On 05/19/2014 03:50 PM, Colden Cullen wrote:
> Hi everyone,
> I’m super excited to be able to announce that the Dash game engine is
> finally stable and ready for public use! I’m currently the Lead Engine
> Programmer at Circular Studios (the group behind Dash). We had 14 people
> working on the team, 6 engine programmers and 8 game developers creating
> Spectral Robot Task Force, a turn-based strategy game built with Dash.
> Dash is an OpenGL engine written in the D language that runs on both Windows
> and Linux. We use a deferred-rendering model in the current pipeline, and a
> component model for game development and logic. Other major features at the
> moment include networking, skeletal-animation support, content and
> configuration loading via YAML, and UI support through Awesomium (though
> we are in the process of moving over to using CEF itself).
> Our vision for Dash is to have the programmer-facing model of XNA/Monogame
> combined with the designer-friendliness of Unity in a fully free and open
> source engine. We also hope that Dash can help to prove the power and
> maturity of D as a language, as well as push D to continue improving.
> We’re open to any feedback you may have, or better yet, we’d love to see pull
> requests for improvements.
>  https://github.com/Circular-Studios/Dash
>  http://circularstudios.com/
>  http://awesomium.com/
>  https://code.google.com/p/chromiumembedded/
Congratulations on the release, guys!