Re: [IxDA Discuss] Ivrea Legacy ... Its like impressive

2008-10-23 Thread Chris Noessel
What a giant question, David. (And thanks for the blanket compliments.) I was part of the founding class, and I'd say the things that made it the thing what it was for me are: 1. A spirit of entrepreneurship. They were still making it up when we walked in the door. The constraints and pressures of

Re: [IxDA Discuss] What to teach interaction design students

2008-10-18 Thread Chris Noessel
@Jason: Hear, hear. The Design of Everyday Things is the first part of the reader. Additionally, my students don't necessarily come to the class with programming or development skills, so I've tried to make sure that most of the discussion can be about analog examples. For example, one day of the i

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-18 Thread Chris Noessel
Thanks Jeff. We're also presenting a sexy subset of this material at the 2009 SxSW. We're aiming for the book to be done by then, Will. I think my favorite scifi device was the video phone from Metropolis, but for what it reveals rather than that I think it is good interaction design. . . . . .

Re: [IxDA Discuss] What to teach interaction design students

2008-10-17 Thread Chris Noessel
Hey Andy. I%u2019m in both a perfect and lousy place to answer. Perfect because I%u2019ve been thinking a lot about it since I begin teaching a course in Interaction Design at the California College of the Arts here in San Francisco next week. I%u2019m in a lousy position because I actually haven%u

[IxDA Discuss] The biggest problems

2008-10-06 Thread Chris Noessel
Aside from hate on User Centered Design, and perhaps more seriously, the looming global economy crisis, I'm interesting in hearing what IxDAers think are the largest problems facing the IxD practice today. Anyone have any thoughts? Chris ___