Melvin Jay Kumar wrote:
I would like to learn and explore experience design for the hardware
environment. ( E.g. Hand phones , MP3 players , Interactive TV,
etc...etc...)
I'd start with learning the basics of physical computing, which you can
do pretty easily on your desktop. There are a
I think going the phys comp route is way over the top for this. Sorry
folks, but doing IxD for physical computers teaches you how to do
phys comp and barely teaches you how to do IxD for phys comp. Most
physical interaction design can be done a lot more simply and easily
through the study of the
On another practical note as someone who did make this change, I'd
say per Rob Tannen's question above it is very easy to enter the
world by starting with working on embedded GUI software for mobile
and consumer electronics than it is to jump straight to physical
control interface design.
You've
Dave Malouf wrote:
I think going the phys comp route is way over the top for this. Sorry
folks, but doing IxD for physical computers teaches you how to do
phys comp and barely teaches you how to do IxD for phys comp.
Maybe I misread the question, but I thought they were interested in
Hi Jay
Maybe the first step could be to start playing with Arduino (
http://www.arduino.cc/) a simple hardware board to control any type of
device.
Just search the web and you will find several experiences and tutorials how
to use it.
--
Tiago Correia
Jay - Are you interested in designing software user interfaces for
hardware platforms or interested in designing hardware interfaces
(e.g. physical controls)?
If it's the former and you already have strong interface design
skills, then the transition can be relatively seamless.
If it's a
Hi,
Good day to you'll.
I was wondering if anyone has transitioned from developing user experience
for software to hardware products?
I've been in the software/web environment for the past 8 - 10 years.
Experience ranges from packaged software to web applications , portals ,
Intranets, Search,