Hi,
i'm trying to create a dynamic vertex format for opengl, defined
at compiletime by a struct
e.g. struct Vertex {float[3] position, float[3] normal}
i can get the name of all members with this:
auto b = [ __traits(allMembers, VertexType) ];
but i can't iterate them at compiletime because
On Tue, 19 Aug 2014 18:15:33 +, ddos wrote:
since i need to setup vertexpointers for opengl at runtime my next
question? - is it possible to evaluate the traits also at runtime? but
i'd also like to know how i can iterate them at compiletime
thx in advance :)
Take a look at this
On Tuesday, 19 August 2014 at 18:25:24 UTC, Justin Whear wrote:
On Tue, 19 Aug 2014 18:15:33 +, ddos wrote:
since i need to setup vertexpointers for opengl at runtime my
next
question? - is it possible to evaluate the traits also at
runtime? but
i'd also like to know how i can iterate
A foreach becomes compile-time whenever the aggregate is a purely compile-
time construct such as a tuple.
Yeah, I think you transformed it into a runtime array by using [ ...
]. Tuples with compatible types can be 'downgraded' to arrays that
way. But there is no need to: tuples are iterable,