On 05/19/2014 03:50 PM, Colden Cullen wrote:
> Hi everyone,
> I’m super excited to be able to announce that the Dash game engine[1] is 
> finally stable and ready for public use! I’m currently the Lead Engine 
> Programmer at Circular Studios[2] (the group behind Dash). We had 14 people 
> working on the team, 6 engine programmers and 8 game developers creating 
> Spectral Robot Task Force, a turn-based strategy game built with Dash.
> Dash is an OpenGL engine written in the D language that runs on both Windows 
> and Linux. We use a deferred-rendering model in the current pipeline, and a 
> component model for game development and logic. Other major features at the 
> moment include networking, skeletal-animation support, content and 
> configuration loading via YAML, and UI support through Awesomium[3] (though 
> we are in the process of moving over to using CEF[4] itself).
> Our vision for Dash is to have the programmer-facing model of XNA/Monogame 
> combined with the designer-friendliness of Unity in a fully free and open 
> source engine. We also hope that Dash can help to prove the power and 
> maturity of D as a language, as well as push D to continue improving.
> We’re open to any feedback you may have, or better yet, we’d love to see pull 
> requests for improvements.
> [1] https://github.com/Circular-Studios/Dash
> [2] http://circularstudios.com/
> [3] http://awesomium.com/
> [4] https://code.google.com/p/chromiumembedded/

Congratulations on the release, guys!

Matt Soucy

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