On 4/2/2015 11:36 AM, Craig Dillabaugh wrote:
derelict.util.exception.SymbolLoadException@../../../.dub/packages/derelict-util-1.9.1/source/derelict/util/exception.d(35):
Failed to load symbol SDL_HasAVX from shared library libSDL2.so
This error message is telling you two things. First, SDL is
On 4/2/2015 4:56 PM, Mike Parker wrote:
Derelict will load either SDL 2.0.2 or 2.0.3...
...by default.
Just a follow up comment. Apparently the instructions for
installing all libraries at once in the tutorial don't work for
OpenSuse. So I couldn't just install the SDL library but had
to install the other libraries individually:
So just in case there are any other OpenSuse users out there
(n
On Thursday, 2 April 2015 at 07:56:19 UTC, Mike Parker wrote:
On 4/2/2015 11:36 AM, Craig Dillabaugh wrote:
derelict.util.exception.SymbolLoadException@../../../.dub/packages/derelict-util-1.9.1/source/derelict/util/exception.d(35):
Failed to load symbol SDL_HasAVX from shared library libSDL2.s
I'll fix this as follows:
Dgame will load DerelictSDL2 as usual and then it will check if
the supported version is below 2.0.2. If so, DerelictSDL2 will be
reloaded with SharedLibVersion(MAX_SUPPORTED_VERSION)).
That should that work, right?
On Thursday, 2 April 2015 at 09:30:43 UTC, Namespace wrote:
Just a follow up comment. Apparently the instructions for
installing all libraries at once in the tutorial don't work
for OpenSuse. So I couldn't just install the SDL library but
had to install the other libraries individually:
So
Hello,
Useful feature is added to DlangUI.
You can write UI layout as QML-like code, and load it in runtime
from file, resource, or just string constant.
Instead of manual creation of widgets in code, you may write like
this:
==
module a
are there any plans to add cassowary solver[1] to DlangUI? i believe i
seen D port of it (my own is not usable with DMD).
[1] https://constraints.cs.washington.edu/cassowary/
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On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote:
are there any plans to add cassowary solver[1] to DlangUI? i
believe i
seen D port of it (my own is not usable with DMD).
[1] https://constraints.cs.washington.edu/cassowary/
How could it be useful for DlangUI?
Some advanced kind of lay
On Thu, 02 Apr 2015 14:09:14 +, Vadim Lopatin wrote:
> On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote:
>> are there any plans to add cassowary solver[1] to DlangUI? i believe i
>> seen D port of it (my own is not usable with DMD).
>>
>> [1] https://constraints.cs.washington.edu/cassow
Scriptlike: A utility library to aid in writing script-like programs in D.
https://github.com/Abscissa/scriptlike
http://code.dlang.org/packages/scriptlike
Two things in this v0.7.0 release:
- Easy input-prompting module "scriptlike.interact", by Jesse Phillips.
This has actually been in maste
The master branch should now make an automatic downgrade.
On Thursday, 2 April 2015 at 13:40:49 UTC, Vadim Lopatin wrote:
Useful feature is added to DlangUI.
You can write UI layout as QML-like code, and load it in
runtime from file, resource, or just string constant.
Great job, Vadim! Thank you!
On Thursday, 2 April 2015 at 18:49:15 UTC, Namespace wrote:
The master branch should now make an automatic downgrade.
I am still using rc1 but managed to get everything working. I
built SDL(and the other libraries) from source and now everything
works great.
Thanks for your help.
Craig
On Friday, 3 April 2015 at 04:55:42 UTC, Mike Parker wrote:
succeed. You can look at the functions allowSDL_2_0_0 and
allowSDL_2_0_1 in sdl.d [1] to see exactly which functions were
added in 2.0.1 and 2.0.2 so that you can determine if you
Gah! I always forget to add the referenced links.
[1
On Thursday, 2 April 2015 at 09:38:05 UTC, Namespace wrote:
Dgame is based on SDL 2.0.3 (as described in the installation
tutorial), but tries to "wrap" any function call which is
introduced after SDL 2.0.0:
static if (SDL_VERSION_ATLEAST(2, 0, 2))
so that Dgame should be usable wi
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