Re: dmd 2.064.2

2013-11-09 Thread evilrat
On Thursday, 7 November 2013 at 16:25:47 UTC, Brad Anderson wrote: On Thursday, 7 November 2013 at 08:58:50 UTC, tester wrote: how do make that comiler work? [Issue 11457] New: Cannot compile 64bit apps with Visual Studio 2013 this is a desaster for me. was that release tested? if i amand

Re: code.dlang.org now supports categories and search

2013-11-09 Thread Andrej Mitrovic
On 10/16/13, Sönke Ludwig slud...@outerproduct.org wrote: The DUB package registry [1] has finally gained support for the text and category based search of packages. Is it possible to add a feature to sort the view by the added date of a package (rather than just updated/name sorting)?

Re: code.dlang.org now supports categories and search

2013-11-09 Thread evilrat
On Saturday, 9 November 2013 at 17:04:35 UTC, Andrej Mitrovic wrote: Is it possible to add a feature to sort the view by the added date of a package (rather than just updated/name sorting)? Sometimes I'd like to see which packages are new in the registry. that would be really useful. who

Mono-D v0.5.4.8 - DMD 2.064 Compatibility + Completion fixes

2013-11-09 Thread Alexander Bothe
Hi everyone, I just released a new version of Mono-D which features quite all the new D magic that appeared in dmd 2.064 http://mono-d.alexanderbothe.com/dmd-2-064-compatibility-completion-fixes-v0-5-4-8/ Completion issues: https://github.com/aBothe/D_Parser/issues General/Other issues:

Re: Visual D 0.3.37 released

2013-11-09 Thread evilrat
On Saturday, 2 November 2013 at 14:40:56 UTC, Rainer Schuetze wrote: * Installer now supports VS 2013, updated to cv2pdb 0.27, mago 0.8, fixes x64 debugger in VS 2012 Shell unfortuantely it doesn't works with VS 2013, it installs and registers with visual studio, but whenever i hit the

Re: Visual D 0.3.37 released

2013-11-09 Thread Nicholas Londey
Have a look at this and see if that helps. I think I got it working in vs2013 because it was the announcement that it should be working that prompted me to find out why it wasn't. http://d.puremagic.com/issues/show_bug.cgi?id=11457

Re: dchip is a D2 port of the Chipmunk2D physics library for 2D games

2013-11-09 Thread SomeDude
On Friday, 8 November 2013 at 05:04:45 UTC, Suliman wrote: I did not refactor, it's a straight port. Could you say how much code lines can be approximately saved after porting with refactoring? This question doesn't make much sense. I guess one could write the same thing from scratch in D in