Andre:
Do you have any idea how to translate the coding correctly?
Try:
i += long(buffer[3]) 24 0;
But I also suggest to add parentheses, to make the code less
unreadable for humans.
Bye,
bearophile
On Friday, 19 December 2014 at 02:45:13 UTC, kyle wrote:
If you memoize a method inside a class definition using
std.functional.memoize is caching done in a per-object manner,
or do all objects of this class share cached return values?
Thank you.
Memoize uses one hash table per symbol it is
Great! Thanks a lot.
Kind regards
André
On Friday, 19 December 2014 at 08:47:50 UTC, bearophile wrote:
Andre:
Do you have any idea how to translate the coding correctly?
Try:
i += long(buffer[3]) 24 0;
But I also suggest to add parentheses, to make the code less
unreadable for humans.
On Thursday, 18 December 2014 at 22:29:30 UTC, Ali Çehreli wrote:
On 12/18/2014 02:51 AM, Colin wrote:
vi, and it does indeed have a '\n' at the end of file.
Ah, I see. That's a little annoying.
It looks like there are ways of dealing with it:
Now I get this:
Joels-MacBook-Pro:dere joelcnz$ ./app
derelict.util.exception.SymbolLoadException@source/derelict/util/exception.d(35):
Failed to load symbol SDL_GameControllerAddMapping from shared
library /usr/local/lib/libSDL2.dylib
A case where the usage of ranges (UFCS chains) leads to very bad
performance:
import std.stdio: writeln;
import std.algorithm: map, join;
uint count1, count2;
const(int)[] foo1(in int[] data, in int i, in int max) {
count1++;
if (i max) {
typeof(return) result;
On Friday, 19 December 2014 at 10:41:04 UTC, bearophile wrote:
A case where the usage of ranges (UFCS chains) leads to very
bad performance:
import std.stdio: writeln;
import std.algorithm: map, join;
uint count1, count2;
const(int)[] foo1(in int[] data, in int i, in int max) {
On Friday, 19 December 2014 at 10:57:47 UTC, aldanor wrote:
Something about the loop in the first case not depending on n
and the compiler being able to figure it is out and only drop
into recursion once?
That's just a wild guess, but does it get transformed into
something like this?
On Friday, 19 December 2014 at 10:41:04 UTC, bearophile wrote:
A case where the usage of ranges (UFCS chains) leads to very
bad performance:
import std.stdio: writeln;
import std.algorithm: map, join;
uint count1, count2;
const(int)[] foo1(in int[] data, in int i, in int max) {
aldanor:
On Friday, 19 December 2014 at 10:57:47 UTC, aldanor wrote:
Something about the loop in the first case not depending on n
and the compiler being able to figure it is out and only drop
into recursion once?
That's just a wild guess, but does it get transformed into
something like
On Fri, 19 Dec 2014 10:22:01 +
Colin via Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote:
On Thursday, 18 December 2014 at 22:29:30 UTC, Ali Çehreli wrote:
On 12/18/2014 02:51 AM, Colin wrote:
vi, and it does indeed have a '\n' at the end of file.
Ah, I see. That's
On Fri, 19 Dec 2014 10:22:01 +
Colin via Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote:
On Thursday, 18 December 2014 at 22:29:30 UTC, Ali Çehreli wrote:
On 12/18/2014 02:51 AM, Colin wrote:
vi, and it does indeed have a '\n' at the end of file.
Ah, I see. That's
On Fri, 19 Dec 2014 10:41:03 +
bearophile via Digitalmars-d-learn digitalmars-d-learn@puremagic.com
wrote:
Can you tell why? :-)
'cause lazy ranges can't be optimised in compile time? ;-)
signature.asc
Description: PGP signature
anon:
Changed to
return data.map!(n = foo2(data, i + 1,
max)).cache.joiner.array;
then it produced the same result as array version.
`map.cache.join` resulted in 597871.
This is close to tell what the cause is :-)
Bye,
bearophile
On 12/19/2014 7:35 PM, Joel wrote:
Now I get this:
Joels-MacBook-Pro:dere joelcnz$ ./app
derelict.util.exception.SymbolLoadException@source/derelict/util/exception.d(35):
Failed to load symbol SDL_GameControllerAddMapping from shared library
/usr/local/lib/libSDL2.dylib
OK, it looks like
On Fri, 19 Dec 2014 12:20:34 +
bearophile via Digitalmars-d-learn digitalmars-d-learn@puremagic.com
wrote:
anon:
Changed to
return data.map!(n = foo2(data, i + 1,
max)).cache.joiner.array;
then it produced the same result as array version.
`map.cache.join` resulted in
On Thursday, 18 December 2014 at 22:27:06 UTC, zeljkog wrote:
On 18.12.14 14:50, Steven Schveighoffer wrote:
I wonder how your code compares to this:
void append(T)(ref T[] arr, T[] args...)
{
arr ~= args;
}
This is ~20% slower for ints, but it difference increases for
bigger structs.
On 12/18/14 5:27 PM, zeljkog wrote:
On 18.12.14 14:50, Steven Schveighoffer wrote:
I wonder how your code compares to this:
void append(T)(ref T[] arr, T[] args...)
{
arr ~= args;
}
This is ~20% slower for ints, but it difference increases for bigger structs.
This is surprising to
On 19.12.14 16:25, Steven Schveighoffer wrote:
This is surprising to me. I would expect especially ints to be faster.
In reality, there is no difference between arr ~= args and arr.length +=
args.length, and then copying, it's just how you do the copying. Perhaps
it's the call to memcpy in the
On 12/19/14 10:42 AM, zeljkog wrote:
On 19.12.14 16:25, Steven Schveighoffer wrote:
This is surprising to me. I would expect especially ints to be faster.
In reality, there is no difference between arr ~= args and arr.length +=
args.length, and then copying, it's just how you do the copying.
On Friday, 19 December 2014 at 15:25:46 UTC, Steven Schveighoffer
wrote:
On 12/18/14 5:27 PM, zeljkog wrote:
On 18.12.14 14:50, Steven Schveighoffer wrote:
I wonder how your code compares to this:
void append(T)(ref T[] arr, T[] args...)
{
arr ~= args;
}
This is ~20% slower for ints,
On 12/19/14 12:15 PM, Anonymous wrote:
On Friday, 19 December 2014 at 15:25:46 UTC, Steven Schveighoffer wrote:
This is surprising to me.
Ho ho ho, this year he has brought your surprise sooner than expected...
It would be nice if this was the only time this year I was surprised
because
On Thursday, 18 December 2014 at 20:41:39 UTC, Laeeth Isharc
wrote:
(There may be more efficient purer ways of doing this, but I
don't wish to spend time learning Excel internals/object
models, and I know my route will work reasonably well).
ActiveX is not internal to Excel. Being a generic
On 12/12/14 10:50 AM, Steven Schveighoffer wrote:
On 12/12/14 7:52 AM, Ruslan Mullakhmetov wrote:
btw, i used suggested trackallocs.d and GC defenetely receives NO_SCAN
before tag: 1 len: 2 ptr: 103A78058 root: 103A77000:8192 attr: APPENDABLE
gc_qalloc(41, NO_SCAN APPENDABLE ) cc: 29106 asz:
On Friday, 19 December 2014 at 01:59:05 UTC, Ellery Newcomer
wrote:
On 12/18/2014 12:41 PM, Laeeth Isharc wrote:
I have a bunch of D functions I would like to make available
to Excel
(and possibly Julia) without having to write wrappers for each
function
individually.
I've thought about
Is there some way to get a list of the variables that are in the
current scope via traits? Some things like allMembers?
I would like to be able to call this from a mixin to grab the
locals in the scope that the mixin is being dropped into.
Hello everybody, this is my first post on this forum.
I have a question about unit testing a Windows application. I
have slightly modified Visual D's default Windows application
stub to the following:
code
module winmain;
import core.runtime;
import core.sys.windows.windows;
unittest {
Hi All,
I'm very happy with CMakeD but thought I'd try dub because CMake
script is a PITA. So I have a couple of questions.
a) Can dub do out out of source builds and how would I set that
up.
b) Can I do parallel builds with dub. CMake gives me Makefiles so
I can make -j does dub have a
On Friday, 19 December 2014 at 18:38:32 UTC, Steven Schveighoffer
wrote:
On 12/19/14 12:15 PM, Anonymous wrote:
On Friday, 19 December 2014 at 15:25:46 UTC, Steven
Schveighoffer wrote:
This is surprising to me.
Ho ho ho, this year he has brought your surprise sooner than
expected...
On 12/19/14 5:28 PM, Anonymous wrote:
What a big surprise. If you make an array of struct, each item of your
array has the length of the struct. structs a values.
If you want to append a struct to an array just append a pointer to
the struct:
--
struct arg{uint a,r,g,h;};
arg * []
On 12/19/2014 07:42 AM, zeljkog wrote:
On 19.12.14 16:25, Steven Schveighoffer wrote:
Did you compile both tests with the same command line parameters?
Yes.
Can we see the test code please.
Ali
On 19.12.14 23:56, Ali Çehreli wrote:
Can we see the test code please.
Ali
import std.stdio, std.datetime, std.random;
int N = 10_000;
int len = 1000;
int k = 4;
struct S{
int n1, n2;
//~ this(this){
//~ writeln(this(this));
//~ }
}
ref T[] append(T, Args...)(ref T[]
On Friday, 19 December 2014 at 23:24:13 UTC, zeljkog wrote:
On 19.12.14 23:56, Ali Çehreli wrote:
Can we see the test code please.
Ali
import std.stdio, std.datetime, std.random;
int N = 10_000;
int len = 1000;
int k = 4;
struct S{
int n1, n2;
//~ this(this){
//~
On Saturday, 20 December 2014 at 00:15:21 UTC, MarcelDuchamp
wrote:
On Friday, 19 December 2014 at 23:24:13 UTC, zeljkog wrote:
On 19.12.14 23:56, Ali Çehreli wrote:
Can we see the test code please.
Ali
import std.stdio, std.datetime, std.random;
int N = 10_000;
int len = 1000;
int k = 4;
If you wish run this just add:
struct S{
int n1, n2, n3, n4, n5 ...;
}
On Saturday, 20 December 2014 at 00:44:54 UTC, zeljkog wrote:
If you wish run this just add:
struct S{
int n1, n2, n3, n4, n5 ...;
}
I wish. And I also wish you to get that to append in an array or
a in a list some ptr its not the same as appending structs,
particularly when the structs
On Friday, 19 December 2014 at 14:41:07 UTC, Anonymous wrote:
What a big surprise. If you make an array of struct, each item
of your array has the length of the struct. structs a values.
If you want to append a struct to an array just append a
pointer to the struct:
--
struct arg{uint
[snip]
In this case, I used the online mercurial repo browser for SDL
2 [1]. I selected the release-2.0.0 tag, then clicked
include, then clicked the file link for
SDL_GameController.h. I used Ctrl-f in my web browser to
search for SDL_GameControllerAddMapping and found it was there.
I then
On Saturday, 20 December 2014 at 00:15:21 UTC, MarcelDuchamp
wrote:
You've forget the array of ref version. (append the address of
the first data)
What array of ref version? Sounds like it would be a different
data structure, which would be beyond the scope the topic.
And adding S to an array
On 20/12/2014 11:14 a.m., uri wrote:
Hi All,
I'm very happy with CMakeD but thought I'd try dub because CMake script
is a PITA. So I have a couple of questions.
a) Can dub do out out of source builds and how would I set that up.
There is e.g. preBuildCommands.
b) Can I do parallel builds
On 20/12/2014 10:09 a.m., Tofu Ninja wrote:
Is there some way to get a list of the variables that are in the current
scope via traits? Some things like allMembers?
I would like to be able to call this from a mixin to grab the locals in
the scope that the mixin is being dropped into.
No way to
On Saturday, 20 December 2014 at 04:15:00 UTC, Rikki Cattermole
wrote:
On 20/12/2014 11:14 a.m., uri wrote:
Hi All,
I'm very happy with CMakeD but thought I'd try dub because
CMake script
is a PITA. So I have a couple of questions.
a) Can dub do out out of source builds and how would I set
On Saturday, 20 December 2014 at 04:15:00 UTC, Rikki Cattermole
wrote:
b) Can I do parallel builds with dub. CMake gives me Makefiles
so I can
make -j does dub have a similar option?
No
Worth noting that it is not actually a dub problem as much, it is
simply not worth adding parallel
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