On Saturday, 2 November 2013 at 00:03:51 UTC, Ali Çehreli wrote:
I have continued with the translation of the book. There are 36
of the 727 pages still to be translated. (However, I still need
to write the UDA chapter.)
In addition to many corrections and additions throughout the
book, there
rapper[5] and recommend that anyone considering using D with Lua
checks it out.
Let me know if I've misunderstood something or have done
something outside of the nature of the community.
Regards,
Kelet
[1]: https://github.com/aldacron/Derelict3
[2]: https://github.com/DerelictOrg
[3]: http://cod
On Monday, 2 December 2013 at 03:32:52 UTC, Kelet wrote:
Hello all,
I am new to the D community, although I've been a lurker for
years, and have only recently started embracing the language.
As I understand, Derelict3[1] is migrating to separate bindings
in DerelictOrg[2]. This will
* I think Jakob will eventually add a DUB package himself and
maintain his own project.
For reference, you can see this bug:
https://github.com/JakobOvrum/LuaD/issues/59
On Sunday, 8 December 2013 at 22:32:17 UTC, qznc wrote:
On Sunday, 8 December 2013 at 17:12:06 UTC, Kelet wrote:
On Monday, 2 December 2013 at 03:32:52 UTC, Kelet wrote:
I am aware of Jakob Ovrum's most excellent Lua binding and
wrapper[5] and recommend that anyone considering using D
Thanks for all of the hard work, Jeremy.
DSFML is definitely one of the libraries helping D move forward
as a first class game development platform.
Regards,
Kelet
rted recently. It's nice having an IDE that knows
how to read and set up a project based on a package.json file.
Regards,
Kelet
uot;Install from file" - select the file you downloaded from the
website.
Regards,
Kelet
On Tuesday, 11 February 2014 at 04:46:41 UTC, Martin Nowak wrote:
Barely running but already fun and a little useful.
Example:
D> import std.algorithm, std.array, std.file;
=> std
D> auto name(T)(T t) {
| return t.name;
| }
=> name
D> dirEntries(".", SpanMode.depth).map!name.join(", ")
=>
Thanks for the hard work, Sönke & other DUB contributors. Also,
thanks to those who take the time to create DUB packages for
their software.
DUB is a large factor in my consistent usage of the D programming
language.
\o/ Congrats! I'm excited for this release, it fixes a good
amount of bugs that have been plaguing me.
On Tuesday, 7 April 2015 at 05:45:16 UTC, Baz wrote:
I'm pleased to announce the first beta of Coedit, the small IDE
for the D programming language, based on DMD.
This version introduces:
- the option editor.
- metad, a meta GIT repository composed of static libraries
easily buildable with Coe
On Wednesday, 8 April 2015 at 17:58:18 UTC, Kelet wrote:
On Tuesday, 7 April 2015 at 05:45:16 UTC, Baz wrote:
I'm pleased to announce the first beta of Coedit, the small
IDE for the D programming language, based on DMD.
This version introduces:
- the option editor.
- metad, a met
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
I'm glad to announce the Beta of Dgame 0.6.0:
https://github.com/Dgame/Dgame/releases
There are some major changes, like Masks for Surfaces, the
AntiAlias and OpenGl Versions enum in GLContextSettings
(previous GLSettings) and so on. B
s for your platform.
Hopefully some code can be added to only allow CLOCK_BOOTTIME on
kernels that support it. 2.6.32 is still supported as a longterm
kernel release.
Regards,
Kelet
On Friday, 31 July 2015 at 17:56:23 UTC, Kelet wrote:
On Friday, 31 July 2015 at 15:58:24 UTC, Gerald Jansen wrote:
[...]
Hi Gerald,
MonoTime is the replacement for TickDuration and it's
initialized from the runtime initialization function (rt_init).
This is because the GC and other
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