On Monday, 31 August 2020 at 22:25:48 UTC, Mike Parker wrote:
On Monday, 31 August 2020 at 14:04:19 UTC, Danny Arends wrote:
Don't know exactly where to post this, so I hope the bindbc
team will see the post here in learn.
I was wondering if it would be possible to have bindbc OpenG
On Monday, 31 August 2020 at 22:25:48 UTC, Mike Parker wrote:
On Monday, 31 August 2020 at 14:04:19 UTC, Danny Arends wrote:
Don't know exactly where to post this, so I hope the bindbc
team will see the post here in learn.
I was wondering if it would be possible to have bindbc OpenG
On Monday, 31 August 2020 at 14:04:19 UTC, Danny Arends wrote:
Don't know exactly where to post this, so I hope the bindbc
team will see the post here in learn.
I was wondering if it would be possible to have bindbc OpenGL
ES bindings ?
I can make time for it sometime this week.
On Monday, 31 August 2020 at 16:56:45 UTC, Danny Arends wrote:
On Monday, 31 August 2020 at 15:16:40 UTC, Ferhat Kurtulmuş
wrote:
On Monday, 31 August 2020 at 14:04:19 UTC, Danny Arends wrote:
[...]
I have never tried, but this repo may help. I know that it
supports d.
https://github.com/D
On Monday, 31 August 2020 at 15:16:40 UTC, Ferhat Kurtulmuş wrote:
On Monday, 31 August 2020 at 14:04:19 UTC, Danny Arends wrote:
Don't know exactly where to post this, so I hope the bindbc
team will see the post here in learn.
I was wondering if it would be possible to have bindbc OpenG
On Monday, 31 August 2020 at 14:04:19 UTC, Danny Arends wrote:
Don't know exactly where to post this, so I hope the bindbc
team will see the post here in learn.
I was wondering if it would be possible to have bindbc OpenGL
ES bindings ?
I'm working on porting my 3D Engine to An
Don't know exactly where to post this, so I hope the bindbc team
will see the post here in learn.
I was wondering if it would be possible to have bindbc OpenGL ES
bindings ?
I'm working on porting my 3D Engine to Android, and well Android
doesn't support anything else but Ope