Re: New to D and mimicking C++ : how to implement std::integral_constant<>?
Hi Basile, Thank you for your code, it allowed me to grasp a little bit more about how to do things in D. Vincent
Re: New to D and mimicking C++ : how to implement std::integral_constant<>?
On Monday, 7 November 2016 at 23:03:32 UTC, Picaud Vincent wrote: I need: 1/ a way to detect compile-time constant vs "dynamic" values /** * Indicates if something is a value known at compile time. * * Params: * V = The value to test. * T = Optional, the expected value type. */ template isCompileTimeValue(alias V, T...) if (T.length == 0 || (T.length == 1 && is(T[0]))) { enum isKnown = is(typeof((){enum v = V;})); static if (!T.length) enum isCompileTimeValue = isKnown; else enum isCompileTimeValue = isKnown && is(typeof(V) == T[0]); } /// unittest { string a; enum b = "0"; enum c = 0; static assert(!isCompileTimeValue!a); static assert(isCompileTimeValue!b); static assert(isCompileTimeValue!c); static assert(isCompileTimeValue!(b,string)); static assert(isCompileTimeValue!(c,int)); static assert(!isCompileTimeValue!(c,char)); static assert(!isCompileTimeValue!(char)); }
Re: New to D and mimicking C++ : how to implement std::integral_constant<>?
On Monday, 7 November 2016 at 23:07:27 UTC, Picaud Vincent wrote: typo... auto capacity = max(0,(size_-1)*stride_+1); To be more correct I have something like: alias IntergralConstant!(int,0) Zero_c; alias IntergralConstant!(int,1) One_c; auto capacity = max(Zero_c,(size_-One_c)*stride_+One_c); with "smooth" implicit conversion IntegralConstant -> int for cases where size_ or stride_ are "int" and not both IntegralConstant types.
Re: New to D and mimicking C++ : how to implement std::integral_constant<>?
On Monday, 7 November 2016 at 22:18:56 UTC, Jerry wrote: On Monday, 7 November 2016 at 21:37:50 UTC, Picaud Vincent wrote: static if ( isIntegralConstant!(typeof(required_capacity()) ) { } else { } } Premature post send by error sorry Well something like: static if ( isIntegralConstant!(typeof(required_capacity()) ) ElementType[required_capacity()] data_; else ElementType[] data_; } For that, at least in C++, I need integral_constant<> type with compile-time arithmetic and smooth integration with "usual" size_t/ptrdiff_t types. 2/ I also would like to test some implementations concerning automatic differentiation. I have my own C++ libs, inspired, but ~20% faster than Adept: http://www.met.reading.ac.uk/clouds/adept/ and I would like to know how I can do that in D Well... That is the idea... I hope I will get some results and I will be happy to share if it is something interesting. Vincent Ah I get what you mean, you can do that without using a special type. struct Vector(T, Args...) if(Args.length == 1) { static if(is(Args[0] == size_t)) { size_t size; } else static if(Args[0] != 0) // would error if it's a type that's not size_t { enum size = Args[0]; } else { static assert(0); } } Vector!(int, 10) a; Vector!(int, size_t) b; // both work with IntegralConstant could use __traits(compiles) to see if it's not a type, for that second static if. Which would probably be better, so if you pass a float or something, it won't give a weird error. Thank you again Jerry! For sure my way of thinking is twisted by my C++ habits! :-/ The positive point is that D seems to offer much shorter solutions (this is my hope). However I still need some investigations and/or some guidance: -> not sure that it is ok for me as I really want to track "static constants" all the way long. That is the reason why I introduced the IntegralConstant type (with operator overloading, work in progress) For instance, the code: enum int a=1,b=2; auto c = a+b; pragma(msg,typeof(c)); // prints "int" static assert(c==3); // compilation fails: "variable c cannot be read at compile time" To implement my vector structs I need: 1/ a way to detect compile-time constant vs "dynamic" values 2/ to perform and to propagate compile-time constants across "arithmetic" computations. For instance to compute the required capacity to store vector data, I need something like auto capacity = max(0,(size_-1)*stride_); and this expression must make sense for both "dynamic" values and compile-time constant. In one case I expect typeof(capacity) -> int, in the other typeof(capacity) -> IntegralConst
Re: New to D and mimicking C++ : how to implement std::integral_constant<>?
On Monday, 7 November 2016 at 21:37:50 UTC, Picaud Vincent wrote: static if ( isIntegralConstant!(typeof(required_capacity()) ) { } else { } } Premature post send by error sorry Well something like: static if ( isIntegralConstant!(typeof(required_capacity()) ) ElementType[required_capacity()] data_; else ElementType[] data_; } For that, at least in C++, I need integral_constant<> type with compile-time arithmetic and smooth integration with "usual" size_t/ptrdiff_t types. 2/ I also would like to test some implementations concerning automatic differentiation. I have my own C++ libs, inspired, but ~20% faster than Adept: http://www.met.reading.ac.uk/clouds/adept/ and I would like to know how I can do that in D Well... That is the idea... I hope I will get some results and I will be happy to share if it is something interesting. Vincent Ah I get what you mean, you can do that without using a special type. struct Vector(T, Args...) if(Args.length == 1) { static if(is(Args[0] == size_t)) { size_t size; } else static if(Args[0] != 0) // would error if it's a type that's not size_t { enum size = Args[0]; } else { static assert(0); } } Vector!(int, 10) a; Vector!(int, size_t) b; // both work with IntegralConstant could use __traits(compiles) to see if it's not a type, for that second static if. Which would probably be better, so if you pass a float or something, it won't give a weird error.
Re: New to D and mimicking C++ : how to implement std::integral_constant<>?
On Monday, 7 November 2016 at 21:23:37 UTC, Picaud Vincent wrote: On Monday, 7 November 2016 at 18:59:24 UTC, Jerry wrote: On Monday, 7 November 2016 at 18:42:37 UTC, Picaud Vincent wrote: template isIntegralConstant(ANY) { enum bool isIntegralConstant=__traits(identifier,ANY)=="IntegralConstant"; } A bit more elegant way of doing that would be: enum isIntegralConstant(T) = is(T : IntegralConstant!U, U...); I would be very graceful for any help/advice that explains the right way to implement C++ std::integral_constantin the D language. Vincent Now the question is, do you really need IntegralConstant? I've never used it in C++ so I don't really know any of the use cases for it. But generally in D if you need something to be a compile time constant value you can just use "enum". It can be any type as well, so long as it can be evaluated at compile time. enum long someConstant = 1 << 32; Hi Jerry, Thank you so much for your quick answer! I tried your suggestion and it works. My main interest is numerical computations. I have some C++ libs using meta-programming and I want to see how I can translate some parts in D. The goal is to check: productivity & code readability & performance. I will try to implement 2 toy examples: 1/ A basic example of strided dense vector structure dealing with the dynamic/static size in an uniform way. In D I thing this can be done with something like this (not tried yet to compile it, but that is the idea to mimick my C++ implementation) struct Vector(T,SIZE,STRIDE) if( (is(SIZE==size_t)||isIntegralConstant!SIZE) ...) { alias T ElementType; private SIZE size_; private STRIDE stride_; ... auto required_capacity() { return size_*stride_; } // return a size_t or a IntegralConst static if ( isIntegralConstant!(typeof(required_capacity()) ) { } else { } } Premature post send by error sorry Well something like: static if ( isIntegralConstant!(typeof(required_capacity()) ) ElementType[required_capacity()] data_; else ElementType[] data_; } For that, at least in C++, I need integral_constant<> type with compile-time arithmetic and smooth integration with "usual" size_t/ptrdiff_t types. 2/ I also would like to test some implementations concerning automatic differentiation. I have my own C++ libs, inspired, but ~20% faster than Adept: http://www.met.reading.ac.uk/clouds/adept/ and I would like to know how I can do that in D Well... That is the idea... I hope I will get some results and I will be happy to share if it is something interesting. Vincent
Re: New to D and mimicking C++ : how to implement std::integral_constant<>?
On Monday, 7 November 2016 at 18:59:24 UTC, Jerry wrote: On Monday, 7 November 2016 at 18:42:37 UTC, Picaud Vincent wrote: template isIntegralConstant(ANY) { enum bool isIntegralConstant=__traits(identifier,ANY)=="IntegralConstant"; } A bit more elegant way of doing that would be: enum isIntegralConstant(T) = is(T : IntegralConstant!U, U...); I would be very graceful for any help/advice that explains the right way to implement C++ std::integral_constantin the D language. Vincent Now the question is, do you really need IntegralConstant? I've never used it in C++ so I don't really know any of the use cases for it. But generally in D if you need something to be a compile time constant value you can just use "enum". It can be any type as well, so long as it can be evaluated at compile time. enum long someConstant = 1 << 32; Hi Jerry, Thank you so much for your quick answer! I tried your suggestion and it works. My main interest is numerical computations. I have some C++ libs using meta-programming and I want to see how I can translate some parts in D. The goal is to check: productivity & code readability & performance. I will try to implement 2 toy examples: 1/ A basic example of strided dense vector structure dealing with the dynamic/static size in an uniform way. In D I thing this can be done with something like this (not tried yet to compile it, but that is the idea to mimick my C++ implementation) struct Vector(T,SIZE,STRIDE) if( (is(SIZE==size_t)||isIntegralConstant!SIZE) ...) { alias T ElementType; private SIZE size_; private STRIDE stride_; ... auto required_capacity() { return size_*stride_; } // return a size_t or a IntegralConst static if ( isIntegralConstant!(typeof(required_capacity()) ) { } else { } }
Re: New to D and mimicking C++ : how to implement std::integral_constant<>?
On Monday, 7 November 2016 at 18:42:37 UTC, Picaud Vincent wrote: template isIntegralConstant(ANY) { enum bool isIntegralConstant=__traits(identifier,ANY)=="IntegralConstant"; } A bit more elegant way of doing that would be: enum isIntegralConstant(T) = is(T : IntegralConstant!U, U...); I would be very graceful for any help/advice that explains the right way to implement C++ std::integral_constantin the D language. Vincent Now the question is, do you really need IntegralConstant? I've never used it in C++ so I don't really know any of the use cases for it. But generally in D if you need something to be a compile time constant value you can just use "enum". It can be any type as well, so long as it can be evaluated at compile time. enum long someConstant = 1 << 32;