On Monday, 7 November 2022 at 01:06:23 UTC, Adam D Ruppe wrote:
No, but not that much has changed and you can always post here
with questions.
How is your `minigui`? Please write an `introduction` when you
have time.
On Monday, 7 November 2022 at 04:54:05 UTC, ikelaiah wrote:
...
Yes, more than 100 skills, not easy get.
On Monday, 7 November 2022 at 00:55:33 UTC, zjh wrote:
Is there a second edition? After all, it has been many years.
Hi zjh,
I'm aware of the publication date. However, I find the content
still highly relevant to many day-to-day tasks (my use case).
No doubt, there will be new features in
On Monday, 7 November 2022 at 00:55:33 UTC, zjh wrote:
Is there a second edition? After all, it has been many years.
No, but not that much has changed and you can always post here
with questions.
On Sunday, 6 November 2022 at 22:43:33 UTC, ikelaiah wrote:
Hi,
...
Is there a second edition? After all, it has been many years.
On Sunday, 6 November 2022 at 22:43:33 UTC, ikelaiah wrote:
Hi,
I got a new programming book yesterday, authored by Adam D.
Rupee.
[...]
Agreed. It's a great book with a "get it done"-attitude <3
Hi,
I got a new programming book yesterday, authored by Adam D. Rupee.
.
I'm still in **Chapter 1**, on the matter of `Immutable`
variables.
Can't wait to read **Chapter 7** on **Corectness and
Documentation**.
So far, I really
On Sunday, 6 November 2022 at 20:07:47 UTC, z wrote:
whenever the counter is above `1`
I meant above or equal(`>=`), woops
On Sunday, 6 November 2022 at 16:48:24 UTC, Joel wrote:
I want my code fixed up so that works from any two points.
You can add a condition to prevent writing out of the
image/framebuffer/whatever memory so it won't do any out of
bounds write.
Another valid algorithm could be testing all pix
On 07/11/2022 5:48 AM, Joel wrote:
The algorithm is too hard for me to work out and dg2d doesn't help
either. I want my code fixed up so that works from any two points.
Its not as complex as that page initially looks.
```
plotLine(x0, y0, x1, y1)
dx = abs(x1 - x0)
sx = x0 < x1 ? 1 : -1
On Sunday, 6 November 2022 at 11:40:40 UTC, claptrap wrote:
On Sunday, 6 November 2022 at 11:22:26 UTC, Joel wrote:
I found some code on the net but haven't been able to get it
working properly. I trying to draw with mouse (any direction).
this is the classic integer line drawing algorithm...
On Sunday, 6 November 2022 at 03:59:55 UTC, ryuukk_ wrote:
Manually editing / moving files is not recommended for Visual
Studio installs
The manual editing was not for visual studio but for dmd to set a
different linker.
On Saturday, 5 November 2022 at 22:53:33 UTC, Hipreme wrote:
On Saturday, 5 November 2022 at 19:19:09 UTC, bauss wrote:
On Saturday, 5 November 2022 at 14:54:52 UTC, Hipreme wrote:
[...]
I have both VS 2019 and 2022, but only 2019 has c++ build
tools etc. I assume that should be fine?
[...
On Sunday, 6 November 2022 at 11:22:26 UTC, Joel wrote:
I found some code on the net but haven't been able to get it
working properly. I trying to draw with mouse (any direction).
this is the classic integer line drawing algorithm...
https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm#A
I found some code on the net but haven't been able to get it
working properly. I trying to draw with mouse (any direction).
```d
void drawLine(Dot s, Dot e) {
auto d=s;
/+
// import std.algorithm : swap;
if (s.pos.X>e.pos.X) {
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