On Sunday, 21 January 2018 at 17:28:13 UTC, Andres Clari wrote:
Hi, is there any way to get from the GC all allocated objects,
so I can see their size and find where I'm leaking memory? Or
perhaps a good tool to help with this issue...
I tried building my program with "profile-gc" but I got
Hi, is there any way to get from the GC all allocated objects, so
I can see their size and find where I'm leaking memory? Or
perhaps a good tool to help with this issue...
I tried building my program with "profile-gc" but I got an
invalid MemoryOperationError with no stack trace... so no luck
On 01/16/2018 11:00 AM, ARaspiK wrote:
I have a class Foo, which has functions a(), b(), and c().
I have a class Bar that has baz, an instance of Foo.
How do I link Bar.b() -> baz.b() without also linking Foo.a() and Foo.c()?
I know we can do an alias this, but I only want to link over b().
I have a class Foo, which has functions a(), b(), and c().
I have a class Bar that has baz, an instance of Foo.
How do I link Bar.b() -> baz.b() without also linking Foo.a() and
Foo.c()?
I know we can do an alias this, but I only want to link over b().
object
Is this a bug ? Node.~this is not called from Stack.
take a look at http://ddili.org/ders/d.en/struct.html
constructor and destructor for struct must be static.
This code is not working.
---
shared struct Stack {
Node n = void ;
}
struct Node {
~this() {}
}
---
Error: non-shared method test.Node.~this is not callable using a
shared object
Is this a bug ? Node.~this is not called from Stack.
{...}
}
The compiler says:
Error: class Item interface function 'float distance(Medoid other)' is
not implemented
Is there a way to implement the Item.distance() member function taking
any object whose class is Item?
You are thinking about covariance and contravariance.
In D, only the return value can
@property {...}
}
The compiler says:
Error: class Item interface function 'float distance(Medoid
other)' is not implemented
Is there a way to implement the Item.distance() member function
taking any object whose class is Item?
I think everyone here has missed the reason.
The problem
: you can generically test that two objects are of the same
class through their interfaces by checking:
if(typeid(cast(Object) o1) == typeid(cast(Object) o2)) {
// same class
} else {
// same interface, but different class
}
Might be useful for your classifier, though checking the nan
On Tuesday, 5 December 2017 at 08:08:55 UTC, Daniel Kozak wrote:
You can do something like this:
interface Medoid(T) {
float distance( T other );
uint id() const @property;
}
class Item : Medoid!(Item) {
float distance( Item m ) { return 0.;}
uint id() const @property { return
You can do something like this:
interface Medoid(T) {
float distance( T other );
uint id() const @property;
}
class Item : Medoid!(Item) {
float distance( Item m ) { return 0.;}
uint id() const @property { return 1; }
}
class MedoidClassification {
this(T:Medoid!T)(T[] list)
On Tuesday, 5 December 2017 at 07:47:32 UTC, Dirk wrote:
What would be a good way to implement this?
Did you tried to use introspection?
The distance function is implementation dependend and can only be
computed between two objects of the same class (in this example
the class is Item).
My goal is to write a module for a k-medoids clustering
algorithm. The class MedoidClassification shall be able to
partition a list of objects
On Monday, 4 December 2017 at 20:43:27 UTC, Dirk wrote:
Hi!
float distance( Medoid other );
float distance( Item i ) {...}
The two signatures need to be the same. I think this is true of
most OOP languages. Have them both be:
float distance( Medoid other );
{...}
}
The compiler says:
Error: class Item interface function 'float distance(Medoid other)' is
not implemented
Is there a way to implement the Item.distance() member function taking
any object whose class is Item?
I don't think so. In the "Item" class you have declared "distance"
@property {...}
}
The compiler says:
Error: class Item interface function 'float distance(Medoid
other)' is not implemented
Is there a way to implement the Item.distance() member function
taking any object whose class is Item?
Interfaces are expected to implement static or final functions.
See
says:
Error: class Item interface function 'float distance(Medoid
other)' is not implemented
Is there a way to implement the Item.distance() member function
taking any object whose class is Item?
So what would happen there if someone did:
Medoid i = new Item();
i.distance(new OtherMedoid
interface function 'float distance(Medoid
other)' is not implemented
Is there a way to implement the Item.distance() member function
taking any object whose class is Item?
:04:50 helxi via
Digitalmars-d-learn wrote:
Hi. What function signature should I use for receiving a
constant
reference of an r/l value object? Is it auto fn(inout ref
const
myClass obj)?
I want to:
1. Take a constant reference of the object, not copy them
2. The object itself may be const or non
er 15, 2017 09:04:50 helxi via
> >>
> >> Digitalmars-d-learn wrote:
> >>> Hi. What function signature should I use for receiving a
> >>> constant
> >>> reference of an r/l value object? Is it auto fn(inout ref
> >>> const
> >>> myClas
/l value object? Is it auto fn(inout ref
const
myClass obj)?
I want to:
1. Take a constant reference of the object, not copy them
2. The object itself may be const or non const.
ref const(Type) would be the const version of ref Type. e.g.
auto foo(ref const(int) i) {...}
- Jonathan M Davis
On Wednesday, 15 November 2017 at 09:23:53 UTC, Jonathan M Davis
wrote:
On Wednesday, November 15, 2017 09:04:50 helxi via
Digitalmars-d-learn wrote:
Hi. What function signature should I use for receiving a
constant
reference of an r/l value object? Is it auto fn(inout ref const
myClass obj
On Wednesday, November 15, 2017 09:04:50 helxi via Digitalmars-d-learn
wrote:
> Hi. What function signature should I use for receiving a constant
> reference of an r/l value object? Is it auto fn(inout ref const
> myClass obj)?
> I want to:
> 1. Take a constant reference of the o
Hi. What function signature should I use for receiving a constant
reference of an r/l value object? Is it auto fn(inout ref const
myClass obj)?
I want to:
1. Take a constant reference of the object, not copy them
2. The object itself may be const or non const.
On Wednesday, 8 November 2017 at 12:48:41 UTC, codephantom wrote:
Apparently its a bug in LDC (but personally, it's a bug I like).
mistyped: I meant a bug in GDC, not LDC.
On Wednesday, 8 November 2017 at 12:17:14 UTC, bauss wrote:
That's because the module name becomes `write` then.
yeah I knew that.
I was trying to demonstrate how (when the module name is
'write'), then the compiler is ok with:
o.write;
but not:
write(o);
even though semantically they
or something.
You could get around the error using an alias:
```
module write;
import std.stdio;
alias write = std.stdio.write; // <<<<<<
void main()
{
auto o = new Object;
o.write;
write(o);
}
```
On Wednesday, 8 November 2017 at 03:33:08 UTC, bauss wrote:
--
Compiles fine with DMD: https://dpaste.dzfl.pl/95b896aa242f
ahh.. that site saves it with some random temporary file name I
assume.
If it saved it as
On Wednesday, 8 November 2017 at 03:33:08 UTC, bauss wrote:
--
Compiles fine with DMD: https://dpaste.dzfl.pl/95b896aa242f
you saved it as?: write.d
you didn't add in a module statement?
and it compiled??
named: write.d
import std.stdio;
void main()
{
auto o = new Object;
// One of statements below will prevent this code from
compiling.
// Which one do you think it is?
// btw. If I instead use gdc on debian, then it will
// compile both statements just fine, and will work
On Tuesday, 7 November 2017 at 21:32:26 UTC, Adam D. Ruppe wrote:
On Tuesday, 7 November 2017 at 21:25:00 UTC, dan wrote:
I looked in my distribution's object.d (debian stretch, gdc, in
Did you import std.stdio in the file?
If so, it is calling the std.stdio.write on the object
On Tuesday, 7 November 2017 at 21:32:26 UTC, Adam D. Ruppe wrote:
On Tuesday, 7 November 2017 at 21:25:00 UTC, dan wrote:
I looked in my distribution's object.d (debian stretch, gdc, in
Did you import std.stdio in the file?
If so, it is calling the std.stdio.write on the object
On Tuesday, 7 November 2017 at 21:25:00 UTC, dan wrote:
I looked in my distribution's object.d (debian stretch, gdc, in
Did you import std.stdio in the file?
If so, it is calling the std.stdio.write on the object (this is
called UFCS, uniform function call syntax, the language allows
you
I was writing some code and added a line like
x.write;
expecting to fill it in later.
I forgot to actually write a function write, but it compiled
anyway, and some testing shows that if you write
auto o = new Object;
o.write;
then this compiles just fine. (The 'write' method
On Saturday, 15 July 2017 at 14:46:17 UTC, Adam D. Ruppe wrote:
On Saturday, 15 July 2017 at 14:36:40 UTC, Morimur55 wrote:
...let me try that again without accidentally sending it
before I'd finished...
tab on the web interface is so useful... but so annoying
sometimes too.
...and I think
On Saturday, 15 July 2017 at 14:36:40 UTC, Morimur55 wrote:
...let me try that again without accidentally sending it before
I'd finished...
tab on the web interface is so useful... but so annoying
sometimes too.
...and I think my problem is actually that redeclared static
variables update
On Saturday, 15 July 2017 at 14:26:30 UTC, Morimur55 wrote:
On Saturday, 15 July 2017 at 14:04:17 UTC, Adam D. Ruppe wrote:
On Saturday, 15 July 2017 at 13:45:40 UTC, Morimur55 wrote:
Well I want to cast to the derived type so I can use a method
that's defined in the base class, but is
On Saturday, 15 July 2017 at 14:04:17 UTC, Adam D. Ruppe wrote:
On Saturday, 15 July 2017 at 13:45:40 UTC, Morimur55 wrote:
Well I want to cast to the derived type so I can use a method
that's defined in the base class, but is overridden in several
of the derived types... and calling it
by that doesn't give a lot of info.
Casting is how you actually get the object, though you might
be better off putting the necessary methods in the base class.
Well I want to cast to the derived type so I can use a method
that's defined in the base class, but is overridden in several
of the derived types
On Saturday, 15 July 2017 at 13:45:40 UTC, Morimur55 wrote:
Well I want to cast to the derived type so I can use a method
that's defined in the base class, but is overridden in several
of the derived types... and calling it without a cast seems to
give me the base type functionality, but I'd
by that doesn't give a lot of info.
Casting is how you actually get the object, though you might be
better off putting the necessary methods in the base class.
Well I want to cast to the derived type so I can use a method
that's defined in the base class, but is overridden in several of
the derived
the object, though you might be
better off putting the necessary methods in the base class.
I've got a bunch of different classes all derived from the same
base class sitting in a base[]. I need to check what the derived
types are of these objects - is there a way to check without
attempting to cast to every derived type?
:
[...]
So is there an idiomatic approach to know if the Object is an
instance of Box (regardless of content type T) and than if
necessary to know exactly if two boxes have same concrete type
T?
If the types of the Boxes are known at compile-time, you could
make opEquals a template, like
On Wed, May 03, 2017 at 08:24:31PM +0200, ag0aep6g via Digitalmars-d-learn
wrote:
> On 05/03/2017 08:04 PM, H. S. Teoh via Digitalmars-d-learn wrote:
> > You only need a common interface if you wish to do something more
> > with Box!X instantiations that's common across all Boxes.
>
> The goal
On 05/03/2017 08:04 PM, H. S. Teoh via Digitalmars-d-learn wrote:
You only need a common interface if you wish to do something more with
Box!X instantiations that's common across all Boxes.
The goal is to return `true` for two empty boxes with different payload
types. From the OP: "Empty
On Wed, May 03, 2017 at 08:04:20PM +0200, ag0aep6g via Digitalmars-d-learn
wrote:
> On 05/03/2017 07:26 PM, Nothing wrote:
[...]
> > So is there an idiomatic approach to know if the Object is an
> > instance of Box (regardless of content type T) and than if necessary
> > t
On 05/03/2017 07:26 PM, Nothing wrote:
Equality checking is where I stuck. It should work as follows:
0. If we compare the Box [b]b[/b] to an object [b]o[/b] that is not an
instance of Box, it should return false.
1. Empty boxes are equal no matter the type.
2. If type of payload for two boxes
y type T.
Have a look at std.variant.Variant and std.typecons.Nullable. The
combination of these two may already do what you want.
But of course, if you wish to write your own Box type, then to answer
your question:
[...]
> So is there an idiomatic approach to know if the Object is an instance
&g
Hi, Honestly I am new to D and templates system so excuse me if
my question will seem trivial.
I want to develop a generic Box(T) class that can be either empty
or hold a value of arbitrary type T.
//
class Box(T)
{
override bool opEquals(Object o
On Tuesday, 2 May 2017 at 17:08:11 UTC, Juanjo Alvarez wrote:
struct S {
int someState;
void some_foo() { return this. someState;}
void delegate() foo;
void enable() {
foo = _foo;
}
}
That's actually illegal in D. It will compile, but has undefined
behavior because the
);
// fails because the delegate keeps
// the state of the object at the
// assignment point
}
Forget it. I just noticed the simplified example that I just
posted works (once the typo of the return value is corrected) but
my more complex real code won't, will try to get a simple snippet
Hi!
I would like to have a "proxy" delegate, let's call it "foo" that
could point to a method or another, let's call them "fast_foo" or
"slow_foo" on the same object. This way depending on some
conditions I could switch at runtime from one set of met
On Tuesday, 14 March 2017 at 19:43:59 UTC, Adam D. Ruppe wrote:
On Tuesday, 14 March 2017 at 19:39:26 UTC, Inquie wrote:
__traits(allMembers, T);
Try derivedMembers instead.
That doesn't work, unfortunately, probably because of the types
I'm using(just returns object.
What I can do
On Tuesday, 14 March 2017 at 19:39:26 UTC, Inquie wrote:
__traits(allMembers, T);
Try derivedMembers instead.
I am iterating over the members of classes and interfaces and get
things like hash, this, etc. These are causing problems in my
code. I would like to get only the "specified" members.
While I can filter out
__traits(allMembers, T);
using Erase, it is tedius and error prone.
Is there a way
In hibernate,update object is set all table columns to sql.
code for example:
```
//orm entity
class User {
int id;
string firstName;
string lastName;
}
Session sess = factory.openSession();
User user =sess.createQuery("FROM User WHERE
first_name=:firs
On 2017-02-15 22:42, Andrew Chapman wrote:
Thanks Jonathan. Good point about the reference address. I can work
around this quite easily, but I was curious. I will try the void* cast
and see what happens.
If it's only for printing you can use the C "printf" without any casting:
import
lly, but is it possible
> to get the address of an object within the object itself?
>
> e.g.
>
> class Node
> {
>
> this()
> {
>
> writeln(); // Doesn't work
>
> }
>
> }
>
> auto node = new Node();
> writeln(); // Does work
On Wednesday, February 15, 2017 13:33:23 Jonathan M Davis via Digitalmars-d-
learn wrote:
> On Wednesday, February 15, 2017 21:27:00 Andrew Chapman via Digitalmars-d-
> learn wrote:
> > Hi all, sorry if this question is silly, but is it possible to
> > get the address o
On Wednesday, February 15, 2017 21:27:00 Andrew Chapman via Digitalmars-d-
learn wrote:
> Hi all, sorry if this question is silly, but is it possible to
> get the address of an object within the object itself?
>
> e.g.
>
> class Node
> {
> this()
> {
>
Hi all, sorry if this question is silly, but is it possible to
get the address of an object within the object itself?
e.g.
class Node
{
this()
{
writeln(); // Doesn't work
}
}
auto node = new Node();
writeln(); // Does work
Thanks very much,
Cheers,
Andrew.
So I have a window (Windows), and my wndProc is basically the
same as the one on the windows guides. However, even though
WM_CLOSE gets passed (and I can use if(msg == WM_CLOSE)), I can't
seem to set my shouldClose flag. I've confirmed that I still get
the event within my processMessage
Thanks. Ali.
My previous post is not clear that I have to store class
reference(object pointer) in void*.
My actual code is try to use libuv in D.
// genarated from uv.h, only two fields is used: 'data', 'type'.
// the document of 'data': "Space for user-defined arbitrary
data. libuv
Hiding a Foo right after Impl can be a solution. However, you need to
pass 't', not '' to the C function because
- Although it may be unexpected, cast(void*) is the specified way of
getting the address of a class object
- Taking the address of a class reference (which 't' is one), is just
auto payload = (cast(T) cast(void*) t).payload; // -> crashs
// the right way to get the address of the t object
writeln(*cast(void**) ); // -> 278E3373000
// the unexpected behavior
// the obvious(but wrong) way to get the address of the t
object
writeln(cas
On Sunday, 8 January 2017 at 21:50:12 UTC, Ivan Kazmenko wrote:
On Sunday, 8 January 2017 at 18:23:34 UTC, collerblade wrote:
[...]
Hmm, right.
The setter is not called, and it's by the spec.
Which says that "a op= b" is rewritten as "a.opOpAssign !(op)
(b)".
Here:
On Sunday, 8 January 2017 at 18:23:34 UTC, collerblade wrote:
On Sunday, 8 January 2017 at 10:03:50 UTC, Ivan Kazmenko wrote:
On Sunday, 8 January 2017 at 09:22:12 UTC, collerblade wrote:
[...]
1. If you want the member variable to change, naturally, you
should provide a getter property
On Sunday, 8 January 2017 at 10:03:50 UTC, Ivan Kazmenko wrote:
On Sunday, 8 January 2017 at 09:22:12 UTC, collerblade wrote:
[...]
1. If you want the member variable to change, naturally, you
should provide a getter property which returns a reference to
that variable:
[...]
yes i tried
On Sunday, 8 January 2017 at 09:22:12 UTC, collerblade wrote:
How can i do opOpAssign with properties??
1. If you want the member variable to change, naturally, you
should provide a getter property which returns a reference to
that variable:
ref Point location() @property {
hello guys,
i would like to have properties with /= *= += -= operators. My
code:
struct Point {
float x=0,y=0;
this(float _x, float _y) {
x=_x;
y=_y;
}
//opassign for +
//opopassign for +=
void opOpAssign(string op=="+")(in Point p) {
x+=p.x;
y+=p.y;
}
}
class
On Friday, 16 December 2016 at 18:25:42 UTC, David Zhang wrote:
I though all classes were aligned to sizeof(size_t) boundaries?
I don't know.
Wouldn't it then just be
align(sizeof(size_t)) byte[__traits(classInstanceSize,
SomeClass)] scStorage;
I guess? I really don't have much of a
I haven't considered alignment here. I'm not sure if you have
to.
I though all classes were aligned to sizeof(size_t) boundaries?
Wouldn't it then just be
align(sizeof(size_t)) byte[__traits(classInstanceSize,
SomeClass)] scStorage;
On Thursday, 15 December 2016 at 21:37:34 UTC, David Zhang wrote:
So the size of Foo would be the size of SomeClass plus members?
ie. Is the size of the array stored too?
With these definitions:
class SomeClass {}
class Foo
{
this()
{
import std.conv: emplace;
On Thursday, 15 December 2016 at 21:08:51 UTC, ag0aep6g wrote:
On 12/15/2016 09:51 PM, David Zhang wrote:
However, it leaves me with another question, how
much (if any) space would the static array require from the
class?
Depends on SomeClass. The array's size is just the value of
Thank you for your responses. Visitor, I don't want any reference
to an allocator within the class if I can avoid it. ag0aep6g,
thanks! That's what I was looking for. However, it leaves me with
another question, how much (if any) space would the static array
require from the class? It's not a
to allocate Foo using
std.experimental.allocator without having to pass in a reference to the
actual allocator.
Add a fixed-size array with an appropiate size to the class, and use
std.conv.emplace to construct the object there:
class SomeClass {}
class Foo
{
this()
{
import
On Thursday, 15 December 2016 at 17:44:23 UTC, David Zhang wrote:
would something like this be a solution ?
import std.stdio;
import std.experimental.allocator;
class SomeClass {
int someint = 42;
static SomeClass opCall(int a) {
auto inst = theAllocator.make!SomeClass;
Hello,
It is my understanding that a class can have a struct as one of
its members, and it will be allocated in-line with the rest of
the class' members. My question is this; how might I be able to
do this with another class? I want to be able to allocate Foo
using std.experimental.allocator
On Sunday, 4 December 2016 at 13:17:09 UTC, Era Scarecrow wrote:
On Tuesday, 29 November 2016 at 00:05:31 UTC, Steven
Schveighoffer wrote:
hashOf is kind of this horrible hacky thing that nobody should
be using. It literally takes whatever you pass it and hashes
the local bytes.
Ugg...
with consistency; While anything with fixed static
arrays or pure value-types will result in proper values.
I'd almost prefer an option to get hashOf all inner object types
and then xor them all together. Although this could make for a
very complex hashOf depending on implementation of the object
On 11/27/16 2:10 AM, panmengh wrote:
How to get hash value of an object?
Use hashOf? or typeid(T).getHash()?
hashOf is kind of this horrible hacky thing that nobody should be using.
It literally takes whatever you pass it and hashes the local bytes. It
doesn't care about opHash or if any
How to get hash value of an object?
Use hashOf? or typeid(T).getHash()?
I test with the following code:
System:
windows 10
dmd --version
DMD32 D Compiler v2.072.0 (official download version)
ldc2 --version
LDC - the LLVM D compiler (1.1.0git-62a2252) (the latest git
master version)
based
On Thursday, 24 November 2016 at 20:09:29 UTC, Rubikoid wrote:
So, is there any way to use gcc/g++ under windows?
DMD can work with COFF objects when given -m32mscoff when
compiling 32-bit and -m64 for 64-bit. In both cases, yoi will
need the Microsoft linker and SDK intalled. However, when
On Thursday, 24 November 2016 at 17:37:51 UTC, Basile B. wrote:
* Under windows 32 bit:
- create the object:
Use digital mars C/C++ (dmc) to create an OMF object (GCC
would produce COFF) then
- link:
dmd test.d test.obj
So, is there any way to use gcc/g++ under windows?
Note
++ to link it normally?
* Under linux:
- create the object
g++ -c test.cpp
- link:
dmd test.d test.o
* Under windows 32 bit:
- create the object:
Use digital mars C/C++ (dmc) to create an OMF object (GCC
would produce COFF) then
- link:
dmd test.d test.obj
Note that in both ca
For example, i have test.cpp:
#include
void test()
{
printf("test\n");
}
And test.d:
import std.stdio;
extern (C++) void test();
void main()
{
test();
readln();
}
How i should compile test.cpp using g++ to link it normally?
_o" as a non-const and then convert it to cost on the way
out. However
To store it as const I guess I'd have to make it a non-const
pointer to a const object, and is that not kind of what
immutable is?
Yes, the problem is that if you want to create a true
const(Object) (with const p
wever
To store it as const I guess I'd have to make it a non-const
pointer to a const object, and is that not kind of what
immutable is?
Yes, the problem is that if you want to create a true
const(Object) (with const part of the type) you have to
initialize it in a constructor (so no lazyne
see were to have "_o" as a const or immutable
type and just create a const on the first call to the lazily
evaluated property, or to do what I did and have "_o" as a
non-const and then convert it to cost on the way out. However
To store it as const I guess I'd have to make i
On Saturday, 24 September 2016 at 09:08:52 UTC, mikey wrote:
I'm trying to figure out how to best write a class with a
property that is only evaluated when it's called for the first
time. And that returns an object which shouldn't be modifiable
a part of the owning class.
I've had a go
I'm trying to figure out how to best write a class with a
property that is only evaluated when it's called for the first
time. And that returns an object which shouldn't be modifiable a
part of the owning class.
I've had a go at doing something like this but am not very sure
if this is how
On 2016-09-20 21:45, Ram_B wrote:
I'm trying to set fields of object from JSON with traits library. How i
can to it properly?
import std.stdio;
import std.json;
import std.traits;
import std.meta: Alias;
class Obj{
void fromJSON(this T)(JSONValue j){
foreach(field; FieldNameTuple
I'm trying to set fields of object from JSON with traits library.
How i can to it properly?
import std.stdio;
import std.json;
import std.traits;
import std.meta: Alias;
class Obj{
void fromJSON(this T)(JSONValue j){
foreach(field; FieldNameTuple!T
, this explains why the JSON object was missing.
dflags is valid in top level config, subPackage and of course
configuration.
["objects/coff32/beaengine.o"],
"dflags-linux-x86_64" : ["objects/coff64/beaengine.o"],
"dflags-windows-x86" : ["objects\\omf32\\beaengine.obj"]
},
Because previously the right config could not be selected when the
package was
uot;],
"dflags-windows-x86" : ["objects\\omf32\\beaengine.obj"]
},
Because previously the right config could not be selected when
the package was used as dependency. But now the object is not
linked in the static library produced by the project.
What's wrong in my descrip
;],
"dflags-linux-x86_64" : ["objects/coff64/beaengine.o"],
"dflags-windows-x86" : ["objects\\omf32\\beaengine.obj"]
},
Because previously the right config could not be selected when
the package was used as dependency. But now the object is not
linked in the static library produced by the project.
What's wrong in my description ?
On Friday, 26 August 2016 at 07:21:55 UTC, Daniel Kozak wrote:
Dne 26.8.2016 v 09:12 magicdmer via Digitalmars-d-learn can you
try it from console?
something like dmd.exe -m32mscoff your_d_file.d
same error , it's only dll project like this. console project can
build successfully with
the
Dne 26.8.2016 v 09:12 magicdmer via Digitalmars-d-learn napsal(a):
On Friday, 26 August 2016 at 07:00:37 UTC, rikki cattermole wrote:
Okay so your Windows language is non-english, that'll be it.
You need to be looking into the encoding that Visual Studio is using
for you files. Something to
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