On 05/19/2014 03:50 PM, Colden Cullen wrote: > Hi everyone, > > I’m super excited to be able to announce that the Dash game engine[1] is > finally stable and ready for public use! I’m currently the Lead Engine > Programmer at Circular Studios[2] (the group behind Dash). We had 14 people > working on the team, 6 engine programmers and 8 game developers creating > Spectral Robot Task Force, a turn-based strategy game built with Dash. > > Dash is an OpenGL engine written in the D language that runs on both Windows > and Linux. We use a deferred-rendering model in the current pipeline, and a > component model for game development and logic. Other major features at the > moment include networking, skeletal-animation support, content and > configuration loading via YAML, and UI support through Awesomium[3] (though > we are in the process of moving over to using CEF[4] itself). > > Our vision for Dash is to have the programmer-facing model of XNA/Monogame > combined with the designer-friendliness of Unity in a fully free and open > source engine. We also hope that Dash can help to prove the power and > maturity of D as a language, as well as push D to continue improving. > > We’re open to any feedback you may have, or better yet, we’d love to see pull > requests for improvements. > > [1] https://github.com/Circular-Studios/Dash > [2] http://circularstudios.com/ > [3] http://awesomium.com/ > [4] https://code.google.com/p/chromiumembedded/
Congratulations on the release, guys! -- Matt Soucy http://msoucy.me/