15.11.2014 07:48, Rikki Cattermole пишет:
To further Devisualization, I have got the start of an image library.
It should be fairly interface complete now.
For this I really could use help from anyone with experience with PNG
especially with Adam7 interlacing and color correction such as gamma.
Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custom
graphics engine based on OpenGL and SDL. Physics engine is also written
from scratch.
Source
06.11.2015 12:29, stewart пишет:
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custo
06.11.2015 13:51, Andrea Fontana пишет:
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it use
06.11.2015 13:51, NVolcz пишет:
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custom
07.11.2015 21:17, Manuel König пишет:
Am Fri, 6 Nov 2015 12:04:03 +0300
schrieb Timur Gafarov :
Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custom
16.09.2016 18:12, c-v-i пишет:
On Friday, 16 September 2016 at 12:53:44 UTC, Mike Parker wrote:
What started out as a highlight of Timur's open source game, Atrium,
turned into an introduction to several of his D projects. And it looks
like I've managed to make this announcement without a typo i