On Sunday, 12 March 2017 at 12:09:10 UTC, Rainer Schuetze wrote:
Hi,
I'm glad to finally announce the release of a new version of
Visual D, the Visual Studio extension for the D programming
language.
[...]
This looks awesome, thanks Rainer!
On Thursday, 7 April 2016 at 07:44:48 UTC, Nordlöw wrote:
On Tuesday, 5 April 2016 at 22:43:05 UTC, Martin Nowak wrote:
Glad to announce D 2.071.0.
I read somewhere recently about performance regressions in DMD.
Were these related the import and module fixes? Were they
fixed? Do they depend
Hello! Not sure if it's of interest, but I've been developing a
3D game and engine in D for a few years, and finally have a demo
up on Steam for anyone interested in poking around (Windows only
unfortunately).
- All code (engine and game) written in D. Shaders in HLSL.
External libraries used
On Friday, 24 May 2024 at 19:22:32 UTC, Jonathan Gerlach wrote:
I'm impressed. Are you using DirectX "11 on 12" or standard
DirectX11? Did you need to avoid the GC at all? I imagine the
GC could ruin your framerate if you're not careful. Thanks for
sharing and congrats on finishing (close enoug