On 03/15/2016 07:29 AM, WhatMeWorry wrote:
>> SpriteRenderer Renderer; // Although, I would name it 'renderer'
> Ok. I was trying something more D like, by doing:
>
> SpriteRenderer Renderer = new SpriteRenderer();
That would work if the variable were const or immutable and if
everything need
On Monday, 14 March 2016 at 22:19:50 UTC, Ali Çehreli wrote:
On 03/14/2016 03:14 PM, WhatMeWorry wrote:
>
> sprite_renderer.h --
>
> class SpriteRenderer
> {
> ...
> };
Same thing in D without the semicolon. :)
> game.cpp ---
On 03/14/2016 03:14 PM, WhatMeWorry wrote:
>
> sprite_renderer.h --
>
> class SpriteRenderer
> {
> ...
> };
Same thing in D without the semicolon. :)
> game.cpp
>
> #include "sprite_renderer.h"
>
> SpriteRenderer *Re
sprite_renderer.h --
class SpriteRenderer
{
...
};
game.cpp
#include "sprite_renderer.h"
SpriteRenderer *Renderer;
Game::Game(GLuint width, GLuint height)
: State(GAME_ACTIVE), Keys(), Width(width), Heigh