thanks, evilrat
Anyway I tried dagon in past and I don't see why bother with
it, better stick with something that can handle industry
standard formats such as FBX, another issue is shaders fused in
right in the engine.
As an alternative the only thing probably worth checking is
godot-d which
After some sime I tried to return to this, using dependency on
older version of dagon
I got errors in dlib
Not sure how to understadn this
```
Error: incompatible types for (box.pmax) - (box.center): both
operands are of type Vector!(float, 3)
```
If both operands are the same time `Vector!(
On Tuesday, 22 October 2019 at 08:04:32 UTC, Arun Chandrasekaran
wrote:
On Tuesday, 22 October 2019 at 07:51:16 UTC, Arun
Chandrasekaran wrote:
On Tuesday, 22 October 2019 at 07:40:01 UTC, Prokop Hapala
wrote:
[...]
If you are building individual files, use ldc2 with
--link-defaultlib-shared
On Tuesday, 22 October 2019 at 07:23:46 UTC, Daniel Kozak wrote:
On Tue, Oct 22, 2019 at 8:00 AM Prokop Hapala via
Digitalmars-d-learn wrote:
I'm examining the possibility to move from Python+C/C++ to D or
Python+D. I read
(https://wiki.dlang.org/Programming_in_D_for_Python_Programmers
On Wednesday, 1 August 2018 at 15:58:53 UTC, Jacob Shtokolov
wrote:
On Tuesday, 31 July 2018 at 15:19:19 UTC, Dan Barbarito wrote:
Hi all,
I am starting to write a command line tool.
Hi!
First, Vibe.d will increase your binary size because it
contains a lot of unnecessary things inside it.
On Saturday, 19 October 2019 at 01:53:11 UTC, Mike Parker wrote:
On Saturday, 19 October 2019 at 00:57:48 UTC, Prokop Hapala
wrote:
The dmech/demos also seems to be almost running just it
somehow cannot find or use my libsdl.so library which it just
compiled (it is in 'dmech/demos/lib')
dere
The dmech/demos also seems to be almost running just it somehow
cannot find or use my libsdl.so library which it just compiled
(it is in 'dmech/demos/lib')
(dmd-2.088.0)(dmd-2.088.0)prokop@prokop-Lenovo-ideapad-Y700-15ISK:~/git_SW/_Dlang/dmech/demos$
dub
Performing "debug" build using
/home/
The whole thing is like this:
prokop@prokop-Lenovo-ideapad-Y700-15ISK:~/git_SW/_Dlang/dagon-demo$ source
~/dlang/dmd-2.088.0/activate
(dmd-2.088.0)prokop@prokop-Lenovo-ideapad-Y700-15ISK:~/git_SW/_Dlang/dagon-demo$
dub
WARNING: A deprecated branch based version specification is used
for the de
On Friday, 18 October 2019 at 20:09:47 UTC, Aldo wrote:
Try to move that libnuklear.so or rename it to nuklear.so. I
checked bindbc code and saw :
version(Windows) {
const(char)[][1] libNames = ["nuklear.dll"];
}
else version(OSX) {
const(char)[][1] libNames = ["nukl
On Friday, 18 October 2019 at 06:24:38 UTC, Ferhat Kurtulmuş
wrote:
On Friday, 18 October 2019 at 06:11:37 UTC, Ferhat Kurtulmuş
wrote:
On Friday, 18 October 2019 at 05:52:19 UTC, Prokop Hapala
wrote:
Already >1 year I consider to move from C++ to Dlang or to
Rust in my hobby game development (
On Friday, 18 October 2019 at 06:36:49 UTC, Elronnd wrote:
I guess I'm mostly confused as to what your roadblock is: once
you've imported derelict.opengl, you have all the same opengl
functions as you would have in c++; once you've imported
derelict.sdl, you have all the same sdl functions as i
Already >1 year I consider to move from C++ to Dlang or to Rust
in my hobby game development (mostly based on physical
simulations
https://github.com/ProkopHapala/SimpleSimulationEngine). I
probably prefer Dlang because it compiles much faster, and I can
copy&paste C/C++ code to it without muc
Hi,
I'm looking for examples of OpenGL games which I can use as
templates for making my own stuff. But I'm quite discouraged that
everything I found on github is probably outdated and fails to
compile. Since I'm not very familiar with dub environment I don't
feel able to correct the errors in
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