Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Matt Soucy via Digitalmars-d-announce
On 05/19/2014 03:50 PM, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people working on

Re: DUB Bash Completion

2014-07-18 Thread Matt Soucy via Digitalmars-d-announce
On 07/14/2014 05:54 PM, Nordlöw wrote: On Monday, 14 July 2014 at 00:10:38 UTC, Mathias LANG wrote: complete --config= too, so you could tab complete Yeah, that would be nice. Need to add som json parsing to the bash logic. Any suggestions on how to most easily and portably do that? So, I

Re: porting nanomsg bindings to dlang

2014-11-05 Thread Matt Soucy via Digitalmars-d-announce
On 11/05/2014 01:12 PM, Laeeth Isharc wrote: Hi. Everyone has heard of ZeroMQ, but the creator (or one of the main guys) has been working on a successor framework written in C. (He has an interesting paper on why using C++ was a mistake - perhaps we should get him to look at D if he has

Re: LDC 0.16.1 has been released!

2015-10-28 Thread Matt Soucy via Digitalmars-d-announce
On 10/28/2015 03:52 AM, Kai Nacke wrote: > Hi everyone, > > LDC 0.16.1, the LLVM-based D compiler, is available for download! > This release is based on the 2.067.1 frontend and standard library and > supports LLVM 3.1-3.7 (OS X: no support for 3.3). > > Don't miss to check if your preferred