Re: Building 64-bit on Windows

2018-10-29 Thread Sam Izzo
Hi Riccardo, On 30/10/2018 1:59 AM, Riccardo Mottola wrote: Sorry not being able to help you further, few people work on Win support at all. Thanks for your reply. I had seen some posts in the archives of the mailing list that made it sound like it was possible but I guess based on what you

Re: Building 64-bit on Windows

2018-10-29 Thread Sam Izzo
Hey Riccardo, On 30/10/2018 10:30 AM, Riccardo Mottola wrote: Do you really need libobjc2 or is your code fine with GCC runtime? Would it be easier to convert it to GNU runtime instead of rewriting it? Second, do you really need 64bit? I definitely need 64-bit. I'll give you a bit more

Re: Building 64-bit on Windows

2018-10-29 Thread Fred Kiefer
> Am 29.10.2018 um 22:26 schrieb Sam Izzo : > Thanks for your reply. I had seen some posts in the archives of the mailing > list that made it sound like it was possible but I guess based on what you > and David have written it's currently not possible to generate a 64-bit > executable/DLL. I

Re: Building 64-bit on Windows

2018-10-29 Thread Riccardo Mottola
Hei Sam, Sam Izzo wrote: Hi, I would like to use GNUstep to build a 64-bit DLL from some Obj-C code. I then want to use the DLL in Unity. The Windows installer on the download page seems quite old and doesn't have a 64-bit compiler or 64-bit libobjc as far as I can tell. I've tried to build

Re: Building 64-bit on Windows

2018-10-29 Thread David Chisnall
On 29/10/2018 14:59, Riccardo Mottola wrote: It is based on an older mingw environment and I am having big difficulties upgrading it, still in the realm of remaining on mingw 32bit and gcc (no libobjc2) For anyone interested in the libobjc2 status: libobjc2 with the new ABI does not yet