On Friday, 13 September 2019 at 12:20:48 UTC, H. S. Teoh wrote:
On Fri, Sep 13, 2019 at 05:57:53AM +, Joel via
Digitalmars-d-learn wrote: [...]
jex(2204,0x75356000) malloc: Incorrect checksum for freed
object
0x7ffc9368cdf8: probably modified after being freed.
Corrupt value: 0x7ffc9368
On Fri, Sep 13, 2019 at 05:57:53AM +, Joel via Digitalmars-d-learn wrote:
[...]
> jex(2204,0x75356000) malloc: Incorrect checksum for freed object
> 0x7ffc9368cdf8: probably modified after being freed.
> Corrupt value: 0x7ffc9368000d
> jex(2204,0x75356000) malloc: *** set a breakpoint i
On Friday, 13 September 2019 at 10:02:35 UTC, Joel wrote:
On Friday, 13 September 2019 at 09:54:58 UTC, Kagamin wrote:
Maybe you upgraded SFML and now binding doesn't match?
I didn't touch SFML dylibs. I guess I could try recompling
them. It's a bit late here in New Zealand, though.
I tried
On Friday, 13 September 2019 at 09:54:58 UTC, Kagamin wrote:
Maybe you upgraded SFML and now binding doesn't match?
I didn't touch SFML dylibs. I guess I could try recompling them.
It's a bit late here in New Zealand, though.
Maybe you upgraded SFML and now binding doesn't match?
On Friday, 13 September 2019 at 06:07:57 UTC, Joel wrote:
On Friday, 13 September 2019 at 05:57:53 UTC, Joel wrote:
On Friday, 13 September 2019 at 05:39:06 UTC, Joel wrote:
[...]
Actually, forget about the above. It's still crashing in run
time.
jex(2204,0x75356000) malloc: Incorrect
On Friday, 13 September 2019 at 05:57:53 UTC, Joel wrote:
On Friday, 13 September 2019 at 05:39:06 UTC, Joel wrote:
[...]
Actually, forget about the above. It's still crashing in run
time.
jex(2204,0x75356000) malloc: Incorrect checksum for freed
object 0x7ffc9368cdf8: probably modifie
On Friday, 13 September 2019 at 05:39:06 UTC, Joel wrote:
I edited one of my librarys and found my programs crashing. At
first, I couldn't find what was wrong but used GitHub to review
my changes. I found an enum[0] that had a name change - that my
programs weren't even using. All the change th
I edited one of my librarys and found my programs crashing. At
first, I couldn't find what was wrong but used GitHub to review
my changes. I found an enum[0] that had a name change - that my
programs weren't even using. All the change that was from 'enum
g_Draw {text, input}' to 'enum g_draw {t