On Friday, 29 August 2014 at 15:20:00 UTC, Mike Parker wrote:
As the README in Derelict 3 points out, that project is no
longer updated. You should be using the binding from the
DerelictOrg project [1] for anything new.
[1] https://github.com/DerelictOrg/
stitch
On 8/29/2014 9:16 PM,
On 8/30/2014 11:12 PM, Robin Schroer wrote:
Some code would be helpful. My first thought is that you aren't
loading properly. DerelictGL3 does not load deprecated functions, but
you're trying to call a deprecated function. Are you loading
DerelictGL or DerelictGL3?
So, I dug around a lot. I
I'm not entirely sure where to post, so I will put it here.
I'm playing around with D and Derelict 3 to make something with
OpenGL (don't really know what yet). I managed to open a window,
add an OpenGL context, clear the screen and flip buffers. But as
soon as I try to render a triangle, my
On Friday, 29 August 2014 at 11:23:34 UTC, Robin Schroer wrote:
I'm not entirely sure where to post, so I will put it here.
I'm playing around with D and Derelict 3 to make something with
OpenGL (don't really know what yet). I managed to open a
window, add an OpenGL context, clear the screen
On Friday, 29 August 2014 at 11:23:34 UTC, Robin Schroer wrote:
I'm not entirely sure where to post, so I will put it here.
This is the right place.
I'm playing around with D and Derelict 3 to make something with
OpenGL (don't really know what yet). I managed to open a
window, add an
On Friday, 29 August 2014 at 11:51:47 UTC, Marc Schütz wrote:
On Friday, 29 August 2014 at 11:23:34 UTC, Robin Schroer wrote:
Upon running with gdb, I get:
Program received signal SIGSEGV, Segmentation fault.
0x in ?? ()
which is not really helpful to me.
Can you still try
On Friday, 29 August 2014 at 11:23:34 UTC, Robin Schroer wrote:
I'm not entirely sure where to post, so I will put it here.
I'm playing around with D and Derelict 3 to make something with
OpenGL (don't really know what yet). I managed to open a
window, add an OpenGL context, clear the screen
On Friday, 29 August 2014 at 12:41:38 UTC, ponce wrote:
On Friday, 29 August 2014 at 11:23:34 UTC, Robin Schroer wrote:
I'm not entirely sure where to post, so I will put it here.
I'm playing around with D and Derelict 3 to make something
with OpenGL (don't really know what yet). I managed to
On 8/29/14, Robin Schroer via Digitalmars-d-learn
digitalmars-d-learn@puremagic.com wrote:
I definitely reload after setting the context and before trying
to render.
Typically these kinds of errors happen when a null function pointer is
called. I'd add a few checks in some places to see what
On 8/29/2014 9:16 PM, Robin Schroer wrote:
On Friday, 29 August 2014 at 11:51:47 UTC, Marc Schütz wrote:
display.Display.render() is what tries to render the triangle using a
glBegin-block.
Some code would be helpful. My first thought is that you aren't loading
properly. DerelictGL3 does
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