Re: imports in a Separate File?

2018-12-11 Thread Ron Tarrant via Digitalmars-d-learn
On Tuesday, 11 December 2018 at 15:39:18 UTC, Steven 
Schveighoffer wrote:


Use public imports in your header file. This will pretend that 
the symbols imported reside in the module itself.


i.e. inside importedStuff.d:

public {
   // 120 import statements
}

-Steve


Thanks, Steve. Works like a charm... but you knew that.


Re: imports in a Separate File?

2018-12-11 Thread Steven Schveighoffer via Digitalmars-d-learn

On 12/11/18 10:27 AM, Ron Tarrant wrote:
I ran across a code example 
(https://github.com/gtkd-developers/GtkD/blob/master/demos/gtkD/TestWindow/TestWindow.d) 
in which the first ~120 lines are mostly import statements.


And it got me wondering...

I tried to off-load a bunch of imports into a pseudo-header file — 
importedStuff.d — and then in the actual code file I just did:


import importedStuff;

but found myself swimming in undefined identifier errors.

Is there a way to do this so I wouldn't have to scroll 120 lines into a 
file before finding code? Or does this mean I still haven't caught onto 
what I was told the last time I was on this forum?


(And here's a grammar question, just for the heck of it: Why isn't forum 
spelled with an 'n,' like column?)




Use public imports in your header file. This will pretend that the 
symbols imported reside in the module itself.


i.e. inside importedStuff.d:

public {
   // 120 import statements
}

-Steve