[IxDA Discuss] Only 3 Weeks until Interaction10, and 50 Slots Left!

2010-01-14 Thread Bill DeRouchey
Interaction10 starts only three weeks from today and we're getting
pretty excited about it. We're getting everything ready for an
incredible weekend of presentations, discussions, activities all
about the practice of interaction design and to celebrate this great
community that we're all a part of. 

And it's going to sell out!

Register today at http://interaction.ixda.org/register

If you were thinking about registering for Interaction10, make sure
you do it soon because we only have about 50 slots left. Our
pre-conference workshops are beginning to fill up too! Where else
would you have the range of workshops like

- Tangible Interface Prototyping with Massimo Banzi, one of the
founders of Arduino
- Visual Skills for the I Can't Design Crowd with MJ Broadbent
- Predictable Magic: Designing Emotional Interactions and Business
Results with RKS Design
- Designing mobile apps for a global population with Raphael Grignani
of Nokia
- A Free workshop on the Microsoft Expression Suite, sponsored by
Microsoft
- and six more!

Learn more at http://interaction.ixda.org

Make sure you don't miss out on:

- Over 450 of your peers and friends in the user experience
community. 
- Over 50 incredible speakers from all around the world presenting on
a wide range of topics
- The final presentations of our first Global Student Competition,
sponsored by Dell
- An Art Exhibition, sponsored by Axure
- The results of the Local Design Challenge, sponsored by Adobe
- A conference taking place in a theater, a restaurant, a public
square, a pharmacy, a library and a blacksmith's quarters
- And a crazy number of social opportunities and receptions

Register today at http://interaction.ixda.org/register

We'll see you in Savannah!

Bill DeRouchey, Jennifer Bove
co-chairs Interaction10

---

On a down note, we're sad to announce that Bill Moggridge won't be
speaking at Interaction10 this year. We're excited about his new
appointment at the Cooper Hewitt National Design Museum, but his
transition to it coincided with our conference. Yeah, we're bummed
about it but congratulations to Bill!

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[IxDA Discuss] Interaction 10: Announcing the Program and Opening Registration!

2009-10-29 Thread Bill DeRouchey
Hello IxDA community,

On behalf of the Interaction Design Association (IxDA), the Savannah College
of Art and Design (SCAD) and the entire conference committee we're please to
announce the opening of
registrationshttp://interaction.ixda.org/register/pricing/for
Interaction 10. The conference will be held February 4-7, 2010 in the
beautiful and historic city of Savannah, Georgia in the heart of the
Creative Coast.

Conference sessions and activities will take place in a variety of venues,
all within a two-block radius of our main venue, SCAD's Trustees Theater. The
program and schedule are available for viewing at
http://interaction.ixda.org/program/. We think it's a great program, full of
a diversity of topics, perspectives and voices representing the rich
tapestry of current interaction design practice around the world.

The program includes a day of pre-conference workshops on February 4th,
followed by three full days of presentations, activities, discussions,
social events, exhibitions and much, much more. Our keynote
speakershttp://interaction.ixda.org/speakers/keynote-speakers/for
the event are Paola Antonelli, Dan Hill, Jon Kolko, Ezio Manzini, Bill
Moggridge and Nathan Shedroff.

In addition to the main conference program, Interaction 10 will include two
design competitions: the Student Design Competition, which will kick off in
the next few days; and the Design Challenge which will look to develop a
solution to a problem of interest to the local design community of Savannah.

In 2009 over 350 interaction design practitioners from around the world
converged on Vancouver for Interaction 09 to strengthen the vibrant
community that is IxDA. We hope you'll join us in Savannah in February for
Interaction 10 to continue that tradition and lend your voice to the growing
discussion of interaction design.

Registrations are now open http://interaction.ixda.org/register/pricing/.
Early bird pricing of $649 lasts through until November 30.

See you in Savannah.

Bill DeRouchey and Jennifer Bove
co-chairs Interaction 10

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[IxDA Discuss] Interaction 10 - Launching Monday 10/19

2009-10-15 Thread Bill DeRouchey
We're still cranking through the site content, registration process,
and a 1,000 little details. Rather than open up registrations and
have you experience frustrating issues, we're planning on opening up
registrations for Interaction 10 on Monday, October 19.

We know you're all as excited as we are about the conference, and
thank you for your patience. We hope to see you all in Savannah in
February.

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[IxDA Discuss] Interaction 10 Submissions Deadline: Tomorrow!

2009-09-14 Thread Bill DeRouchey
Tomorrow is the deadline to get your submission in for a
presentation, discussion, activity, or demonstration session at
Interaction 10, to be held in Savannah, Georgia Feb 4-7, 2010.

Sessions selected will receive a complimentary registration to the
conference!

Submit your proposals at:
http://interaction.ixda.org/submissions/

Public Comments  Feedback

We'd love for you to help us review and select the public session
submissions for Interaction 10 by providing your comments against the
submissions. We're excited to let you view and comment on the
submissions so we have a better idea of what type of content you
would like to see. Your comments also allow each proposer to clarify,
tighten, and otherwise improve their submission, so ask questions,
highlight gaps, suggest extensions or changes!

Here's how this will work. You can view all of the submissions and
are free to comment on them. The deadline for final proposals is
September 15, 11:59pm EDT (tomorrow!). Public comments will close
October 1. The proposer can edit and re-submit their proposal until
that date.

Review submission proposals at:
http://interaction.ixda.org/proposals/

How will sessions be selected?

Selections will be curated by the conference committee using input
from the public opinion. Our goal is a variety of session types, a
variety of new and experienced interaction designers, and a variety
of international voices.

Thank you! See you in Savannah.

Bill DeRouchey
Jennifer Bove
co-chairs Interaction 10

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[IxDA Discuss] Interaction 10 Submissions Deadline: Last week!

2009-09-08 Thread Bill DeRouchey
There is only one week left to get your submission in for a
presentation, discussion, activity, or demonstration session at
Interaction 10, to be held in Savannah, Georgia Feb 4-7, 2010. 

Submit your proposals at:
http://interaction.ixda.org/submissions/

Public Comments  Feedback

We'd love for you to help us review and select the public session
submissions for Interaction 10 by providing your comments against the
submissions. We're excited to let you view and comment on the
submissions so we have a better idea of what type of content you
would like to see. Your comments also allow each proposer to clarify,
tighten, and otherwise improve their submission, so ask questions,
highlight gaps, suggest extensions or changes!

Here's how this will work. You can view all of the submissions and
are free to comment on them. The deadline for final proposals is
September 15 (that's only one week away!). Public comments will
close October 1. The proposer can edit and re-submit their proposal
until that date.

Review submission proposals at:
http://interaction.ixda.org/proposals/

How will sessions be selected?

Selections will be curated by the conference committee using input
from the public opinion. Our goal is a variety of session types, a
variety of new and experienced interaction designers, and a variety
of international voices.

Thank you! See you in Savannah.

Bill DeRouchey
Jennifer Bove
co-chairs Interaction 10

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Re: [IxDA Discuss] Questions about Ix10 Proposals

2009-09-07 Thread Bill DeRouchey
Hey Dante,

1. We weren't explicit around the number of proposals you can
submit, and a couple people have submitted two. So... you can submit
more than one, but nobody will have two selected. That being said,
it's still better to go with your best one!

2. We had a little back-and-forth on the tech side of getting the
proposals live for review, but we just broke through that. The
submitted proposals should be live in the next day or two. People can
publicly comment on them until October 1. Submissions are due
September 15. However, submitters can revise their submissions based
on feedback until the same October 1 deadline.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Interaction 10: Now Accepting Submissions!

2009-08-05 Thread Bill DeRouchey
The Interaction Design Association (IxDA) and the Savannah College of
Art and Design (SCAD) are proud to announce Interaction 10 in
Savannah, GA, February 4-7, 2010. Mark your calendar so you don't
miss this incredible opportunity to gather with several hundred other
design professionals from around the world.

Learn more at http://interaction.ixda.org

We’ve got lots of new ideas this year, and three new ways for you
to get involved! Here’s a taste of what’s in store:

* Discussions, Activities, Demos, Presentations -- We want you to get
engaged! We're evolving the sit-and-listen conference formula to have
you learn from each other. New sessions that you can lead can create a
discussion, run a group activity, or demonstrate a case study or idea.
See below for how you can submit a session proposal to lead a
discussion, activity, demonstration or presentation. Speaker
submissions close on September 15, 2009.

* Inspirational Speakers -- Learn from industry leaders and other
surprise guests as they share their vision of the interaction design
world.

* Workshops -- Half-day workshops prior to the conference are
designed to give you a deep dive into topics that will give your
interaction design skill set the boost it deserves.

* Community Documentaries -- This year see the debut of two community
documentaries that assemble voices from around the world to understand
the amazing breadth of interaction design.
  -- Interaction Design: What's That? gathers the variety of
opinions globally around how we understand our field.
  -- Interaction Design: A Day in the Life documents the daily
tasks and habits around how we do our work.
This means you! See below to learn how you can submit a short video
to this ground-breaking project.

* Art Exhibition -- Design meets Art. An exhibition exploring
“interaction” in new and interesting ways, featuring works by
your fellow designers, and maybe even you. See below to learn how you
can submit an exhibition proposal.

* Local Design Challenge -- Join your fellow conference attendees as
IxDA partners with the Creative Coast Alliance to tackle a design
challenge that benefits the local community.

* Student Competition -- Meet the designers of tomorrow in the
student competition, hosted by SCAD.

* Receptions -- Two receptions on Friday and Saturday evenings for
mingling and meeting your community.

We want you to participate in Interaction 10! This is your conference
and we want to hear what you have to say. Visit the Interaction 10
site at http://interaction.ixda.org for more information on how to
submit your session, video or concepts.

Remember these Dates
* Submissions for speaker sessions are open until September 15th,
2009.
* Registration opens October 15th, 2009.
* Video and exhibition submissions close on November 1st, 2009.
* Interaction 10 Conference February 4-7, 2010 in Savannah, GA, USA

Interaction 10 will be an amazing experience you won’t want to
miss! Immerse yourself completely at the premier event for
interaction designers. For the latest updates, follow us on Twitter
@IxD10.

Sponsoring Interaction10
* Are you interested in becoming a much-appreciated sponsor for
Interaction 10? Email sponsors...@ixda.org. This is a great
opportunity to support the IxDA community and put your brand in front
of thousands of interaction design professionals.

Thank you,
Bill DeRouchey and Jennifer Bove
co-chairs, Interaction 10

Web: http://interaction.ixda.org
Twitter: http://twitter.com/ixd10
Email: interact...@ixda.org 

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Re: [IxDA Discuss] IxDA iPhone users straw poll

2008-08-13 Thread Bill DeRouchey
Checking Gmail more often, and actually organizing it better.

Checking my bus times from anywhere. This is huge. A local guy in
Portland (Matt King) made a quick Trimet Transit Tracker that scraped
local arrival times into an elegant little iPhone site. Accurate.
Beautiful.

Taking more random little pictures.

Twitter, natch.

Pandora.

Reading news on the bus.

Reading Mark Twain on the bus.

And oddly, using the timer and alarm.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] JOB: Sr. Interaction Designer (Portland, OR) Ziba Design

2008-08-04 Thread Bill DeRouchey
Come work in my group! View more info and apply at:
http://www.ziba.com/Careers.aspx?currentNav=6subNav=5



Ziba is looking for a Senior Interaction Designer who will join our
Portland, Oregon based Interaction Design (IxD) team. The right
designer will have experience across a broad spectrum of applications,
with a targeted interest in product development. If you love to
concept, design, and prototype in the space where consumer behavior,
client brand, digital and physical interfaces meet, if the following
sounds like you, please say hello. We want to talk to you.

You've been around the design block a few times. You started as a
visual designer in the web in the 90s and built some cool stuff. You
sought the limitations and walked through them. You designed for
beauty, yet the product still worked with elegance. But over time you
yearned for other challenges. You began looking at products and tried
to figure them out. You questioned your alarm clock and knew it could
be made better. You wanted to make things that people could hold, push
and fall in love with.

Or maybe you did begin with products and started as an industrial
designer. You likely went to a design school and experimented with
form. You rendered toasters or cars or chairs. But over time you
wanted to design how the product worked, not just looked. You asked,
what if a cell phone behaved like this? Your questions changed from
how many buttons go on this watch? to what buttons does this watch
need to work elegantly?

Either way, you ended up as an interaction designer. You work in that
hybrid zone that overlaps the look, behavior, and structure of a
thing. You like to figure things out, make them better, make them even
better, and then make them sing. You have a hard time explaining to
your family what you really do.

That's us too.

The IxD team at Ziba is a group with a varied background in visual,
industrial, and motion design, film and video, information
architecture, hardware prototyping, and the web. We believe all these
skills contribute to making a product that you fall in love with.

Here's what we are looking for from a Senior Interaction Designer:

* Broad experience in interaction strategy, including interface/UI
Design, communication design, information architecture, customer
research and the construction of software and hardware prototypes.

* The ability to consolidate foundational information, including input
from research, information architecture, other design disciplines, and
senior creative staff.

* An aptitude for translating client needs and brand characteristics
into authentic interface solutions.

* Flexible skills in interaction design, with applications to both
physical/digital products and interaction/graphic communications.

* A demonstrated design sensibility and a knack for producing
effective, engaging interaction prototypes.

* An advanced knowledge of hardware and software technologies and the
ability to articulate how they can impact interaction design.

* Experience mentoring junior team members to help them build their skills.

* Proven communication and presentation skills.

* To enjoy the relaxed, progressive attitude of the Pacific Northwest.

* The successful candidate must have a BS/BA or BFA in a relevant
field and 4-6 years experience in Interaction Design.

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Re: [IxDA Discuss] Interaction Designer in new Ford Commercial

2008-05-08 Thread Bill DeRouchey
Wow, I have to see that commercial. That's great news for what we do.

I had the same reaction when seeing the Deborah Adler ads on Target.
I made this prescription bottle easier to understand. Such a simple
thing, and yet it's amazing when it's highlighted.

Bill

  On Thu, May 8, 2008 at 9:42 AM, Dan Saffer [EMAIL PROTECTED] wrote:

   As far as I know, this is the first time an interaction designer has
   appeared on a TV commercial for a product, much less mention bits of our
   philosophy.
  
   Dan

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Re: [IxDA Discuss] History of Interaction?

2008-04-08 Thread Bill DeRouchey
Hey Jeff,

Well, a version of this book is in my head, but that doesn't do you
any good today. Bill Moggridge's Designing Interactions could be close
to what you want. A lot of interviews with people who were there early
on.

// plug: I cover some of these topics in my blog History of the Button
(.com). However, I take the starting point of interaction as the
flashlight, doorbell and light switch.

Bill


On Mon, Apr 7, 2008 at 3:53 PM, Jeff Hendy [EMAIL PROTECTED] wrote:
 Hi Everybody,

  I'm looking for a history book on interaction.  Something that starts
  with what would be considered the first UI (punch cards, maybe?) and
  moves up through command line interfaces, console based menu
  interfaces, introduction of GUIs and WIMP interaction, and closing
  with current trends.  Ideally, this book would cover key design
  decisions at each step, including what was gained and lost, and why
  the losses were considered acceptable.

  Does such a thing exist?  If not, does anybody have suggestions on how
  to find this information other than digging up old CHI papers and
  following references until I get to the beginning of (UI) time?

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Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread Bill DeRouchey
From the article...

Apple designers come up with 10 entirely different mock ups of any
new feature. Not, Lopp said, seven in order to make three look good,
which seems to be a fairly standard practice elsewhere. They'll take
ten, and give themselves room to design without restriction. Later
they whittle that number to three, spend more months on those three
and then finally end up with one strong decision.

Good design takes volume, and it takes time. The key three words here
for me were spend more months.  Granted, it's easier for an in-house
team to dedicate people to a single project like this than it is for
an agency to write a workable proposal to do so for a client. But in
the end, a volume of ideas and the time to work through them can only
increase your chances of a solid design.

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Re: [IxDA Discuss] Nokia Morph Nanotechnology

2008-02-28 Thread Bill DeRouchey
  But I do think that it signifies something, a desperate need for attention,
  a need to be seen as relevant, a distraction from the design of the actual
  products?

I disagree. Creating concept videos like this is a common tool in the
product design world to understand how an idea may be crazy or
interesting. It's just another form of prototyping based on scenarios.
It poses the huge WHAT IF? question to the company, often to simply
secure the necessary funds for research.

I imagine someone in marketing or development asked, what if we
applied learnings in nanotechnology to a  cellphone? Stupid question?
As dumb as, what if we put a touchscreen with no buttons on a
cellphone? What if we made an MP3 player with no screen at all? The
What If questions drive, well, almost all invention.

So they thought about how the technology could have bearing on
someone's daily life, and made a video to show it.

Companies like Nokia don't need to be seen as relevant, they need to
make sure they stay relevant. Where technology changes rapidly,
companies can quickly lose their edge, fall behind, and die. This is a
tool to look ten years out to discover where they should be investing
their research dollars now. Development takes years, so they have to
plan smartly.

Exploring scenarios through concept videos is just a way to gauge the
relative values of investments. It IS the design of actual products,
just not products in the next sales season.

- Bill

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Re: [IxDA Discuss] Offtopic: What music do you listen to while you design

2008-02-27 Thread Bill DeRouchey
I agree with Lisa. I can't listen to anything with recognizable words
when I'm trying to focus. In other moods I love to listen to Johnny
Cash, but I can't work to the man.

Or it could be something so familiar like a warm blanket that I don't
register the words, like the Minutemen or the Clash.

But lately, it's radio via iTunes. Either 1.FM Reggae Trade or African
Music Radio. Going for the happy. Or dublab, Orbital Grooves, Proton
Radio.

With bursts of Brian Eno and Radiohead.

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Re: [IxDA Discuss] “The Most Frequently Used Featu res in Microsoft Office”

2008-02-19 Thread Bill DeRouchey
 the most used features in Microsoft Word 2003 […]:

 1. Paste (11% of the usage)
 2. Save (5.5% of the usage)
 3. Copy
 4. Undo
 5. Bold

That's funny. I would've thought that this list should have started...
The most used features in Microsoft Word 2003 are […]:
1. Typing in words
2. Reading words

This is a perfect example of the challenge with software. They tend to
forget why they were made in the first place. They lose their essence.
Microsoft Word is for writing and reading. Everything beyond that just
gets in the way. I bet that 95% of what we do in Word existed in Word
circa 1990.

All those extra features and toolbars and status dealies put you in
the mode of making a document instead of writing something
brilliant. They distract you from what it says to what it looks like.
I do it all the time. I'll be typing and think, This should be
indented differently. This is a larger point size. It gets in the
way.

This is why I love products like WriteRoom. It is pure writing and
reading. It removes every distraction. You see no menu bar, no
buttons. It's just you, a blank white screen, and words. That's it.
When I use WriteRoom, I actually work better. I focus on the words.
That's the feature I want from a word processor.

Don't get me wrong: I couldn't live without Save, Undo, Copy, Paste
(probably in that order). But in reality I could chuck everything
else.

Bill

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[IxDA Discuss] Interaction08 + Crowdvine = Good

2008-02-11 Thread Bill DeRouchey
Crowdvine turned out to be an incredible tool for Interaction08. It
served as a great pre-mingling before the conference to get the ball
rolling, especially the want-to-meet feature.

But it could be greatly improved with post-conference features.
- Like others have stated, a Met (or Meeted) feature can be a personal
reminder of who you met.
- Letting people add their various identities (Facebook, LinkedIn,
Upcoming, etc.) into their profiles can offer quick links to cement
the connections post-conference.

As of Monday, there were 343 people in the Interaction08 Crowdvine.
Considering that there were approx 450 people there (attendees,
speakers, staff), that is an amazing ratio, even if you don't count
the Interaction Squirrel of Hope.

Did anybody happen to count how many people were in on Friday, before
the conference started? It'd be fascinating to know how much of that
activity happened before, during, and after the conference.

Bill

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


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Re: [IxDA Discuss] Liquid Blueprint

2008-01-22 Thread Bill DeRouchey
 On Jan 21, 2008, at 11:32 PM, Marco Plaisier wrote:
  I would like to add that forms are a gray area. It is possible to
  construct the layout of form pages with CSS, but it can easier to do
  with tables.

On Jan 22, 2008 9:37 AM, Dan Harrelson [EMAIL PROTECTED] wrote:
 While it may _seem_ easier on first blush to layout a form with tables
 (e.g. labels in left column, fields in right) it's usually less code
 to layout the same form with CSS and pretty easy once you do it a
 couple of times.

And then maybe most importantly, it's easier to _redo_ the form or
page in CSS than with tables. Always assume you'll have to redo
something, because you will.

Bill

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


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Re: [IxDA Discuss] Twitter IxDA

2008-01-15 Thread Bill DeRouchey
You can follow interaction08 on Twitter for the latest news on the
upcoming IxDA conference. I imagine it will get a lot busier over the
next three weeks, be feverish for a week, and then slow back down
after that.

On Jan 15, 2008 4:11 PM, Christian Crumlish [EMAIL PROTECTED] wrote:
 twitter doesn't have a group model yet, but there are a lot of twitter
 users that are in fact enttities (so ixda could have a twitter
 acct)

 On Jan 15, 2008 3:27 PM, Todd Zaki Warfel [EMAIL PROTECTED] wrote:
  Is there a Twitter group for IxDA.
 
  Okay, don't laugh, I just signed up today and am not quite sure how
  the whole thing works :).

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


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Re: [IxDA Discuss] On the topic of twitter - Why?

2007-12-17 Thread Bill DeRouchey
My angle on Twitter is very similar to the chunk below that I quoted from Dave.

My initial reaction to Twitter was damn that's narcissistic. But
some people I respected liked it so I tried it. It took a week or so,
but then I got it.

It's not business networking, it's probably social networking, but
that's too dry and clinical of a term. It's people connecting as
people, not as workers or professionals or business contacts, but as
people.

The vast majority of people that I follow are people that I have had a
face-to-face conversation with. I was curious, so I counted. I follow
46 people. I've shared a beer, or had a moment, or talked about UX
stuff with 36 of those. The rest I've had online contact with, or are
people in my city's network, plus a couple of fanboy follows.

But my main point is, I use Twitter to follow people that I like as
people. Many of them/you I've met at conferences, and really enjoyed
the conversations/interactions we've had, but only get to see once
every year or two. Sure, we're in the same industry and career
opportunities may happen, but I'm also interested in the other hours
of the day. It's the old definition of friends. How are the kids?
What movies have you seen? How was that vacation?

Life really should take priority over work, and Twitter blends the two
in interesting ways. I'll bet that most people who follow each other
met through work somehow, but now they're sharing life.

So when I tweet, I'm sharing moments in my life. When I read, I'm
glimpsing moments in others' lives. So what have I learned? The folks
at Adaptive Path really like each other and hang out beyond work.
Thomas travels a lot, but has had some medical issues in the family
recently. Dave is enthusiastic and doesn't sleep. Brian and Lee tend
to have a sweet outlook on life. Livia loves food but is forgetting
Portuguese. Dan plays cello. In the end, these things stick with me
more than the buzzwords du jour.

So in that spirit, I have to go make some dinner. Farfelle with
parmesan tonight.

See you in Savannah!

Bill

On Sun, 16 Dec 2007 07:36:14, dave malouf [EMAIL PROTECTED] wrote:

 To that end, for me it is about blurring my professional more and
 more into my personal and as a tool for bringing my personal life
 into my professional. The later means that if I have Twitter open at
 work and I'm scanning personal friend's tweets I get a new area of
 contact with my personal that I wouldn't have had before, namely in
 my professional space. The opposite is also true as I tweet as much
 about my personal life as I do my professional life, so colleagues
 like yourselves learn all about my kid as much as about my class on
 IxD.

 To my comment about entertainment. I think the main point I was
 making there, is about seriousness. One of the advantages of all
 this stuff is that it is about personal choice and personal
 expression. Yes, it can lead to better networking capabilities
 (LinkedIn and Facebook have been great for that), but they are all
 also about letting loose a bit. It is about letting loose the notion
 of privacy, creating more of a swiss-cheese effect in the walls that
 surround you. Sometimes you might regret a hole or two, but for the
 most part it is pretty cool.

 -- dave

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