I think perhaps that the iPhone borrows from a number of computer-
centric and '1st generation iPod'-centric design patterns, and those
patterns can give you a leg up on learning it. The concept of a drill-
down (and down the hierarchy existing somewhere to the right) is an
iPod pattern. The
On 27 Aug 2009, at 16:30, dave malouf wrote:
1 of the things that gets me about this conversation is that it is
spoken about in terms of absolutes. the iphone is not easy to
use.
Aye.
I keep wanting to add compare to... on the end.
Adrian
--
http://quietstars.com - twitter.com/adrianh
On Aug 27, 2009, at 4:05 PM, Joan Vermette wrote:
I think the iPhone is hard to learn, and therefore will remain for
me hard to use until I get up to speed with it.
After one week?
Cheers!
Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
I now understand why I didn't find the control you mentioned - like
Kevin, my phone is not locked with a pass code. It does, however, do
some sort of locking thing when it falls asleep; a sweep of a thumb
unlocks it. The sweep is an unfamiliar motion to me, and so far even
in normal
Oooh, boy, this thread could get nice and juicy. See you guys after, oh,
post #53. I imagine there will be many blog-post-style posts after this one,
so I will only add this quote to the mix:
There is nothing wrong with having to explain the principles of operation.
It is wrong only when that
The iPhone isn't easy to learn, but it's easy to teach. How many
people would have figured out swipe gestures for themselves, let
alone pinch gestures for resizing? The interface has no perceptual
affordances for these actions (aside from slide to unlock).
But after a widespread, televised
1 of the things that gets me about this conversation is that it is
spoken about in terms of absolutes. the iphone is not easy to
use.
really?
the entire device is not easy to use?
As to the specific scenario, I haven't checked but I wonder if the
new Voice command might be a way out for
Live wrote:
went straight up to the TV and tried to swipe, pinch, etc.
Did it work?
// jeff
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=45113
As you are thinking about different aspect of experience as opposed to
everything not being easy, consider following also:
http://looksgoodworkswell.blogspot.com/2009/08/renting-idiomatic-experience.htmlhttp://looksgoodworkswell.blogspot.com/2009/08/renting-idiomatic-experience.html
I think with
Well, obviously no, but it's fascinating to think that was such an
innate supposition once they had dealt so easily with one thing with a
screen; they expected all other screens to act as easily also.
On Aug 27, 2009, at 4:40 PM, Jeff Howard wrote:
Live wrote:
went straight up to the TV
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