Re: [IxDA Discuss] Examples of 'sliding' registration processes

2009-05-13 Thread Matthew Ventre
An in-the-wild example I could point to would be something along the
lines of what Nintendo does with their Club Nintendo signup form.

https://club.nintendo.com/registration.do

Like Robert said, inline validation a must, keep it as simple as
possible, and don't break the user's expectations.

In contrast to the above advice, Nintendo breaks expectations with
the final section giving the user 13 inputs as opposed to between 1
and 4.

Hope this helps!


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Re: [IxDA Discuss] Interaction Designers: What is your elevator pitch?

2008-12-21 Thread Matthew Ventre
I typically give some anecdotal explanation about a product or web
site that is particularly frustrating and how I work to improve
things like that. 

Reaching common understanding with your inquisitor as quickly as
possible is key to keeping them on board and not just thinking of you
as another web designer. 

Chances are, they'll walk away thinking you're a certain
special kind of web designer.

Better than nothing!


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Re: [IxDA Discuss] Public Transportation Experiences

2008-12-10 Thread Matthew Ventre
I just recently have had to start using the TCAT bus system in Ithaca,
NY. I've had reasonable success with their site and interactive maps.
The trip planner is lacking somewhat (based on the limited results it
generates) but it's a step in the right direction. 

http://www.tcatbus.com


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