Hi!
I was just surprised when realized, that this code compiles and
runs:
import std.typetuple;
import std.stdio;
void main()
{
auto foo = TypeTuple!(foo,bar);
writeln(typeid(typeof(foo)));
writeln(foo);
}
If I were compiler expert,I'd say that it's a bug.But I am not)
So, can anybody
On Wednesday, 12 June 2013 at 08:14:06 UTC, Simen Kjaeraas wrote:
On Wed, 12 Jun 2013 10:01:59 +0200, Zhenya zh...@list.ru
wrote:
Hi!
I was just surprised when realized, that this code compiles
and runs:
import std.typetuple;
import std.stdio;
void main()
{
auto foo = TypeTuple!(foo,bar
On Wednesday, 12 June 2013 at 10:09:07 UTC, Simen Kjaeraas wrote:
On Wed, 12 Jun 2013 11:44:19 +0200, Zhenya zh...@list.ru
wrote:
OK,you say that TypeTuple!(foo,bar) is a cool value of type
TypeTuple!(string,string),right?
Well, yes and no, not really. It's a bit magical. In your case,
it's
And since alias can represent any symbol,i think that it's
correct usage.
On Monday, 11 March 2013 at 00:10:46 UTC, Rob T wrote:
template NDimensionalArrayType(T,alias size)
I'm wondering what alias size does? I can't find that form
documented anywhere, but it seems to be valid.
Thanks.
--rt
It's just a little hack for known bug - only string and integer
value
Hi!
this code fails with message:NDimensionalArray.doIndex(Array) if
(is(Array _ : NDimensionalArrayType!(T,s),const(int[]) s)) cannot
deduce template function from argument types
!()(int[2u][2u],const(int[]))
Tell me please,am I wrong?
And if yes,what should I change to make it work?
On Saturday, 9 March 2013 at 23:05:56 UTC, Ivan Kazmenko wrote:
this code fails with message:NDimensionalArray.doIndex(Array)
if (is(Array _ : NDimensionalArrayType!(T,s),const(int[]) s))
cannot deduce template function from argument types
!()(int[2u][2u],const(int[]))
Tell me please,am I
Although of course I would want to know what's wrong with
constrait,because it protect doArray against incorrect using.
I don't worry about effiency very much,I just wanted to right
n-dimensional tree of intervals.And for doing it I needed
n-dimensional array with opIndex like it.
On Saturday, 9 March 2013 at 23:40:25 UTC, Zhenya wrote:
Although of course I would want to know what's wrong with
constrait,because it protect doArray against incorrect using.
I don't worry about effiency very much,I just wanted to right
n-dimensional tree of intervals.And for doing it I
Hi!
Explain me please,what's wrong with this code:
struct NDimensionalArray(T,alias size)
if(is(typeof(size) _ == int[n],int n)
n 0)
{
static if(n 1)
NDimensionalArray!(T,n - 1,size[1..$]) m_array[size[0]];
else
T
On Friday, 8 March 2013 at 22:59:40 UTC, bearophile wrote:
This is an answer to just your title question.
A lot of time ago typeof([2,2]) was int[2]. This was efficient,
but in most cases this was a source of troubles and bugs. So
now a [2,2] is a heap-allocated dynamic array of type int[].
On Friday, 8 March 2013 at 23:03:47 UTC, Zhenya wrote:
On Friday, 8 March 2013 at 22:59:40 UTC, bearophile wrote:
This is an answer to just your title question.
A lot of time ago typeof([2,2]) was int[2]. This was
efficient, but in most cases this was a source of troubles and
bugs. So now
On Friday, 8 March 2013 at 23:09:07 UTC, cal wrote:
On Friday, 8 March 2013 at 23:03:47 UTC, Zhenya wrote:
Your constraint could be:
if(is(typeof(size) _ == int[]) size.length 0)
Also it looks like you are passing 1 too many template args?
static if(n 1)
NDimensionalArray!(T,n - 1,size
On Friday, 8 March 2013 at 23:18:52 UTC, cal wrote:
On Friday, 8 March 2013 at 23:15:30 UTC, Zhenya wrote:
Yes,it's a typo.But it seems to be ugly pass dynamically
allocated array through
a template parameter,because it's size should be compile-time
constant.
Its size is a compile-time
Hi!
Am I doing something wrong?
import std.stdio;
template gun(alias f)
{
void gun()
{
f();
}
}
void main()
{
auto str = hello;
enum fun = (){writeln(str);};//replace enum - auto to compile
gun!fun();
}
Error:delegate
On Sunday, 20 January 2013 at 14:51:51 UTC, Philippe Sigaud wrote:
On Sun, Jan 20, 2013 at 3:21 PM, Zhenya zh...@list.ru wrote:
Hi!
Am I doing something wrong?
import std.stdio;
template gun(alias f)
{
void gun()
{
f();
}
}
void main()
{
auto
On Sunday, 13 January 2013 at 22:36:03 UTC, Jonathan M Davis
wrote:
On Sunday, January 13, 2013 20:41:48 Zhenya wrote:
On Sunday, 13 January 2013 at 19:35:08 UTC, Maxim Fomin wrote:
According to spec http://dlang.org/class.html#AliasThis
undefined lookups are forwarded to AliasThis member
On Sunday, 13 January 2013 at 23:21:20 UTC, Andrey wrote:
I just want very much avoid renaming function,it's principle
for me.
So I would like to know is my sample right or no.
I think that the main overall principle here is that is it
impossible to have two functions which differ only by
On Sunday, 13 January 2013 at 22:36:03 UTC, Jonathan M Davis
wrote:
On Sunday, January 13, 2013 20:41:48 Zhenya wrote:
On Sunday, 13 January 2013 at 19:35:08 UTC, Maxim Fomin wrote:
According to spec http://dlang.org/class.html#AliasThis
undefined lookups are forwarded to AliasThis member
On Tuesday, 15 January 2013 at 00:04:15 UTC, Jonathan M Davis
wrote:
On Monday, January 14, 2013 17:57:03 Zhenya wrote:
import std.stdio;
struct Bar
{
void opDispatch(string op)()
if(op == bar)
{
if(this !is m_init
Hi!
Sorry,if it already was discussed,but
import std.stdio;
struct Foo
{
static void bar()
{
writeln(static);
}
void bar()
{
writeln(non-static);
}
}
int main()
{
Foo gun;
gun.bar();//fails here
}
Is it
On Sunday, 13 January 2013 at 16:39:22 UTC, bearophile wrote:
Maxim Fomin:
dmd allows to call static functions on instance.
I think that's a D design mistake (and I think Jonathan Davis
agrees with me), but Walter prefers the current behavour.
Bye,
bearophile
Maybe you could suggest
On Sunday, 13 January 2013 at 17:17:54 UTC, Maxim Fomin wrote:
On Sunday, 13 January 2013 at 16:23:27 UTC, Zhenya wrote:
On Sunday, 13 January 2013 at 16:18:36 UTC, Maxim Fomin wrote:
Yes, it is a problem - dmd allows to call static functions on
instance. When both match, it issues ambiguity
On Sunday, 13 January 2013 at 17:59:28 UTC, Andrey wrote:
Don't know if this will be useful in any manner, but it came
this silly way:
class MyClass {
struct _static {
static void myfun() {
writeln(static myfun);
}
}
On Sunday, 13 January 2013 at 18:16:40 UTC, Zhenya wrote:
On Sunday, 13 January 2013 at 17:59:28 UTC, Andrey wrote:
Don't know if this will be useful in any manner, but it came
this silly way:
class MyClass {
struct _static {
static void myfun
Hi!
Is it all right with it:
struct Foo
{
struct Bar
{
void opCall()
{
writeln(non-static);
}
}
Bar bar;
static struct Anotherbar
{
static void bar()
On Sunday, 13 January 2013 at 19:35:08 UTC, Maxim Fomin wrote:
On Sunday, 13 January 2013 at 19:16:36 UTC, Zhenya wrote:
Hi!
Is it all right with it:
struct Foo
{
struct Bar
{
void opCall()
{
writeln(non-static
Hi!
Tell me please,is there any way to pass member-function to
template?
I need something like that:
template execute(alias obj,alias mfun)
{
void execute()
{
obj.mfun();
}
}
struct Foo
{
void nothing()
{
}
}
void main()
{
Foo f;
On Saturday, 12 January 2013 at 19:06:27 UTC, Maxim Fomin wrote:
On Saturday, 12 January 2013 at 18:17:47 UTC, Zhenya wrote:
Hi!
Tell me please,is there any way to pass member-function to
template?
Probably this can help: (you can manually construct a delegate
combining function and context
On Saturday, 12 January 2013 at 19:24:04 UTC, Maxim Fomin wrote:
On Saturday, 12 January 2013 at 19:16:02 UTC, Zhenya wrote:
But I would like to handle not only member-function,but global
function too(by UFCS) if it's possible.
Global functions rewritten as UFCS functions are not delegates
On Saturday, 5 January 2013 at 22:17:08 UTC, monarch_dodra wrote:
On Saturday, 5 January 2013 at 22:09:45 UTC, Philippe Sigaud
wrote:
I think the alias this transformation is done 'before' any
usual
conversion. I guess it's a real replacement inside the code
(I'm not sure
how to explain my
Hi!
I just read the David's post
http://forum.dlang.org/thread/kc9e74$bg7$1...@digitalmars.com
This code worked with dmd 2.060:
import std.stdio;
import std.traits;
struct OhWhy(S) {
S[] arr;
alias arr this;
}
void main() {
static assert(isArray!(OhWhy!(float)));
}
On Sunday, 30 December 2012 at 16:04:48 UTC, Ali Çehreli wrote:
On 12/30/2012 07:32 AM, Zhenya wrote:
Hi!
Explain me please why this code fails in runtime:
import std.stdio;
class Foo
{
~this() {writeln(typeid(this).toString ~ is dead);}
}
void main()
{
new Foo;
}
Application error
Hi!
I just need DList!(Tuple!(TypeInfo_Class)) for my n-dimensional
dispatcher,
but compiler says:
Error: function
std.typecons.Tuple!(TypeInfo_Class).Tuple.opEquals!(const(Tuple!(TypeInfo_Class))).opEquals
(const(Tuple!(TypeInfo_Class)) rhs) is not callable using
argument types
On Sunday, 30 December 2012 at 20:09:57 UTC, Zhenya wrote:
Hi!
I just need DList!(Tuple!(TypeInfo_Class)) for my n-dimensional
dispatcher,
but compiler says:
Error: function
std.typecons.Tuple!(TypeInfo_Class).Tuple.opEquals!(const(Tuple!(TypeInfo_Class))).opEquals
(const(Tuple
On Sunday, 30 December 2012 at 21:30:04 UTC, monarch_dodra wrote:
On Sunday, 30 December 2012 at 20:09:57 UTC, Zhenya wrote:
Hi!
I just need DList!(Tuple!(TypeInfo_Class)) for my
n-dimensional dispatcher,
but compiler says:
Error: function
std.typecons.Tuple!(TypeInfo_Class).Tuple.opEquals
Hi!
Tell me please,are there any way to check whether number is NaN?
On Friday, 28 December 2012 at 15:59:35 UTC, bearophile wrote:
Zhenya:
Tell me please,are there any way to check whether number is
NaN?
http://dlang.org/phobos/std_math.html#isNaN
Bye,
bearophile
Thank you!
On Tuesday, 25 December 2012 at 07:21:12 UTC, evilrat wrote:
On Tuesday, 25 December 2012 at 05:28:54 UTC, Zhenya wrote:
On Tuesday, 25 December 2012 at 02:43:52 UTC, r_m_r wrote:
On 12/25/2012 07:42 AM, r_m_r wrote:
assert(!__traits(compiles, b._bar));
sorry, i made a typo: it should
On Tuesday, 25 December 2012 at 02:43:52 UTC, r_m_r wrote:
On 12/25/2012 07:42 AM, r_m_r wrote:
assert(!__traits(compiles, b._bar));
sorry, i made a typo: it should be bar_ instead of _bar.
Interestingly, the below assertion fails at run time:
assert(!__traits(compiles, b.bar_));
but this
Hi!
Explain me please what's wrong with this code:
module main;
struct foo
{
int m_bar;
@property const ref int bar() const
{
return m_bar;
}
}
void main()
{
}
Error: cast(int)this.m_bar is not an lvalue
On Sunday, 23 December 2012 at 13:37:33 UTC, Rainer Schuetze
wrote:
On 23.12.2012 14:20, Zhenya wrote:
@property const ref int bar() const
The first const does not bind to the return type, but to the
whole declaration, so it does the same as the const at the end.
You should use
Hi!
Is it a bug?
class Foo
{
int m_bar;
char m_gun;
@property auto ref opDispatch(string s)()
{
return mixin(m_~s);
}
this(int i,char c)
{
bar = i;//Error: undefined identifier bar, did you mean
variable m_bar?
On Saturday, 15 December 2012 at 18:09:00 UTC, Ali Çehreli wrote:
On 12/15/2012 10:07 AM, Ali Çehreli wrote:
Otherwise any type would go to opDispatch.
Wow. I made a typo in typo. :) That should be:
Otherwise any _typo_ would go to opDispatch.
Ali
It's pretty reasonable,thank you.
On Tuesday, 11 December 2012 at 07:50:10 UTC, js.mdnq wrote:
On Tuesday, 11 December 2012 at 07:15:38 UTC, Zhenya wrote:
I'm sorry for my english.
I know that D != Python and my example don't need
any RTTI.
D has alias this feature.My example shows that we can use
alias this with types
On Tuesday, 11 December 2012 at 09:40:08 UTC, Ali Çehreli wrote:
On 12/11/2012 01:05 AM, Ali Çehreli wrote:
/* Fundamental types must be made differently; probably due
to syntax
* issues. I would have expected for the following to work:
*
* return Type!index(args); // -- compilation error
Hi!
In some previous post I asked about possibility of declar
opIndex,that return type.
I thoght about it,and I understood that code like this is legal:
struct Type(T)
{
alias T m_type;
alias m_type this;
}
void main()
{
Type!int Int;
// Int a;
}
Is it hard to
I'm sorry for my english.
I know that D != Python and my example don't need
any RTTI.
D has alias this feature.My example shows that we can use alias
this with types.
And I just want use this:
struct Type(T)
{
alias T m_type;
alias m_type this;
}
int main()
{
Type!int Int;
Int
Hi!
I'm sorry,maybe it is a little bit stupid question,but how to
configure VisualD project to get it compile not only main.d but
all files in project?
On Sunday, 2 December 2012 at 14:52:24 UTC, Lubos Pintes wrote:
Not sure if I understand what you ask here, but you probably
need to add all files you want to compile to the project. Thus
not only the main.d, but all modules.
Dňa 2. 12. 2012 11:56 Zhenya wrote / napísal(a):
Hi!
I'm sorry
On Sunday, 2 December 2012 at 14:58:24 UTC, Zhenya wrote:
On Sunday, 2 December 2012 at 14:52:24 UTC, Lubos Pintes wrote:
Not sure if I understand what you ask here, but you probably
need to add all files you want to compile to the project. Thus
not only the main.d, but all modules.
Dňa 2. 12
On Sunday, 2 December 2012 at 15:03:26 UTC, Zhenya wrote:
On Sunday, 2 December 2012 at 14:58:24 UTC, Zhenya wrote:
On Sunday, 2 December 2012 at 14:52:24 UTC, Lubos Pintes wrote:
Not sure if I understand what you ask here, but you probably
need to add all files you want to compile
On Sunday, 2 December 2012 at 20:12:08 UTC, Regan Heath wrote:
On Sun, 02 Dec 2012 15:08:51 -, Zhenya zh...@list.ru
wrote:
On Sunday, 2 December 2012 at 15:03:26 UTC, Zhenya wrote:
On Sunday, 2 December 2012 at 14:58:24 UTC, Zhenya wrote:
On Sunday, 2 December 2012 at 14:52:24 UTC, Lubos
Hi!
It would useful for some my project,if operators could be a
template,that return
type.Something like
alias TypeTuple!(int,char) types;
static assert(types[1] == char) //opIndex
So can I define something like that?
On Thursday, 29 November 2012 at 16:55:01 UTC, bearophile wrote:
Zhenya:
It would useful for some my project,if operators could be a
template,that return
type.
D operators are functions, and D functions return values. And
in D types are not values (unlike Python and several other
On Thursday, 29 November 2012 at 21:53:20 UTC, bearophile wrote:
Zhenya:
For example:
struct MyIntType
{
alias int type;
template opSlice()
{
alias type opSlice;
}
As you guess, this is not supported in D.
Bye,
bearophile
Thank you,understood(
On Tuesday, 27 November 2012 at 07:51:16 UTC, Jonathan M Davis
wrote:
On Monday, November 26, 2012 19:49:51 Zhenya wrote:
Hi!
I read the spec,but I didn't find any function,that removes
concrete element from
list.I am not familiar with D's ranges,so could you help me
please?
What do you mean
Hi!
I read the spec,but I didn't find any function,that removes
concrete element from
list.I am not familiar with D's ranges,so could you help me
please?
Hi!
Explain me please,why this code doesn't work
import dfl.all;
void main()
{
auto form = new Form;
auto button = new Button;
button.backColor = Color(0,0,0);
button.foreColor = Color(0,0,0);
form.controls.add(button);
Application.run(form);
}
On Tuesday, 30 October 2012 at 13:34:21 UTC, Zhenya wrote:
Hi!
Explain me please,why this code doesn't work
import dfl.all;
void main()
{
auto form = new Form;
auto button = new Button;
button.backColor = Color(0,0,0);
button.foreColor = Color(0,0,0
Hi!
Tell me please,in this code first and second static if,are these
equivalent?
with arg = 1, __traits(compiles,check(arg);) = true,
is(typeof(check(arg))) = false.
template ArgType(alias arg)
{
void check(T)(ref T t) {};
// static if(__traits(compiles,check(arg);))
On Monday, 29 October 2012 at 10:58:51 UTC, Philippe Sigaud wrote:
Tell me please,in this code first and second static if,are
these equivalent?
with arg = 1, __traits(compiles,check(arg);) = true,
is(typeof(check(arg))) = false.
__traits(compiles, ...) takes an expression, not a string. From
On Friday, 26 October 2012 at 19:57:14 UTC, Zhenya wrote:
On Thursday, 25 October 2012 at 15:05:05 UTC, Zhenya wrote:
Hi!
Tell me please,are any TypeInfo/typeid/classinfo manipulations
possible?
For example I need a struct that overload typeid, or something
like that?
Some time ago I tried
What do you mean: to parametrize class by Typeinfo?
class A { }
A!TypeInfo var;
If you mean this, than how it can help?
It would be well if I could create object that inherits class
with this typeinfo.
I have double dispatcher:
template Dispatcher(R)
{
R execute(Left,Right)(R delegate(Left,Right) f,Object
left,Object right)
{
return f(cast(Left)left,cast(Right)right);
}
struct Dispatcher
{
private R
On Thursday, 25 October 2012 at 15:05:05 UTC, Zhenya wrote:
Hi!
Tell me please,are any TypeInfo/typeid/classinfo manipulations
possible?
For example I need a struct that overload typeid, or something
like that?
Some time ago I tried to write some smart pointer that overlad
classinfo
Hi!
Tell me please,are any TypeInfo/typeid/classinfo manipulations
possible?
For example I need a struct that overload typeid, or something
like that?
Some time ago I tried to write some smart pointer that overlad
classinfo property in accordance with the real type of hold
object,but I
On Sunday, 21 October 2012 at 03:37:20 UTC, Ellery Newcomer wrote:
On Saturday, 20 October 2012 at 20:25:09 UTC, Zhenya wrote:
Hi!I have a little problem with building example.I downloaded
SFML-D working example at this adress
https://github.com/krzat/SFML-D/downloads.But then I tried
On Sunday, 21 October 2012 at 07:34:29 UTC, Zhenya wrote:
On Sunday, 21 October 2012 at 03:37:20 UTC, Ellery Newcomer
wrote:
On Saturday, 20 October 2012 at 20:25:09 UTC, Zhenya wrote:
Hi!I have a little problem with building example.I downloaded
SFML-D working example at this adress
https
Hi!I have a little problem with building example.I downloaded
SFML-D working example at this adress
https://github.com/krzat/SFML-D/downloads.But then I tried to
build it myself,I received many errors like that:
Symbol Undefined
Hi!
I thought that this should compile:
class Foo{}
const(Foo) foo = new Foo;// the same that const Foo foo?
foo = new Foo;
but compiler say that foo is const reference and it can't modify
it.
It is normally?If yes,how can I declare non-const reference to
const instance of class?
On Wednesday, 10 October 2012 at 17:35:48 UTC, Jonathan M Davis
wrote:
On Wednesday, October 10, 2012 19:02:31 Zhenya wrote:
Hi!
I thought that this should compile:
class Foo{}
const(Foo) foo = new Foo;// the same that const Foo foo?
foo = new Foo;
but compiler say that foo is const
Hi!
I'm sorry,maybe this topic already was discussed,but could
anybody explain me
why default constructor was disallowed in structs?
On Tuesday, 9 October 2012 at 17:21:47 UTC, Zhenya wrote:
Hi!
I'm sorry,maybe this topic already was discussed,but could
anybody explain me
why default constructor was disallowed in structs?
And if I have to do some initialization of data members,what is
the way to do it?
On Tuesday, 9 October 2012 at 18:29:18 UTC, Jonathan M Davis
wrote:
On Tuesday, October 09, 2012 19:08:35 Zhenya wrote:
On Tuesday, 9 October 2012 at 17:21:47 UTC, Zhenya wrote:
Hi!
I'm sorry,maybe this topic already was discussed,but could
anybody explain me
why default constructor
On Tuesday, 9 October 2012 at 18:29:18 UTC, Jonathan M Davis
wrote:
On Tuesday, October 09, 2012 19:08:35 Zhenya wrote:
On Tuesday, 9 October 2012 at 17:21:47 UTC, Zhenya wrote:
Hi!
I'm sorry,maybe this topic already was discussed,but could
anybody explain me
why default constructor
On Tuesday, 9 October 2012 at 19:04:40 UTC, Jonathan M Davis
wrote:
On Tuesday, October 09, 2012 20:09:56 Zhenya wrote:
Ok.Then can I do my own .init property that can be executed in
compile-time?
No. You directly initialize the member variables to what you
want them to be,
and that's
Hi!
I need to load some textures for my game,but I woud like to do it
in compile time.
I know that CTFE imposes restrictions on functions.So can I
execute some DevIL(Derelict3) functions?
On Saturday, 29 September 2012 at 13:03:31 UTC, Philippe Sigaud
wrote:
On Fri, Sep 28, 2012 at 10:32 PM, Zhenya zh...@list.ru wrote:
Thank you,understood.
This should work, hopefully:
import std.stdio;
import std.typetuple;
template sum(U...)
{
static if(U.length == 0
Hi!
Is it normally,that this simple code does'nt compile with this
assertion:
dmd: template.c:5542: Identifier*
TemplateInstance::genIdent(Objects*): Assertion `global.errors'
failed.
import std.stdio;
import std.typetuple;
template sum(T:TypeTuple!U,U...)
{
static if(U.length == 0)
On Friday, 28 September 2012 at 20:27:07 UTC, Jonathan M Davis
wrote:
On Friday, September 28, 2012 22:19:56 Zhenya wrote:
Hi!
Is it normally,that this simple code does'nt compile with this
assertion:
dmd: template.c:5542: Identifier*
TemplateInstance::genIdent(Objects*): Assertion
But why it doesn't convert uint to int correctly?
On Tuesday, 4 September 2012 at 16:17:30 UTC, Ivan Agafonov wrote:
On Tuesday, 4 September 2012 at 07:32:47 UTC, Zhenya wrote:
But why it doesn't convert uint to int correctly?
I dont know, small positive uint and int must have the same
binary representation, and no need to conversion
immutable char[] texture = import(Chrysanthemum.jpg);
fails with message: unrecognized type jpg
but why?
On Tuesday, 4 September 2012 at 19:04:33 UTC, Zhenya wrote:
On Tuesday, 4 September 2012 at 19:03:03 UTC, Andrej Mitrovic
wrote:
On 9/4/12, Zhenya zh...@list.ru wrote:
immutable char[] texture = import(Chrysanthemum.jpg);
Works for me on win32 DMD2.060 and with -J. switch. Which
system
On Tuesday, 4 September 2012 at 19:03:03 UTC, Andrej Mitrovic
wrote:
On 9/4/12, Zhenya zh...@list.ru wrote:
immutable char[] texture = import(Chrysanthemum.jpg);
Works for me on win32 DMD2.060 and with -J. switch. Which
system/compiler are you using?
DMD 2.060 Win32
with -J switch too
On Tuesday, 4 September 2012 at 19:38:08 UTC, Andrej Mitrovic
wrote:
On 9/4/12, Zhenya zh...@list.ru wrote:
-J Chrysanthemium.jpg
That's the issue. -J needs to be followed by a path, e.g. -J.
(notice
the dot), or -JC:\some\folder, and no spaces so don't use -J
C:\some\folder. Remember
Why this simple program don't show white square?
import std.stdio;
import derelict.opengl3.gl;
import derelict.glfw3.glfw3;
const uint width = 200;
const uint height = 200;
void init()
{
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
On Monday, 3 September 2012 at 16:57:08 UTC, cal wrote:
On Monday, 3 September 2012 at 15:21:59 UTC, Zhenya wrote:
Why this simple program don't show white square?
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2d(0,0
On Monday, 3 September 2012 at 17:12:04 UTC, cal wrote:
On Monday, 3 September 2012 at 17:08:55 UTC, cal wrote:
On Monday, 3 September 2012 at 17:02:46 UTC, Zhenya wrote:
that dosn't work
How large is your window?
glViewport(0,0,width,height);
should really be setting to the window size
On Monday, 3 September 2012 at 18:47:25 UTC, Ivan Agafonov wrote:
On Monday, 3 September 2012 at 15:21:59 UTC, Zhenya wrote:
Why this simple program don't show white square?
import std.stdio;
import derelict.opengl3.gl;
import derelict.glfw3.glfw3;
const uint width = 200;
const uint height
Hello, I've got a little problem with DerelictSFML2. Despite the
fact that I downloaded from the official website binaries CSFML2,
this little application closes with the message: Failed to load
symbol sfWindow_setSize from shared library csfml-window-2.dll
module main;
import std.stdio;
On Saturday, 1 September 2012 at 19:59:33 UTC, cal wrote:
On Saturday, 1 September 2012 at 15:53:20 UTC, Zhenya wrote:
Hello, I've got a little problem with DerelictSFML2. Despite
the fact that I downloaded from the official website binaries
CSFML2, this little application closes
import std.stdio;
template isType(alias s)
{
enum isType = !__traits(compiles,mixin(typeof(s)));
}
void main()
{
// writeln(isType!int);// Error: template instance isType!(int)
isType!(int) does not match template declaration isType(alias s)
On Tuesday, 7 August 2012 at 09:47:58 UTC, Artur Skawina wrote:
On 08/07/12 09:51, Zhenya wrote:
import std.stdio;
template isType(alias s)
{
enum isType = !__traits(compiles,mixin(typeof(s)));
}
void main()
{
//writeln(isType!int);// Error: template instance
isType!(int) isType!(int
module main;
import std.stdio;
immutable double f = 0;
template T(alias a)
{
auto T = a;
}
int main(string[] argv)
{
char f = 'a';
writeln(typeid(T!f));//deduce f as 'a'
readln();
return 0;
}
On Thursday, 2 August 2012 at 22:36:34 UTC, Andrej Mitrovic wrote:
On 8/3/12, Zhenya zh...@list.ru wrote:
snip
You mean how to extract the variable name?
import std.stdio;
template T(alias a)
{
enum string T = __traits(identifier, a);
}
void main(string[] argv)
{
char f
Sorry for my terrible english
I mean that in ths code
double f = 0;
template T(alias a)
{
void doit()
{
a = 1;
}
}
int main(string[] argv)
{
T!f.doit();
writeln(f);//alias a is'nt 0,alias a is f
readln();
return 0;
}
So why if we declared variable
Thank you,guys,now all became clear to me.
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