On Tuesday, 17 March 2020 at 23:09:32 UTC, Dennis wrote:
On Tuesday, 17 March 2020 at 22:47:43 UTC, Sebastiaan Koppe
wrote:
Dont trust that marketing, there is actually decent scripting
in gamemaker, which you'll need if you get creative.
Second that. GameMaker is how I got into programming at
On Tuesday, 17 March 2020 at 22:47:43 UTC, Sebastiaan Koppe wrote:
Dont trust that marketing, there is actually decent scripting
in gamemaker, which you'll need if you get creative.
Second that. GameMaker is how I got into programming at age 12,
and look where I ended up ;)
On Tuesday, 17 March 2020 at 18:55:08 UTC, Steven Schveighoffer
wrote:
He's done a lot of stuff in Scratch. I taught him and a whole
group of other homeschoolers a class on javascript and this
year (up until this whole virus thing) we were working in
Roblox (lua). So far I try to make the lesso
On 3/17/20 2:22 PM, Sebastiaan Koppe wrote:
On Tuesday, 17 March 2020 at 15:38:55 UTC, Steven Schveighoffer wrote:
It's not something I'm intending to create professionally, really the
impetus is my son wanting to do more significant game coding.
How old is he?
I find something simple like
On Tuesday, 17 March 2020 at 15:38:55 UTC, Steven Schveighoffer
wrote:
It's not something I'm intending to create professionally,
really the impetus is my son wanting to do more significant
game coding.
-Steve
How old is he?
I find something simple like gamemaker works well with 12-16 olds.
On 3/16/20 11:19 PM, aberba wrote:
On Tuesday, 17 March 2020 at 03:13:02 UTC, aberba wrote:
On Sunday, 15 March 2020 at 17:58:58 UTC, Steven Schveighoffer wrote:
I want to try and learn how to write 2d games. I'd prefer to do it
with D.
I've found a ton of tutorials on learning 2d gaming with
On Sunday, 15 March 2020 at 17:58:58 UTC, Steven Schveighoffer
wrote:
I want to try and learn how to write 2d games. I'd prefer to do
it with D.
I haven't seen anyone mention Dgame yet:
https://github.com/Dgame/Dgame
It's not maintained anymore since last November [1], but is seems
pretty ma
I made a similar search two months ago as well.
I recommend a simple library.
I landed with https://code.dlang.org/packages/raylib-d
It is supposed to be for learning how to do 2d games.
It is easy to work with, which was my main search parameter.
I need to figure out the logic, physics, client-s
On 3/17/20 8:04 AM, rikki cattermole wrote:
On 18/03/2020 12:59 AM, Steven Schveighoffer wrote:
I think he's looking for object pattern matching. i.e. you give it an
Object, and it runs a block of code based on the derived type.
In case this syntax is unknown:
if (MyObject1 myObject = cast(My
On 18/03/2020 12:59 AM, Steven Schveighoffer wrote:
I think he's looking for object pattern matching. i.e. you give it an
Object, and it runs a block of code based on the derived type.
In case this syntax is unknown:
if (MyObject1 myObject = cast(MyObject1)obj) {
...
} else if (MyObjec
On 3/17/20 4:18 AM, Paolo Invernizzi wrote:
On Sunday, 15 March 2020 at 18:52:01 UTC, Steven Schveighoffer wrote:
D doesn't support this natively. The closest you can get is something
akin to what aliak wrote (you would need to write something, not sure
if Phobos or some package has implemente
On Tuesday, 17 March 2020 at 09:31:21 UTC, Виталий Фадеев wrote:
Main goal is: get content "xywh" from given rect and padding.
Of course content.x is dynamic.
//
import core.sys.windows.windows;
import std.stdio;
class Base
{
RECT rect= { 0, 0, 500, 400 };
RECT padding = { 10, 10,
Main goal is: get content "xywh" from given rect and padding.
Of course content.x is dynamic.
//
import core.sys.windows.windows;
import std.stdio;
class Base
{
RECT rect= { 0, 0, 500, 400 };
RECT padding = { 10, 10, 10, 10 };
// ...content...
??? content
{
@pro
On Sunday, 15 March 2020 at 18:52:01 UTC, Steven Schveighoffer
wrote:
D doesn't support this natively. The closest you can get is
something akin to what aliak wrote (you would need to write
something, not sure if Phobos or some package has implemented
the feature), or use cascaded if statemen
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