On Thu, 2011-03-31 at 19:54 +1100, Cameron Shorter wrote:
Looks cool.
Are there plans to move acid maps code into the geoserver code base at
some point?
I don't think that the core of acidmaps would be moved to geoserver,
because we like the idea of a shared library that can be accessed form
Hello everybody!
We are conducting an exploratory study to determine the current state of
QA in GIS companies. Specially we would like to know how Open Source
companies handle this subject, and how mature is the area.
The completion of this survey should take less than 3 minutes.
On Tue, 2010-10-19 at 13:43 -0400, Yves Moisan wrote:
Thanx Sebastian. I thought this was some sort of map type since I see
you created your own OL class (OpenLayers.Layer.Acid). I guess that
type is only in your GitHub repo and not on OL trunk right ?
Yes, the OL class is on github. We'll
Hi,
I just wanted to let you know that we have put an Acid Maps demo online.
http://acidmaps.xoomcode.com/
Sorry about the 2 week delay, but we discovered that heatmaps were
acting 'funny', so we had to change that interpolation algorithm.
--
Fabio R. Panettieri
Lead Software Engineer
On Mon, 2010-10-18 at 17:10 +, Homan, Thomas wrote:
Just a quick question...What browser is this optimized for?
IE7 (my work browser dictated by our IT dept) does nothing except put up 3
buttons for isoline, voroni and heatmap. No image ever comes up.
Developed in Chrome, tested on
Hi Oliver
I don't understand what you mean with without caching tiles on disk.
You don't want to pre-generate the tiles?
If that's the case, I you can probably try with SpatialCache.
http://code.google.com/p/spatialcache/
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On Fri, 2010-05-21 at 13:17 -0700, Karsten-3-2 wrote:
Yes. What I want to do is simply to find out the fastest options to render on
the fly from raw data imagery
(no tiles whatsoever stored on disk in addition to the raw data ). I will
check out what SpatialCache is...
Karsten
Sorry about, the empty msg before.
On Fri, 2010-05-21 at 13:17 -0700, Karsten-3-2 wrote:
Yes. What I want to do is simply to find out the fastest options to render on
the fly from raw data imagery
(no tiles whatsoever stored on disk in addition to the raw data ). I will
check out what