Thanks for the replies, everyone.I guess I'll go with the double
conversion for now.
Hello everybody.
I have a few classes which I want to implement as singletons
(like configuration, database connection, etc.), because I have
to access them throughout my whole program, and from different
threads. I'm implementing the singletons like this:
Alternative approach, I just found:
http://pastie.org/private/1jlcvfostnbopfp3quflg
If I get that right, this is basically the classic singleton,
like it would be in other languages, right?
So... what's the best way?
Mars
On Wed, 25 Jan 2012 09:50:57 -0500, Mars -@-.- wrote:
Alternative approach, I just found:
http://pastie.org/private/1jlcvfostnbopfp3quflg
If I get that right, this is basically the classic singleton, like it
would be in other languages, right?
So... what's the best way?
This is an ok
On 01/25/2012 12:28 PM, C wrote:
auto chunk = new ubyte[1024];
foreach(ref x; chunk) x = uniform![](ubyte.min, ubyte.max);
Thank you all for your replies.
@ Timon, I have two questions:
1) How come you can omit parentheses for uniform's parameter, shouldn't it be
uniform!([])(...) ?
If
Thanks Gehr for your examples. Very illustrative.
I wanted what you do in example 1 like a library. It's easy import
actors library than to define your own actors (class).
Thanks,
Xan.
Al 24/01/12 21:11, En/na Timon Gehr ha escrit:
On 01/24/2012 07:51 PM, xancorreu wrote:
Al 24/01/12 13:37,
On Tue, Jan 24, 2012 at 08:01:41PM -0500, bearophile wrote:
Jonathan M Davis:
Now, the confusing part is the fact that unlike C++, D allows you to put
the
const for making the function on the _left-hand_ side of the function (C++
only lets you put it on the right). This is to
On Wednesday, January 25, 2012 01:24:59 Andrej Mitrovic wrote:
Unfortunately you would have to do that with every template in order
to be consistent, and that's too much work. The real improvement would
be for the compiler to let us know *which* of the constraints failed,
e.g.:
alias
On Tuesday, January 24, 2012 16:24:27 Ali Çehreli wrote:
On 01/24/2012 04:06 PM, Jonathan M Davis wrote:
class A {
int x;
const int f1() { ... }
int f2() const { ... }
const(int) f3() { ... }
}
[...]
int f2() const
becomes
int f2(const A this)
On Tue, 24 Jan 2012 07:22:46 -0600, Richard Webb we...@beardmouse.org.uk
wrote:
How about something like this (using Juno):
///
import juno.com.core, std.stdio;
abstract final class SystemInformation {
mixin(uuid(C01B9BA0-BEA7-41BA-B604-D0A36F469133));
mixin
C:
I want to fill a ubyte array with random data.
In D ubytes are not char, they are two different types. So if you want ubytes,
then use ubytes:
uniform!([])(ubyte.min, ubyte.max)
Regarding your error, a reduced test case:
import std.random: uniform;
void main() {
On 01/25/2012 04:50 AM, bearophile wrote:
C:
I want to fill a ubyte array with random data.
In D ubytes are not char, they are two different types. So if you want ubytes,
then use ubytes:
uniform!([])(ubyte.min, ubyte.max)
Regarding your error, a reduced test case:
import std.random:
On 01/25/2012 04:25 AM, C wrote:
I want to fill a ubyte array with random data.
The code compiles with no warnings or errors.
Source snippet:
auto prng = Random(unpredictableSeed);
ubyte[] chunk;
chunk.length = 1024;
fill(chunk, uniform!([])('\x00',
1) How come you can omit parentheses for uniform's
parameter, shouldn't it be
uniform!([])(...) ?
I think I can answer this.
With ! already being used, it already knows it's a template and is separating
your argument. Being as you only have 1 argument, it's allowed. That's why you
can
DMD 2.057 - Windows version
I'm in the middle of converting a medium sized project from C to D. While I'm
doing that I have several static data structures. Here's where I find myself.
Can't probably duplicate the error message without the full sources.
Since immutable is transitive, this
There has been two threads about signed/unsigned recently on the main D
forum, especially on the size_t and sizediff_t aliases. This is not
directly related to those aliases but here is a fresh bug of mine. The
following code attempts to point at the ID3v1 block from the end of an
mp3 file:
Nobody knows how to solve that problem? I tried some other solutions where I
ran into the same problem:
/* Works as long as bytes available and the length of my buffer is 1 -
doesn't work if the file-size (which
is unknown) has a size which is a multiple of the buffer size... for ex. if the
On Wed, 25 Jan 2012 10:46:57 -0500, Era Scarecrow rtcv...@yahoo.com
wrote:
DMD 2.057 - Windows version
I'm in the middle of converting a medium sized project from C to D.
While I'm doing that I have several static data structures. Here's where
I find myself. Can't probably duplicate
== Quote from Steven Schveighoffer (schvei...@yahoo.com)'s article
//immutable should (i think) implicitly change char[] to immutable(char[])
Your issue is here, (I'm guessing). If do this (after slimming down to a
compilable sample):
alias immutable(NotePart) NP;
then it compiles.
On 01/25/2012 05:39 AM, Jonathan M Davis wrote:
As http://d.puremagic.com/issues/show_bug.cgi?id=4788 points out,
extern(System) isn't properly documented, so I have no idea what it translates
to. Does anyone know what exactly it translates to on Linux/Posix and Windows?
- Jonathan M Davis
I was pretty sure it's somewhere in the spec.
On 01/25/2012 02:29 AM, H. S. Teoh wrote:
On Tue, Jan 24, 2012 at 08:01:41PM -0500, bearophile wrote:
Jonathan M Davis:
Now, the confusing part is the fact that unlike C++, D allows you to put the
const for making the function on the _left-hand_ side of the function (C++
only lets you put it
On Wed, Jan 25, 2012 at 11:50:57PM +0100, Timon Gehr wrote:
On 01/25/2012 02:29 AM, H. S. Teoh wrote:
[...]
But since Walter doesn't like the idea of restricting the syntax to 'int
y() const', then what about making it mandatory to write:
const(int) x;
instead of:
const int
On Wednesday, January 25, 2012 22:31:19 Mike Wey wrote:
On 01/25/2012 05:39 AM, Jonathan M Davis wrote:
As http://d.puremagic.com/issues/show_bug.cgi?id=4788 points out,
extern(System) isn't properly documented, so I have no idea what it
translates to. Does anyone know what exactly it
On Wednesday, January 25, 2012 23:18:04 Trass3r wrote:
I was pretty sure it's somewhere in the spec.
I can't find it searching for it or grepping for it.
- Jonathan M Davis
On Wed, Jan 25, 2012 at 9:35 AM, Steven Schveighoffer
schvei...@yahoo.com wrote:
On Wed, 25 Jan 2012 09:50:57 -0500, Mars -@-.- wrote:
Alternative approach, I just found:
http://pastie.org/private/1jlcvfostnbopfp3quflg
If I get that right, this is basically the classic singleton, like it
On 01/26/2012 12:35 AM, H. S. Teoh wrote:
On Wed, Jan 25, 2012 at 11:50:57PM +0100, Timon Gehr wrote:
On 01/25/2012 02:29 AM, H. S. Teoh wrote:
[...]
But since Walter doesn't like the idea of restricting the syntax to 'int
y() const', then what about making it mandatory to write:
Jonathan M Davis jmdavisp...@gmx.com wrote in message
news:mailman.11.1327521278.25230.digitalmars-d-le...@puremagic.com...
As http://d.puremagic.com/issues/show_bug.cgi?id=4788 points out,
extern(System) isn't properly documented, so I have no idea what it
translates
to. Does anyone know
In this bug report I've seen an inout struct constructor:
http://d.puremagic.com/issues/show_bug.cgi?id=7369
struct TestStruct {
this(int data) inout {}
}
Do you know what's the usage of this?
Bye and thank you,
bearophile
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