Re: Project Highlight: Timur Gafarov
16.09.2016 18:12, c-v-i пишет: On Friday, 16 September 2016 at 12:53:44 UTC, Mike Parker wrote: What started out as a highlight of Timur's open source game, Atrium, turned into an introduction to several of his D projects. And it looks like I've managed to make this announcement without a typo in the title this week. If you notice any mistakes in the blog post, please let me know! The post: https://dlang.org/blog/2016/09/16/project-highlight-timur-gafarov/ reddit: https://www.reddit.com/r/programming/comments/531po8/from_the_d_blog_introducing_an_open_source_game/ can someone build atrium ? For all people who can't build Atrium: you either have an old source tree or trying to build one of the releases. Trunk in it's current state should compile with DMD 2.070 or LDC 1.0 - at least, under Windows and Linux, both 32 and 64 bit. Support for other OSes, configurations, compilers and DMD versions is not guaranteed.
Re: Atrium - 3D game written in D
07.11.2015 21:17, Manuel König пишет: Am Fri, 6 Nov 2015 12:04:03 +0300 schrieb Timur Gafarov: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 This looks very nice, congrats! I'm especially interested in the physics and character controller part, because I'm currently developing a character controller myself, but just a sphere character in a static triangle world for now. Finding a robust and fast sliding algorithm for sliding a sphere along triangles in a given direction seems to be the hardest part. I'm investigating two approaches, which can be simplified to: 1) move until we hit any geometry, compute new slide direction, repeat 2) move first, then project the character out of the world geometry Both approaches work reasonably well, but there are scenarios where they don't work so well (mostly pathetic scenarios). I'll definitely look how you solved the problem and maybe tinker with your physics code :) I took rather idiomatic approach: move, detect collisions, generate contact points, then solve them iteratively. Sliding is obtained somewhat automatically.
Re: Atrium - 3D game written in D
06.11.2015 12:29, stewart пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 Great looking game, nice work. Are there any plans to distribute the GUI/Gfx and physics components as separate libraries? Stew They already exist as separate libs: https://github.com/gecko0307/dmech https://github.com/gecko0307/dgl DGL (graphics engine) is currently falling behind from the game and may contain bugs, but I eventually update it.
Atrium - 3D game written in D
Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0
Re: Atrium - 3D game written in D
06.11.2015 13:51, Andrea Fontana пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 Any demo for linux too? Linux demo will be available very soon.
Re: Atrium - 3D game written in D
06.11.2015 13:51, NVolcz пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 Very cool! How have it been to work with the GC? Reddit it! Maybe with an writeup? I tried to fully avoid GC, using my own malloc-based allocator. This lead to the fact that the code is not very D-ish, but it proves that there's perfectly possible to write real-world GC-free applications in D.
Re: Devisualization.Image
15.11.2014 07:48, Rikki Cattermole пишет: To further Devisualization, I have got the start of an image library. It should be fairly interface complete now. For this I really could use help from anyone with experience with PNG especially with Adam7 interlacing and color correction such as gamma. Currently missing an exporter. Only imports. Does not import grayscale or palleted. Goal: to act as the image representation within memory (including colors). Usage: Devisualization.Window uses it for window icon's (untested for x11 can somebody confirm this does indeed work?). Devisualization.Font heavily uses it for glyphs and the output of its rasterization. [0] https://github.com/Devisualization/image I have working PNG export in my image processing package, part of dlib: https://github.com/gecko0307/dlib There're also importers for BMP and TGA.