The 10k Twitter Target

2018-04-16 Thread Mike Parker via Digitalmars-d-announce
Lately, we've seen a steadily increasing trend of new followers on Twitter. We're closing in on the totally arbitrary yet emotionally significant number of 10,000. I was just thinking how cool it would be to hit that number before or during DConf. Now that my move is behind me and I'm settling

Re: #include C headers in D code

2018-04-16 Thread Chris via Digitalmars-d-announce
On Monday, 9 April 2018 at 11:03:48 UTC, Atila Neves wrote: Here's my blog post about my project that allows directly #including C headers in D* https://atilanevesoncode.wordpress.com/2018/04/09/include-c-headers-in-d-code/ The summary is that, modulo bugs, things like this work: #include

Re: #include C headers in D code

2018-04-16 Thread Atila Neves via Digitalmars-d-announce
On Saturday, 14 April 2018 at 04:07:12 UTC, Petar Kirov [ZombineDev] wrote: On Friday, 13 April 2018 at 10:31:43 UTC, Atila Neves wrote: On Wednesday, 11 April 2018 at 14:33:26 UTC, Jacob Carlborg wrote: On Monday, 9 April 2018 at 11:03:48 UTC, Atila Neves wrote: Here's my blog post about my pr

Re: #include C headers in D code

2018-04-16 Thread Jacob Carlborg via Digitalmars-d-announce
On Monday, 16 April 2018 at 11:20:51 UTC, Atila Neves wrote: You can use the C macros in the headers that you #include in your dpp file. dstep has a lot of code for translating macros. I don't want to translate macros at all, but it's deeply intertwined with translating everything else. Th

Re: #include C headers in D code

2018-04-16 Thread Atila Neves via Digitalmars-d-announce
On Monday, 16 April 2018 at 12:26:12 UTC, Jacob Carlborg wrote: On Monday, 16 April 2018 at 11:20:51 UTC, Atila Neves wrote: You can use the C macros in the headers that you #include in your dpp file. dstep has a lot of code for translating macros. I don't want to translate macros at all, bu

Re: PixelPerfectEngine v0.9.4-alpha.2

2018-04-16 Thread Chris Katko via Digitalmars-d-announce
On Wednesday, 11 April 2018 at 21:44:57 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2 The editor is almost usable (still needs a way to import tiles from its own proprietary format), and now has a working, although still a bit slow and

Re: PixelPerfectEngine v0.9.4-alpha.2

2018-04-16 Thread Chris Katko via Digitalmars-d-announce
On Wednesday, 11 April 2018 at 21:44:57 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.9.4-alpha.2 The editor is almost usable (still needs a way to import tiles from its own proprietary format), and now has a working, although still a bit slow and

Podcast episode about anemic domain models (OOP vs procedural)

2018-04-16 Thread Luís Marques via Digitalmars-d-announce
In 2016 I gave an online presentation for the Silicon Valley D Meetup about anemic domain models and D, but this presentation wasn't recorded (as far as I know). I have now published a podcast episode discussing that topic, going over the most important parts of the presentation. http://www.c

DConf and DIPs

2018-04-16 Thread Mike Parker via Digitalmars-d-announce
With DConf for all of us and a short vacation for me just around the corner, I'm not going to be initiating any DIP reviews until mid-May. It's looking like the DIP, "Hooking D's struct move semantics" [1], will become DIP 1014 and I currently intend to launch the Community Review on May 14th