Thanks. I had not looked at some of those yet.
Jim
Thanks for all the info. It's a good comparison of structs and classes
to keep handy. Actually, I'm fine with the GC. I don't mean to avoid it.
I just would like some way to also have non-memory resources
automatically released in a timely, predictable way.
One common thing to do in C++ is to
Thanks for the thorough response. I'm aware of some of what you
explained. Maybe I should have asked differently. Rather than asking
what RAII facilities do exist, I guess I was looking for the answer,
"Here's what you typically do in C++ RAII that you can't do in D." I
could probably find out
A serious bug affecting RAII is
https://issues.dlang.org/show_bug.cgi?id=14903, but apparently
its importance hasn't been properly acknowledged yet. Improving
the performance of binaries produced by dmd's backend is
obviously way more important than fixing serious bugs or
commenting on related
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-based languages like
C# is because I like deterministic destruction so much. My
question is whether D can REALLY handle this or not
On Wednesday, 26 August 2015 at 01:18:43 UTC, ZombineDev wrote:
On Wednesday, 26 August 2015 at 01:09:15 UTC, ZombineDev wrote:
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-bas
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-based languages like
C# is because I like deterministic destruction so much. My
question is whether D can REALLY handle this or not
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-based languages like
C# is because I like deterministic destruction so much. My
question is whether D can REALLY handle this or not
On Wednesday, 26 August 2015 at 01:09:15 UTC, ZombineDev wrote:
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-based languages like
C# is because I like deterministic destruction
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-based languages like
C# is because I like deterministic destruction so much. My
question is whether D can REALLY handle this or not
Although C++ can be ugly, one reason I keep going back to it rather then
commit more time to reference-based languages like C# is because I like
deterministic destruction so much. My question is whether D can REALLY
handle this or not. I've not been sure about this for some time so now
I'm just
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