Re: String Appender Fails (Memory Allocation Failure)
Anybody got an idea?
Re: String Appender Fails (Memory Allocation Failure)
On 2011-07-14 01:11, Loopback wrote: Hello! I've been working on a project where I had to do all memory handling explicitly because no destructors were called. When I got too tired of the explicit memory handling I decided to trace what was causing this error. After hours of code stripping I had gotten myself a small concrete sample which could demonstrate the error. Now to the point; I create a program using WinMain as entry point. The program template i use, is identical to the win32 template on the D-Website. If you have used this template you know that all user code goes within the function myWinMain. In this function I declare a class named Foo. When I create this class an empty constructor is called, and then the function myWinMain returns. Now the program calls Runtime.terminate, which is supposed to take care of the memory garbage and etc. This does not work. The terminate function call throws an Error, Memory Allocation Failure. This failure originates in the 'Foo' destructor, which in turn creates a appender object of type string. My question is; how come this throws an error? Not to forget the important part: // Import WINAPI import win32.windows; // Core API import core.runtime; // For appender import std.range; extern (Windows) int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { int result; void exceptionHandler(Throwable e) { throw e; } try { Runtime.initialize(exceptionHandler); result = myWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow); Runtime.terminate(exceptionHandler); } // If you use Exception object instead here, the program fails // silently without any MessageBox of any kind. The program, in this case quits // automatically after about 7-12 seconds, without any destructors called. // If you instead use Error object to catch the error, a message pops // up saying, Memory Allocation Failure, why? catch (/*Exception*/Error o) // catch any uncaught exceptions { MessageBoxA(null, cast(char *) o.toString(), Error, MB_OK | MB_ICONEXCLAMATION); result = 0;// failed } return result; } int myWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { Foo foo = new Foo; return (foo !is null); } class Foo { public: this() { } ~this() { // This line causes memory allocation failure auto writer = appender!string(); } }
String Appender Fails (Memory Allocation Failure)
Hello! I've been working on a project where I had to do all memory handling explicitly because no destructors were called. When I got too tired of the explicit memory handling I decided to trace what was causing this error. After hours of code stripping I had gotten myself a small concrete sample which could demonstrate the error. Now to the point; I create a program using WinMain as entry point. The program template i use, is identical to the win32 template on the D-Website. If you have used this template you know that all user code goes within the function myWinMain. In this function I declare a class named Foo. When I create this class an empty constructor is called, and then the function myWinMain returns. Now the program calls Runtime.terminate, which is supposed to take care of the memory garbage and etc. This does not work. The terminate function call throws an Error, Memory Allocation Failure. This failure originates in the 'Foo' destructor, which in turn creates a appender object of type string. My question is; how come this throws an error?
Re: String Appender Fails (Memory Allocation Failure)
On 7/14/11 1:11 AM, Loopback wrote: Now the program calls Runtime.terminate, which is supposed to take care of the memory garbage and etc. This does not work. The terminate function call throws an Error, Memory Allocation Failure. This failure originates in the 'Foo' destructor, which in turn creates a appender object of type string. My question is; how come this throws an error? Currently, no memory can be allocated at all during garbage collection runs, which is where destructors are usually called. David
Re: String Appender Fails (Memory Allocation Failure)
On 2011-07-14 01:17, David Nadlinger wrote: Currently, no memory can be allocated at all during garbage collection runs, which is where destructors are usually called. David That explains it. Do you know when this feature will be available, if at all? Here is another interesting case, where I am using external libraries (FMOD) in this case. I have two different cases here, but they have two notable things in common. Both use WinMain as entry point and they both originate in the class Foo. In the first case, I use the class Foo, which has the Sound class as a private member. If foo omits the call to allocate the sound class no Memory Allocation Failure occurs. This error is also avoided if the two lines in the static destructor of sound is omitted: FMOD_System_Close(m_system); FMOD_System_Release(m_system); How come these external functions generates a Memory Allocation Failure when they use malloc for their memory allocation? Also worth noticing is that in the non-static destructor FMOD_Sound_Release is called without any problems, if the two function calls are omitted. One other thing; how come no Memory Allocation Failure occurs, when I do not allocate the sound class, since the static de-/constructors of the class are still called? In the second case, the exact same functions are called except that everything takes place in-lined in the Foo constructor. Case 1: Memory Allocation Failure and Sound destructor is not called. Case 2: Everything works as expected. // Import WINAPI import win32.windows; // Core API import core.runtime; import std.range; import std.string; // FMOD import fmod.fmod; extern (Windows) int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { int result; void exceptionHandler(Throwable e) { throw e; } try { Runtime.initialize(exceptionHandler); result = myWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow); Runtime.terminate(exceptionHandler); } catch (Error o) { MessageBoxA(null, cast(char *) o.toString(), Error, MB_OK | MB_ICONEXCLAMATION); result = 0;// failed } return result; } int myWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { Foo foo = new Foo; return (foo !is null); } class Foo { public: this() { //m_sound = new Sound(rC:\acdc.ogg); } ~this() { MessageBoxA(null, Never Called, Error, MB_OK | MB_ICONEXCLAMATION); } private: Sound m_sound; } class Sound { public: static this() { if(FMOD_System_Create(m_system) != FMOD_RESULT.FMOD_OK) throw new Error(Failed to create fmod system.); if(FMOD_System_Init(m_system, 2, FMOD_INIT_NORMAL, null) != FMOD_RESULT.FMOD_OK) throw new Error(Failed to initialize fmod.); } static ~this() { // Close and release system (omitting these prevents any errors from occuring) FMOD_System_Close(m_system); FMOD_System_Release(m_system); } this(string file) { if(FMOD_System_CreateSound(m_system, cast(char *) file.toStringz, FMOD_HARDWARE | FMOD_LOOP_OFF, null, m_sound) != FMOD_RESULT.FMOD_OK) throw new Error(Failed to create sound.); } ~this() { // Release Sound FMOD_Sound_Release(m_sound); } private: static FMOD_SYSTEM * m_system; FMOD_SOUND * m_sound; }// Import WINAPI import win32.windows; // Core API import core.runtime; import std.range; import std.string; // FMOD import fmod.fmod; extern (Windows) int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { int result; void exceptionHandler(Throwable e) { throw e; } try { Runtime.initialize(exceptionHandler); result = myWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow); Runtime.terminate(exceptionHandler); } catch (Error o) { MessageBoxA(null, cast(char *) o.toString(), Error, MB_OK | MB_ICONEXCLAMATION); result = 0;// failed } return result; } int myWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { Foo foo = new Foo; return (foo !is null); } class Foo { public: this() { FMOD_SYSTEM * m_system; FMOD_SOUND * m_sound; if(FMOD_System_Create(m_system) != FMOD_RESULT.FMOD_OK) throw