On Tuesday, 1 October 2019 at 12:45:35 UTC, Adam D. Ruppe wrote:
On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
{
window.redrawOpenGlSceneNow;
like I said on email, this is the ONLY thing you should to in
the event loop to trigger the redraw.
On Tuesday, 1 October 2019 at 12:46:58 UTC, Adam D. Ruppe wrote:
On Monday, 30 September 2019 at 20:14:56 UTC, Murilo wrote:
What are your pages that you want people subscribing to?
I'm just trolling.
And what is your patreon page?
https://www.patreon.com/adam_d_ruppe
but as you'll
On Monday, 30 September 2019 at 20:10:21 UTC, Brett wrote:
So it much more difficult than POD but would still be a little
more work to right... hoping that there is something already
out there than can do this. It should be
I'm afraid there's nothing like this available. Out of
serialization
On Tuesday, 1 October 2019 at 16:24:49 UTC, a11e99z wrote:
why I want to know such info?
CodinGame sometimes use time-limit for bot move for example
100ms, and bot will be disqualified in case no answer
Simple solution: don't allocate every frame. The GC only runs
when it needs to and it
On Tuesday, 1 October 2019 at 16:12:18 UTC, a11e99z wrote:
does anybody some kind of benchmark to test conservative and
precise GC?
precise GC is better or not? is STW improving?
and another question about GC and app parameters:
program.exe “–DRT-gcopt=gc:precise parallel:4”
does anybody some kind of benchmark to test conservative and
precise GC?
precise GC is better or not? is STW improving?
On Monday, 30 September 2019 at 20:14:56 UTC, Murilo wrote:
What are your pages that you want people subscribing to?
I'm just trolling.
And what is your patreon page?
https://www.patreon.com/adam_d_ruppe
but as you'll notice, it is currently $58. To reach "quit my job
and work for y'all
On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
{
window.redrawOpenGlSceneNow;
like I said on email, this is the ONLY thing you should to in the
event loop to trigger the redraw.
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_ACCUM_BUFFER_BIT);
Here's the second installment of the Nodes-n-noodles coverage in
which we get the mouse involved:
https://gtkdcoding.com/2019/10/01/0075-cairo-x-mouse-noodle.html