On Friday, 19 December 2014 at 00:58:57 UTC, Jeremy DeHaan wrote:
It's not the best, but it's a start.
Check it out here: http://dsfml.com/doc.html
I would love some feed back on this. I already have a few
things I would like to change, namely the layout and adding
some examples, but I would
On Wednesday, 14 January 2015 at 03:46:39 UTC, Philpax wrote:
I recently wrote a blog post about how I used D/vibe.d to help
find a new house. I haven't publicized it anywhere else yet, so
I'm looking forward to what the D community has to say! You can
check it out here:
On Saturday, 14 February 2015 at 16:25:30 UTC, Adam D. Ruppe
We have recently commissioned a book on D, titled ' Learning D
'. This book will have approximately 400 pages and and the
vision behind this book is to introduce practical concepts and
tasks specific to D programming.
On Sunday, 8 March 2015 at 02:52:41 UTC, Rikki Cattermole wrote:
I'm starting a live stream for making a book.
The book is The way to program - Lets think like a D(eveloper)
For now I will only commit to Mondays 12pm UTC+0.
I may stream at random times beyond that. Check my Twitter as
On Wednesday, 25 March 2015 at 21:00:37 UTC, Andrei Alexandrescu
Wow this bad, almost like Shots Fired.
Although you can tell hes trying to say something by using a
On Sunday, 19 April 2015 at 03:16:02 UTC, Dan Olson wrote:
Abdulhaq alynch4...@gmail.com writes:
And now a haven for D.
Take the job, make it happen.
Silicon Valley will be left alone...
On Thursday, 20 August 2015 at 17:09:54 UTC, Ali Çehreli wrote:
On 08/20/2015 07:02 AM, Johannes Pfau wrote:
BTW: For everybody searching on amazon.de: Use the full title
Programming in D: Tutorial and Reference. If you only
Programming in D it's not on the first few result
On Monday, 24 August 2015 at 18:43:01 UTC, Andrei Alexandrescu
Following an increasing desire to focus on working on the D
language and foundation, I have recently made the difficult
decision to part ways with Facebook, my employer of five years
and nine months.
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei
Reply to this with 1.1, 1.2, 2, or 3:
1) by ponce:
On Wednesday, 7 October 2015 at 14:07:59 UTC, Jeremy DeHaan wrote:
On Wednesday, 7 October 2015 at 12:44:13 UTC, suliman wrote:
Perfect!!! Big thanks! I think not only one are tired from
GTK, and need simple and compact gui lib
It's not really a gui library. I mean, you could use it as such
On Wednesday, 7 October 2015 at 06:43:18 UTC, Jeremy DeHaan wrote:
It is my pleasure to announce that DSFML hit version 2.1! This
version has been a long time coming, but this represents a huge
milestone for DSFML (and for me!)
Oh and you forgot to include these in the prebuilt
On Friday, 13 November 2015 at 14:22:32 UTC, Andrei Alexandrescu
On 11/04/2015 04:30 AM, Andrei Alexandrescu wrote:
By my count:
* 2: xxx
* 3: xx
* 3, change font:
On Monday, 4 January 2016 at 12:17:22 UTC, Russel Winder wrote:
On Sun, 2016-01-03 at 23:46 +, Kingsley via
I have just upgraded to IntelliJ IDEA 16 so I'll give it a try.
All my JVM-language projects, I now do a Gradle build
On Wednesday, 30 December 2015 at 17:04:15 UTC, Suliman wrote:
On Monday, 28 December 2015 at 19:23:17 UTC, Kingsley wrote:
On Friday, 25 December 2015 at 17:43:06 UTC, Kingsley wrote:
On Friday, 25 December 2015 at 16:55:32 UTC, Bogdan wrote:
On Friday, 25 December 2015 at 15:28:23 UTC,
On Thursday, 31 December 2015 at 01:32:56 UTC, Adam D. Ruppe
The D leaders know how important examples are. We are often
told adding more is low hanging fruit. I completely agree. But
that's not ALL we need. He wants examples to get started, yes,
but he also wants understanding to go
On Sunday, 17 January 2016 at 09:29:02 UTC, Minas Mina wrote:
I have written a tutorial on how to set up D with IntelliJ.
Comments appreciated :)
Thanks. Would be nice if you could do one for setting up DCD as
On Tuesday, 26 April 2016 at 16:46:16 UTC, Vadim Lopatin wrote:
On Tuesday, 26 April 2016 at 14:25:05 UTC, Benjamin Thaut wrote:
On Tuesday, 26 April 2016 at 08:42:21 UTC, Vadim Lopatin wrote:
Demo of DlangUI Scene3D engine - Minecraft-like voxel
rendering - is available for Android/ARM.
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