Re: Dgame RC #1

2015-04-02 Thread Mike Parker via Digitalmars-d-announce
On 4/2/2015 11:36 AM, Craig Dillabaugh wrote: derelict.util.exception.SymbolLoadException@../../../.dub/packages/derelict-util-1.9.1/source/derelict/util/exception.d(35): Failed to load symbol SDL_HasAVX from shared library libSDL2.so This error message is telling you two things. First, SDL is

Re: Dgame RC #1

2015-04-02 Thread Mike Parker via Digitalmars-d-announce
On 4/2/2015 4:56 PM, Mike Parker wrote: Derelict will load either SDL 2.0.2 or 2.0.3... ...by default.

Re: Dgame RC #1

2015-04-02 Thread Namespace via Digitalmars-d-announce
Just a follow up comment. Apparently the instructions for installing all libraries at once in the tutorial don't work for OpenSuse. So I couldn't just install the SDL library but had to install the other libraries individually: So just in case there are any other OpenSuse users out there (n

Re: Dgame RC #1

2015-04-02 Thread Namespace via Digitalmars-d-announce
On Thursday, 2 April 2015 at 07:56:19 UTC, Mike Parker wrote: On 4/2/2015 11:36 AM, Craig Dillabaugh wrote: derelict.util.exception.SymbolLoadException@../../../.dub/packages/derelict-util-1.9.1/source/derelict/util/exception.d(35): Failed to load symbol SDL_HasAVX from shared library libSDL2.s

Re: Dgame RC #1

2015-04-02 Thread Namespace via Digitalmars-d-announce
I'll fix this as follows: Dgame will load DerelictSDL2 as usual and then it will check if the supported version is below 2.0.2. If so, DerelictSDL2 will be reloaded with SharedLibVersion(MAX_SUPPORTED_VERSION)). That should that work, right?

Re: Dgame RC #1

2015-04-02 Thread CraigDillabaugh via Digitalmars-d-announce
On Thursday, 2 April 2015 at 09:30:43 UTC, Namespace wrote: Just a follow up comment. Apparently the instructions for installing all libraries at once in the tutorial don't work for OpenSuse. So I couldn't just install the SDL library but had to install the other libraries individually: So

Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, Useful feature is added to DlangUI. You can write UI layout as QML-like code, and load it in runtime from file, resource, or just string constant. Instead of manual creation of widgets in code, you may write like this: == module a

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread ketmar via Digitalmars-d-announce
are there any plans to add cassowary solver[1] to DlangUI? i believe i seen D port of it (my own is not usable with DMD). [1] https://constraints.cs.washington.edu/cassowary/ signature.asc Description: PGP signature

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote: are there any plans to add cassowary solver[1] to DlangUI? i believe i seen D port of it (my own is not usable with DMD). [1] https://constraints.cs.washington.edu/cassowary/ How could it be useful for DlangUI? Some advanced kind of lay

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread ketmar via Digitalmars-d-announce
On Thu, 02 Apr 2015 14:09:14 +, Vadim Lopatin wrote: > On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote: >> are there any plans to add cassowary solver[1] to DlangUI? i believe i >> seen D port of it (my own is not usable with DMD). >> >> [1] https://constraints.cs.washington.edu/cassow

Tagged Scriptlike release: v0.7.0

2015-04-02 Thread Nick Sabalausky via Digitalmars-d-announce
Scriptlike: A utility library to aid in writing script-like programs in D. https://github.com/Abscissa/scriptlike http://code.dlang.org/packages/scriptlike Two things in this v0.7.0 release: - Easy input-prompting module "scriptlike.interact", by Jesse Phillips. This has actually been in maste

Re: Dgame RC #1

2015-04-02 Thread Namespace via Digitalmars-d-announce
The master branch should now make an automatic downgrade.

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread Dmitry via Digitalmars-d-announce
On Thursday, 2 April 2015 at 13:40:49 UTC, Vadim Lopatin wrote: Useful feature is added to DlangUI. You can write UI layout as QML-like code, and load it in runtime from file, resource, or just string constant. Great job, Vadim! Thank you!

Re: Dgame RC #1

2015-04-02 Thread Craig Dillabaugh via Digitalmars-d-announce
On Thursday, 2 April 2015 at 18:49:15 UTC, Namespace wrote: The master branch should now make an automatic downgrade. I am still using rc1 but managed to get everything working. I built SDL(and the other libraries) from source and now everything works great. Thanks for your help. Craig

Re: Dgame RC #1

2015-04-02 Thread Mike Parker via Digitalmars-d-announce
On Friday, 3 April 2015 at 04:55:42 UTC, Mike Parker wrote: succeed. You can look at the functions allowSDL_2_0_0 and allowSDL_2_0_1 in sdl.d [1] to see exactly which functions were added in 2.0.1 and 2.0.2 so that you can determine if you Gah! I always forget to add the referenced links. [1

Re: Dgame RC #1

2015-04-02 Thread Mike Parker via Digitalmars-d-announce
On Thursday, 2 April 2015 at 09:38:05 UTC, Namespace wrote: Dgame is based on SDL 2.0.3 (as described in the installation tutorial), but tries to "wrap" any function call which is introduced after SDL 2.0.0: static if (SDL_VERSION_ATLEAST(2, 0, 2)) so that Dgame should be usable wi