Re: [IxDA Discuss] Interaction design and tissues
On a more simple matter, I really like the gas light on my car. ;) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=27453 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction design and tissues
Good observation (about the kleenex (yes, the bullets are scary!)). I often wanted that kind of kleenex UI at home but only noticed it at hotels before. I was guessing that hotel housekeeping staff needed that visual cue since they weren't the users of the kleenex. At home I'm both the buyer and user and I would still really appreciate a hint like that. So the original post is interesting both as a design topic and as reminder to consider all the stakeholders involved in various aspects of design implementations. And IxDA is now even helping with my grocery list ;-) THANK YOU!! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=27453 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction design and tissues
I guess a less dramatic example comes from the design of paper rolls for receipt/barcode printers etc. In the last meter or so of the roll, there is a red line printed on one side of the paper, to alert the printer users that paper is running out and that they should probably find a convenient moment to change it. On Fri, Mar 21, 2008 at 8:45 PM, Kevin Fox [EMAIL PROTECTED] wrote: The tracer bullet example is a bit scary. One disadvantage of tracer bullets is that they tend to give away your position (since enemies can see the tracers as well as you can, and can visually trace them back to their source). So now not only are you giving away your position, but you're doing it just before you're going to have to reload! On Fri, Mar 21, 2008 at 12:46 PM, Maxim Soloviev [EMAIL PROTECTED] wrote: Excellent example, thank you :) Another thing I recently read about is that Russian soldiers back in Afganistan started to put tracer bullet closer to the bottom of their magazines. In this case they know when magazine is going to be empty soon (there is visual difference in shooting with regular and tracer ammo). Most likely other soldiers do it as well, but that's example I know about. -- Maxim Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction design and tissues
The tracer bullet example is a bit scary. One disadvantage of tracer bullets is that they tend to give away your position (since enemies can see the tracers as well as you can, and can visually trace them back to their source). So now not only are you giving away your position, but you're doing it just before you're going to have to reload! On Fri, Mar 21, 2008 at 12:46 PM, Maxim Soloviev [EMAIL PROTECTED] wrote: Excellent example, thank you :) Another thing I recently read about is that Russian soldiers back in Afganistan started to put tracer bullet closer to the bottom of their magazines. In this case they know when magazine is going to be empty soon (there is visual difference in shooting with regular and tracer ammo). Most likely other soldiers do it as well, but that's example I know about. -- Maxim Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interaction design and tissues
I encountered this interaction design a few minutes ago and it moved me to post :) I've been sick all week with a sinus infection and have gone through several boxes of tissues at home and work. Our brand of choice for the home is Kleenex. No affiliation, just personal preferance. At work they provide Angel Soft. A few minutes ago I grabbed for a tissue and noticed that the one that popped up after was a different color. Not significantly different, just not white. After some investigation of the box I realized that a) the rest of the tissues in the box were this same different color and b) there were only about 10 tissues left. I'd like to believe that the Angel Soft people did this on purpose as an indicator to let me know the box was close to empty. If you've got a free-standing box you can usually tell when it's getting close to empty b/c it will lift off the table when you pull a tissue. But if your box is in some sort of decorative holder it's often impossible to tell when you're running out. The Kleenexes we use at home offer no indicator. So here's to you, Mr. Tissue Box Interaction Designer, for not giving up on your dream of making that little square box a bit more useful. Happy Friday, Steven Boyd //AmeriCredit ITS 817-525-7563 [EMAIL PROTECTED] Privileged and Confidential. This e-mail, and any attachments there to, is intended only for use by the addressee(s) named herein and may contain privileged or confidential information. If you have received this e-mail in error, please notify me immediately by a return e-mail and delete this e-mail. You are hereby notified that any dissemination, distribution or copying of this e-mail and/or any attachments thereto, is strictly prohibited. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction design and tissues
Excellent example, thank you :) Another thing I recently read about is that Russian soldiers back in Afganistan started to put tracer bullet closer to the bottom of their magazines. In this case they know when magazine is going to be empty soon (there is visual difference in shooting with regular and tracer ammo). Most likely other soldiers do it as well, but that's example I know about. -- Maxim Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help