On Wednesday, 28 February 2018 at 16:58:38 UTC, Mike Parker wrote:
On Wednesday, 28 February 2018 at 16:47:49 UTC, Kayomn wrote:
Yeah, I knew they were deprecated, just weren't aware Derelict
doesn't load them. Thanks though, I'd been up and down the
Derelict docs page and I didn't see
On Wednesday, 28 February 2018 at 16:47:49 UTC, Kayomn wrote:
Yeah, I knew they were deprecated, just weren't aware Derelict
doesn't load them. Thanks though, I'd been up and down the
Derelict docs page and I didn't see anything about this.
Yeah, I decided against documenting the older
On Wednesday, 28 February 2018 at 14:02:48 UTC, Mike Parker wrote:
On Wednesday, 28 February 2018 at 12:02:27 UTC, Kayomn wrote:
import derelict.opengl3.gl3;
Whoa. Just noticed this. That's an older version of DerelictGL3
you're using there. You should really be using the latest
version
On Wednesday, 28 February 2018 at 12:02:27 UTC, Kayomn wrote:
import derelict.opengl3.gl3;
Whoa. Just noticed this. That's an older version of DerelictGL3
you're using there. You should really be using the latest version
of both DerelictGL3 and DerelictGLFW3. The -alpha versions are
what
On Wednesday, 28 February 2018 at 12:02:27 UTC, Kayomn wrote:
Is this a DerelictGL3 bug? Am I missing something else that I
should be initializing? Other things like glClear() seem to be
working fine.
No, not a bug. glBegin is one of the deprecated OpenGL functions.
DerelictGL3 these days
On Wednesday, 28 February 2018 at 12:36:37 UTC, bauss wrote:
On Wednesday, 28 February 2018 at 12:02:27 UTC, Kayomn wrote:
[...]
Most likely a library issue. Are you sure that you link to the
libraries correctly etc.?
I'm using DUB for package management and linking and any library
On Wednesday, 28 February 2018 at 12:02:27 UTC, Kayomn wrote:
Maybe I'm missing something, but whenever I attempt to call
glBegin() with anything my program immediately encounters an
access violation.
I've got a very simple setup, with this being my main:
import base.application;
import
Maybe I'm missing something, but whenever I attempt to call
glBegin() with anything my program immediately encounters an
access violation.
I've got a very simple setup, with this being my main:
import base.application;
import derelict.opengl3.gl3;
import derelict.glfw3.glfw3;
int