On Wednesday, 13 January 2016 at 18:40:39 UTC, Dav1d wrote:
On Wednesday, 13 January 2016 at 17:43:54 UTC, Jason Jeffory
wrote:
On Wednesday, 13 January 2016 at 16:04:32 UTC, Dav1d wrote:
On Wednesday, 13 January 2016 at 06:30:44 UTC, Jason Jeffory
wrote:
[...]
That's not correct.
Build a
What I can't seem to figure out why
try { loop }
catch
{
}
catches the exception but
try { loop }
catch (Throwable t) // Only diff
{
}
doesn't ;/ Probably my ignorance about D, but I was hoping to get
some info about the exception this way(line number, etc...)
On Wednesday, 13 January 2016 at 20:13:49 UTC, Dav1d wrote:
On Wednesday, 13 January 2016 at 19:20:40 UTC, Jason Jeffory
wrote:
What I can't seem to figure out why
try { loop }
catch
{
}
catches the exception but
try { loop }
catch (Throwable t) // Only diff
{
}
doesn't ;/ Probably my
On Wednesday, 13 January 2016 at 16:04:32 UTC, Dav1d wrote:
On Wednesday, 13 January 2016 at 06:30:44 UTC, Jason Jeffory
wrote:
On Tuesday, 12 January 2016 at 20:48:37 UTC, Dav1d wrote:
On Tuesday, 12 January 2016 at 19:16:51 UTC, Jason Jeffory
wrote:
[...]
Yup, that's a little bit annoying
On Wednesday, 13 January 2016 at 01:40:59 UTC, Mike Parker wrote:
On Tuesday, 12 January 2016 at 21:08:30 UTC, Jason Jeffory
wrote:
(I should mention that I am exaggerating a bit, and some of
the complaints about D are actually more directed to the
programming community in general. D has the
On Tuesday, 12 January 2016 at 20:48:37 UTC, Dav1d wrote:
On Tuesday, 12 January 2016 at 19:16:51 UTC, Jason Jeffory
wrote:
So, I finally got it to work by abandoning demios and static
linking. Derelict + dynamic linking worked with only about a
min of problems(copying the proper dll to the
So, I finally got it to work by abandoning demios and static
linking. Derelict + dynamic linking worked with only about a min
of problems(copying the proper dll to the correct place). I'd
prefer static linking but I can deal with that later.
My current problem is: 1. The code doesn't work as
On Tuesday, 12 January 2016 at 08:42:19 UTC, Robert M. Münch
wrote:
On 2016-01-12 04:15:36 +, Mike Parker said:
You can avoid all of these headaches by using dynamic bindings
like those at DerelictOrg [4] if they are available for the
libraries you use. Then the compile-time dependency on
On Tuesday, 12 January 2016 at 20:38:50 UTC, Laeeth Isharc wrote:
On Tuesday, 12 January 2016 at 19:38:32 UTC, Jason Jeffory
wrote:
It seems the whole state of affairs in programming is "Lets do
the most minimal work to get X to work in environment Y. To
hell with everything else!". The
(I should mention that I am exaggerating a bit, and some of the
complaints about D are actually more directed to the programming
community in general. D has the same fundamental issues though
and it is just a matter of scale. Programming is way more fun
when you are actually programming and
On Monday, 11 January 2016 at 23:26:51 UTC, Tobi G. wrote:
On Monday, 11 January 2016 at 20:19:50 UTC, Jason Jeffory wrote:
Sheesh, why is it so hard to do simple stuff?
1) Have you tryed passing --arch=x86_64 to dub?
2) > "versions-x86_64": ["XYZ"]
This is like a architecture dependent
On Tuesday, 12 January 2016 at 01:26:06 UTC, Mike Parker wrote:
On Monday, 11 January 2016 at 20:19:50 UTC, Jason Jeffory wrote:
On Monday, 11 January 2016 at 20:17:23 UTC, Jason Jeffory
wrote:
Any ideas? Happens when I do a very simple dub project and
try to compile using the MS linker(x86
Any ideas? Happens when I do a very simple dub project and try to
compile using the MS linker(x86 but set in sc.ini or 64). I'm
linking in glfw(using correct arch of course)
{
"name": "Test",
"description": "A minimal D application.",
"copyright": "Copyright © 2016,
On Monday, 11 January 2016 at 20:17:23 UTC, Jason Jeffory wrote:
Any ideas? Happens when I do a very simple dub project and try
to compile using the MS linker(x86 but set in sc.ini or 64).
I'm linking in glfw(using correct arch of course)
{
"name": "Test",
"description": "A
On Monday, 11 January 2016 at 05:46:11 UTC, Robert M. Münch wrote:
On 2016-01-11 01:47:54 +, Jason Jeffory said:
and how does one link in compiled static libraries into a dub
project?
I tried adding stuff like
"lflags" : ["+C:\\MyLibs\\"],
with the .lib file in it, but that doesn't
On Monday, 11 January 2016 at 10:01:11 UTC, Dav1d wrote:
On Monday, 11 January 2016 at 01:46:11 UTC, Jason Jeffory wrote:
Ok. So I tried it out and having some issues ;/ got it
basically to compile but 2 problems:
1. I have to get dub to include the lib, not a big deal,
shouldn't be issue
Ok. So I tried it out and having some issues ;/ got it basically
to compile but 2 problems:
1. I have to get dub to include the lib, not a big deal,
shouldn't be issue if I can get the right lib in. (not sure if I
have to do all that conversion just or not, and glfw has several
libs for
On Monday, 11 January 2016 at 01:24:44 UTC, Jason Jeffory wrote:
On Monday, 11 January 2016 at 01:22:28 UTC, Jason Jeffory wrote:
Dmd's setup construction is a bit weird and has some difficult
issue tracking.
How about if dmd supported, if it already doesn't, some ways
to help the user check
Seems like it is a very nice way to get into openGL from D.
http://glad.dav1d.de/
I generated the bindings for all the latest versions of the
various specifications.
Does anyone have any tutorials that use this library effectively?
There's this
https://github.com/Dav1dde/glamour
But not
On Sunday, 10 January 2016 at 21:53:45 UTC, Dav1d wrote:
On Sunday, 10 January 2016 at 21:30:32 UTC, Jason Jeffory wrote:
Seems like it is a very nice way to get into openGL from D.
http://glad.dav1d.de/
I generated the bindings for all the latest versions of the
various specifications.
Does
On Sunday, 10 January 2016 at 23:14:33 UTC, Dav1d wrote:
On Sunday, 10 January 2016 at 22:37:28 UTC, Jason Jeffory wrote:
[...]
I would recommend using glfw for a context/window, there is a
binding in Deimos https://github.com/D-Programming-Deimos/glfw
- You need to either compile it
Dmd's setup construction is a bit weird and has some difficult
issue tracking.
How about if dmd supported, if it already doesn't, some ways to
help the user check the configuration of dmd. It would be quick
and easy to implement.
e.g.,
dmd -showinfo
Target Arch: x86
Libraries:
On Monday, 11 January 2016 at 01:22:28 UTC, Jason Jeffory wrote:
Dmd's setup construction is a bit weird and has some difficult
issue tracking.
How about if dmd supported, if it already doesn't, some ways to
help the user check the configuration of dmd. It would be quick
and easy to
On Tuesday, 5 January 2016 at 17:37:00 UTC, Chris Wright wrote:
On Mon, 04 Jan 2016 20:04:48 +0100, Max Klyga wrote:
Croc (previously miniD, a scripting language implemented in D)
-
http://jfbillingsley.com/croc/
Croc is written in C++. Jarrett got annoyed with D around the
D2 switch.
We have many scripting engines available for use in D more or
less(lua, python, etc...).
Is there a D scripting engine that can be easily integrated into
a D project? A sort of "exec()". Something that works at
compile time and run time possibly? If is a static string
then it should be able
On Monday, 4 January 2016 at 19:25:18 UTC, yawniek wrote:
On Monday, 4 January 2016 at 19:04:48 UTC, Max Klyga wrote:
On 2016-01-04 18:40:03 +, Jason Jeffory said:
The fastest one would probably be Lua -
http://code.dlang.org/search?q=lua
But there are other options:
Python -
On Sunday, 3 January 2016 at 18:53:10 UTC, Martin Tschierschke
wrote:
On Friday, 1 January 2016 at 00:14:08 UTC, Jason Jeffory wrote:
Vibe.d uses deit files for html generation. Seems nice but
haven't dived into it(just removes a but of nonsense and
allows code integration for dynamic
Ok, So Deit allows D code inside html... looks great.
But how do external variables work? If I create a variable in the
server(such as a class), can an html file access it easily? (not
having to jump through hoops)
doctype html
html
head
title D string interpolations
Vibe.d uses deit files for html generation. Seems nice but
haven't dived into it(just removes a but of nonsense and allows
code integration for dynamic generation... sounds great!!).
But what about visual editing? It's nice to be ale to see the
layout of the page directly without all the
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