreli wrote: I have continued with the translation of the book. There are 36 of the 727 pages still to be translated. (However, I still need to write the UDA chapter.) In addition to many corrections and additions throughout the book, there