On Tuesday, 1 October 2019 at 12:45:35 UTC, Adam D. Ruppe wrote:
On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
{
window.redrawOpenGlSceneNow;
like I said on email, this is the ONLY thing you should to in
the event loop to trigger the redraw.
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_ACCUM_BUFFER_BIT);
glLoadIdentity;
ship.draw(20, 20, 41, 47);
All this actual drawing stuff should be attached to the
`window.redrawOpenGlScene` delegate. Just do
`window.redrawOpenGlScene = { that stuff } ` after creating the
window but before the event loop to set it up.
It worked! :D Thank you so much man. Now I will finish
refactoring the code and then I will be able to finish your
tutorial.