On Thursday, 20 July 2017 at 15:57:55 UTC, WebFreak001 wrote:
I just released a vibe.d library that allows you to turn any D
struct into an editable HTML5 compatible form with live JS
updates but also normal no-JS updates with nearly the same
experience. It basically feels like you don't need
On Friday, 20 January 2017 at 23:15:51 UTC, solidstate1991 wrote:
Github: https://github.com/ZILtoid1991/pixelperfectengine
Any screenshots?
On Saturday, 10 December 2016 at 17:39:20 UTC, aberba wrote:
On Thursday, 8 December 2016 at 20:48:52 UTC, NVolcz wrote:
On Tuesday, 6 December 2016 at 22:28:04 UTC, aberba wrote:
[...]
Love the article! Please keep writing tutorials like this :-D.
Feedback:
1.
The upload function is (kind
On Tuesday, 6 December 2016 at 22:28:04 UTC, aberba wrote:
https://aberba.github.io/2016/form-upload-in-vibe-d/u
Love the article! Please keep writing tutorials like this :-D.
Feedback:
1.
The upload function is (kind of) vulnerable against path
traversal:
moveFile(file.tempPath,
On Saturday, 24 September 2016 at 13:04:01 UTC, WebFreak001 wrote:
On Friday, 23 September 2016 at 11:47:23 UTC, Sönke Ludwig
wrote:
The Diet template language is aimed at providing a way to
define procedurally generated HTML/XML pages (or other output
formats), with minimal visual noise.
On Friday, 23 September 2016 at 11:47:23 UTC, Sönke Ludwig wrote:
The Diet template language is aimed at providing a way to
define procedurally generated HTML/XML pages (or other output
formats), with minimal visual noise. Syntax and feature set are
I would like to see a html to diet
On Wednesday, 24 August 2016 at 09:31:44 UTC, Lodovico Giaretta
wrote:
Hi!
I'm pleased to announce that my GSoC project, a replacement for
the outdated std.xml, is now a Phobos PR! [1] It is an (almost
complete) mirror of my repository [2], which is also available
on DUB [3].
I would like
On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote:
Sublime text 3 is a decent editor to write D code. However,
getting all the different plugins working together has always
proven to be somewhat of a challenge for me. So, I decided to
document the process as I went along.
The
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game
with physics based puzzles (gravity effects, force fields, etc)
akin to Portal or Inverto. The game is fully written in D, it
uses custom graphics engine based on
On Wednesday, 7 October 2015 at 22:33:09 UTC, Martin Nowak wrote:
First beta for the 2.069.0 release.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.069.0.html
Please report any bugs at https://issues.dlang.org
-Martin
The changelog links to:
On Monday, 24 August 2015 at 16:09:46 UTC, Adam D. Ruppe wrote:
/snip
This Week in D has the argument over export/Object.factory, the
if(array) thread, dmd codegen, and the official switch to ddmd!
http://arsdnet.net/this-week-in-d/aug-23.html
/snip
Speaking of giving the ldc and gdc
On Monday, 2 March 2015 at 04:19:08 UTC, Adam D. Ruppe wrote:
This was a very active week on the forums, though most of it
was centered around DIP74 and its satellite discussions,
leading to a somewhat thin newsletter.
http://arsdnet.net/this-week-in-d/mar-01.html
On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote:
DDocs.org (http://ddocs.org) is a repository of documentation
for DUB projects that automatically re-generates docs as new
projects/releases/branch changes are added.
Killer project! Nice work!
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