Re: Visual D 0.44 released - VC project integration and Concord debugger extension

2017-03-12 Thread Lewis via Digitalmars-d-announce
On Sunday, 12 March 2017 at 12:09:10 UTC, Rainer Schuetze wrote: Hi, I'm glad to finally announce the release of a new version of Visual D, the Visual Studio extension for the D programming language. [...] This looks awesome, thanks Rainer!

Re: Release D 2.071.0

2016-04-10 Thread Lewis via Digitalmars-d-announce
On Thursday, 7 April 2016 at 07:44:48 UTC, Nordlöw wrote: On Tuesday, 5 April 2016 at 22:43:05 UTC, Martin Nowak wrote: Glad to announce D 2.071.0. I read somewhere recently about performance regressions in DMD. Were these related the import and module fixes? Were they fixed? Do they depend

Demo for The Art of Reflection released (a 3D game and engine fully written in D)

2024-05-24 Thread Lewis via Digitalmars-d-announce
Hello! Not sure if it's of interest, but I've been developing a 3D game and engine in D for a few years, and finally have a demo up on Steam for anyone interested in poking around (Windows only unfortunately). - All code (engine and game) written in D. Shaders in HLSL. External libraries used

Re: Demo for The Art of Reflection released (a 3D game and engine fully written in D)

2024-05-24 Thread Lewis via Digitalmars-d-announce
On Friday, 24 May 2024 at 19:22:32 UTC, Jonathan Gerlach wrote: I'm impressed. Are you using DirectX "11 on 12" or standard DirectX11? Did you need to avoid the GC at all? I imagine the GC could ruin your framerate if you're not careful. Thanks for sharing and congrats on finishing (close enoug