Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-17 Thread Martin Nowak via Digitalmars-d-announce
On Friday, 17 October 2014 at 05:38:05 UTC, thedeemon wrote: Gentlemen, do I understand correctly that you're trying to find a Windows-friendly switch to something that will never see the light on Windows (because of being based on fork)? No we want general runtime configuration, not only for

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-17 Thread Regan Heath via Digitalmars-d-announce
On Fri, 17 Oct 2014 00:01:39 +0100, Leandro Lucarella wrote: Regan Heath, el 14 de October a las 11:11 me escribiste: >I still don't understand why wouldn't we use environment variables for >what they've been created for, it's foolish :-) As mentioned this is not a very windows friendly/lik

Re: SDC-32bit

2014-10-17 Thread Temtaime via Digitalmars-d-announce
New backend why ?

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-17 Thread Leandro Lucarella via Digitalmars-d-announce
Regan Heath, el 17 de October a las 10:55 me escribiste: > >Regan Heath, el 14 de October a las 11:11 me escribiste: > >>>I still don't understand why wouldn't we use environment variables for > >>>what they've been created for, it's foolish :-) > >> > >>As mentioned this is not a very windows frie

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-17 Thread via Digitalmars-d-announce
Marginally related: Page fault handling in user space. http://lwn.net/Articles/615086/ Maybe this can be used as an alternative to forking.

Re: Mono-D v2.5 - dub buildTypes

2014-10-17 Thread Marco Leise via Digitalmars-d-announce
Am Thu, 16 Oct 2014 23:32:20 + schrieb "Alexander Bothe" : > Hi everyone, > > just gave the second drop down box in Xamarin Studio a use: > Selection of build types for dub projects. > > > Furthermore, please don't rage silently somewhere - tell me about > issues with Mono-D on github or

Re: Mono-D v2.5 - dub buildTypes

2014-10-17 Thread Tofu Ninja via Digitalmars-d-announce
On Thursday, 16 October 2014 at 23:32:22 UTC, Alexander Bothe wrote: Hi everyone, just gave the second drop down box in Xamarin Studio a use: Selection of build types for dub projects. Furthermore, please don't rage silently somewhere - tell me about issues with Mono-D on github or in #d.mo

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-17 Thread Regan Heath via Digitalmars-d-announce
On Fri, 17 Oct 2014 11:18:27 +0100, Leandro Lucarella wrote: Regan Heath, el 17 de October a las 10:55 me escribiste: >Regan Heath, el 14 de October a las 11:11 me escribiste: >>>I still don't understand why wouldn't we use environment variables for >>>what they've been created for, it's

Re: CUDA bindings

2014-10-17 Thread Tofu Ninja via Digitalmars-d-announce
On Thursday, 16 October 2014 at 21:18:15 UTC, ponce wrote: More APIs could be implemented if the interest happens to be non-null. Interest non-null, this is awesome.

Re: Mono-D v2.5 - dub buildTypes

2014-10-17 Thread eles via Digitalmars-d-announce
On Thursday, 16 October 2014 at 23:32:22 UTC, Alexander Bothe wrote: Cheers & thanks to everyone, Alex What a hardwork are you doing, Alex! Kudos!

Re: CUDA bindings

2014-10-17 Thread Andrei Alexandrescu via Digitalmars-d-announce
On 10/17/14, 7:58 AM, Tofu Ninja wrote: On Thursday, 16 October 2014 at 21:18:15 UTC, ponce wrote: More APIs could be implemented if the interest happens to be non-null. Interest non-null, this is awesome. Let it ride! http://www.reddit.com/r/programming/comments/2jiv21/derelictcuda_dynamic

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-17 Thread Leandro Lucarella via Digitalmars-d-announce
Regan Heath, el 17 de October a las 15:43 me escribiste: > >>You've got it backwards. I'm looking for a *better* solution than > >>environment variables, which are a truly horrid way to control > >>runtime behaviour IMHO. > > > >OK, then this is now a holly war. So I'll drop it here. > > I think

Re: CUDA bindings

2014-10-17 Thread bachmeier via Digitalmars-d-announce
On Thursday, 16 October 2014 at 21:18:15 UTC, ponce wrote: Dear D users, I'd like to announce DerelictCUDA, dynamic bindings to the CUDA library. https://github.com/derelictorg/derelictcuda For now, only the CUDA Driver API is exposed, providing most of the warp control. For a visual expla

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-17 Thread Andrej Mitrovic via Digitalmars-d-announce
On 10/17/14, Leandro Lucarella via Digitalmars-d-announce wrote: > In all the years I've been working in Linux I never, EVER came across > problems with environment variables being accidentally set. I find it > very hard to believe this is a real problem. On the other hand, they > saved my ass sev

Re: SDC-32bit

2014-10-17 Thread Stefan Koch via Digitalmars-d-announce
On Friday, 17 October 2014 at 10:39:15 UTC, Temtaime wrote: New backend why ? Because I want to code a backend. I want output C or maybe even Cool ... generating UML via a backend would also be nice.

Endovena: a dependency injection framework.

2014-10-17 Thread Orfeo via Digitalmars-d-announce
Hi all, I'd like to announce the initial version of endovena, a dependency injection framework. It's based on dejector, a great work by Jakub Stasiak, with some new features borrowed from dryioc (C# IoC) I would be glad to see any feedback, Thank you. * [endovena] https://github.com/o3o/en