>From the article...

"Apple designers come up with 10 entirely different mock ups of any
new feature. Not, Lopp said, "seven in order to make three look good",
which seems to be a fairly standard practice elsewhere. They'll take
ten, and give themselves room to design without restriction. Later
they whittle that number to three, spend more months on those three
and then finally end up with one strong decision."

Good design takes volume, and it takes time. The key three words here
for me were "spend more months."  Granted, it's easier for an in-house
team to dedicate people to a single project like this than it is for
an agency to write a workable proposal to do so for a client. But in
the end, a volume of ideas and the time to work through them can only
increase your chances of a solid design.
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