On Saturday, 10 July 2021 at 19:43:07 UTC, Danny Arends wrote:
On Saturday, 10 July 2021 at 12:41:19 UTC, Виталий Фадеев wrote:
[...]
Just disable shader compilation using dub, the shader only
needs to be compiled once. Since you're on linux it fails to
execute glslc.exe (the windows
On Saturday, 10 July 2021 at 12:41:19 UTC, Виталий Фадеев wrote:
On Saturday, 10 July 2021 at 08:36:07 UTC, Danny Arends wrote:
On Thursday, 8 July 2021 at 13:51:51 UTC, Виталий Фадеев wrote:
[...]
OpenGL is being replaced by vulcan, just to plug my little
project:
On Saturday, 10 July 2021 at 08:36:07 UTC, Danny Arends wrote:
On Thursday, 8 July 2021 at 13:51:51 UTC, Виталий Фадеев wrote:
Hi!
I searching trivial simple D/OpenGL working in 2021 year
example.
It may be triangle.
It may be based on any library: SDL, GLFW, Derelict, etc.
Can you help me
On Thursday, 8 July 2021 at 13:51:51 UTC, Виталий Фадеев wrote:
Hi!
I searching trivial simple D/OpenGL working in 2021 year
example.
It may be triangle.
It may be based on any library: SDL, GLFW, Derelict, etc.
Can you help me ?
OpenGL is being replaced by vulcan, just to plug my little
On Friday, 9 July 2021 at 19:15:44 UTC, H. S. Teoh wrote:
On Fri, Jul 09, 2021 at 05:11:06AM +, Виталий Фадеев via
Digitalmars-d-learn wrote: [...]
[...]
[...]
[...]
Generally, text rendering on OpenGL is a huge pain to
implement. This is not specific to D, but to OpenGL in general,
On Fri, Jul 09, 2021 at 05:11:06AM +, Виталий Фадеев via
Digitalmars-d-learn wrote:
[...]
> I using CPU Pentium B970 It is old CPU, but even it contains a
> graphics accelerator.
> Mesa DRI Intel(R) HD Graphics 2000 (SNB GT1), has 4 conveers on GPU.
> Smartphones also contains GPU.
> Because
On Friday, 9 July 2021 at 06:16:08 UTC, Ferhat Kurtulmuş wrote:
On Friday, 9 July 2021 at 05:17:28 UTC, Виталий Фадеев wrote:
[...]
[...]
Dear Vitaly (Google translates it like that :)), I didn't touch
that game for a while. I have just tried to compile and those
are the steps to build
On Friday, 9 July 2021 at 05:17:28 UTC, Виталий Фадеев wrote:
On Thursday, 8 July 2021 at 17:20:14 UTC, Ferhat Kurtulmuş
wrote:
On Thursday, 8 July 2021 at 13:51:51 UTC, Виталий Фадеев wrote:
Hi!
Each ends with error.
Dear Vitaly (Google translates it like that :)), I didn't touch
that
On Thursday, 8 July 2021 at 16:11:17 UTC, Guillaume Piolat wrote:
On Thursday, 8 July 2021 at 14:09:30 UTC, drug wrote:
08.07.2021 16:51, Виталий Фадеев пишет:
Hi!
I searching trivial simple D/OpenGL working in 2021 year
example.
It may be triangle.
It may be based on any library: SDL,
On Thursday, 8 July 2021 at 16:32:44 UTC, drug wrote:
08.07.2021 19:11, Виталий Фадеев пишет:
I fix source code, as drug say.
I've fixed the issue upstream, shortly gfm7 v1.1.2 will be
available.
Drug, thank! I using!
On Thursday, 8 July 2021 at 13:51:51 UTC, Виталий Фадеев wrote:
Hi!
I searching trivial simple D/OpenGL working in 2021 year
example.
It may be triangle.
It may be based on any library: SDL, GLFW, Derelict, etc.
Can you help me ?
this one of mine [1] was very simple in the beginning. It
08.07.2021 19:11, Виталий Фадеев пишет:
I fix source code, as drug say.
I've fixed the issue upstream, shortly gfm7 v1.1.2 will be available.
On Thursday, 8 July 2021 at 16:01:37 UTC, Dennis wrote:
On Thursday, 8 July 2021 at 14:20:16 UTC, Виталий Фадеев wrote:
Has dub flag for disable "warnings are treated as errors" ?
You have to edit the package file to include `buildRequirements
"allowWarnings"`, see
On Thursday, 8 July 2021 at 14:09:30 UTC, drug wrote:
08.07.2021 16:51, Виталий Фадеев пишет:
Hi!
I searching trivial simple D/OpenGL working in 2021 year
example.
It may be triangle.
It may be based on any library: SDL, GLFW, Derelict, etc.
Can you help me ?
On Thursday, 8 July 2021 at 15:57:53 UTC, drug wrote:
08.07.2021 18:46, Виталий Фадеев пишет:
On Thursday, 8 July 2021 at 15:30:07 UTC, drug wrote:
08.07.2021 17:20, Виталий Фадеев пишет:
[...]
I failed to reproduce that. What platform you use and what is
the compiler version?
drug,
08.07.2021 18:46, Виталий Фадеев пишет:
On Thursday, 8 July 2021 at 15:30:07 UTC, drug wrote:
08.07.2021 17:20, Виталий Фадеев пишет:
[...]
I failed to reproduce that. What platform you use and what is the
compiler version?
drug, Linux, Ubuntu, x64
# uname -a
Linux unknown
On Thursday, 8 July 2021 at 14:20:16 UTC, Виталий Фадеев wrote:
Has dub flag for disable "warnings are treated as errors" ?
You have to edit the package file to include `buildRequirements
"allowWarnings"`, see
https://dub.pm/package-format-sdl.html#build-requirements
On Thursday, 8 July 2021 at 15:30:07 UTC, drug wrote:
08.07.2021 17:20, Виталий Фадеев пишет:
[...]
I failed to reproduce that. What platform you use and what is
the compiler version?
drug, Linux, Ubuntu, x64
# uname -a
Linux unknown 5.11.0-22-generic #23-Ubuntu SMP Thu Jun 17
00:34:23
08.07.2021 17:20, Виталий Фадеев пишет:
vital@unknown:~/src/dtest/working-example/gfm7/examples/simpleshader$
dub run
Fetching bindbc-opengl 0.15.0 (getting selected version)...
Fetching colorize 1.0.5 (getting selected version)...
Fetching gfm 8.0.6 (getting selected version)...
Fetching
On Thursday, 8 July 2021 at 14:20:25 UTC, Adam D Ruppe wrote:
On Thursday, 8 July 2021 at 13:51:51 UTC, Виталий Фадеев wrote:
It may be based on any library: SDL, GLFW, Derelict, etc.
my library
http://arsd-official.dpldocs.info/arsd.simpledisplay.html#topic-modern-opengl
On Thursday, 8 July 2021 at 14:09:38 UTC, Dennis wrote:
On Thursday, 8 July 2021 at 13:51:51 UTC, Виталий Фадеев wrote:
I searching trivial simple D/OpenGL working in 2021 year
example.
https://github.com/dkorpel/glfw-d/tree/master/examples/triangle-gl
Uses bindbc-opengl + glfw-d (my
On Thursday, 8 July 2021 at 13:51:51 UTC, Виталий Фадеев wrote:
It may be based on any library: SDL, GLFW, Derelict, etc.
my library
http://arsd-official.dpldocs.info/arsd.simpledisplay.html#topic-modern-opengl
arsd-official:simpledisplay dependency on dub, or just download
color.d and
On Thursday, 8 July 2021 at 14:09:30 UTC, drug wrote:
08.07.2021 16:51, Виталий Фадеев пишет:
Hi!
I searching trivial simple D/OpenGL working in 2021 year
example.
It may be triangle.
It may be based on any library: SDL, GLFW, Derelict, etc.
Can you help me ?
On Thursday, 8 July 2021 at 13:51:51 UTC, Виталий Фадеев wrote:
I searching trivial simple D/OpenGL working in 2021 year
example.
https://github.com/dkorpel/glfw-d/tree/master/examples/triangle-gl
Uses bindbc-opengl + glfw-d (my package), example uses OpenGL
3.3. Should works on Windows and
08.07.2021 16:51, Виталий Фадеев пишет:
Hi!
I searching trivial simple D/OpenGL working in 2021 year example.
It may be triangle.
It may be based on any library: SDL, GLFW, Derelict, etc.
Can you help me ?
https://github.com/drug007/gfm7/tree/master/examples/simpleshader
it's not trivial
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