https://bugs.freedesktop.org/show_bug.cgi?id=107990
John changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=107990
--- Comment #12 from Timothy Arceri ---
A bunch of EXT_direct_state_access function have now been implemented in mesa
master, it's likely that Dying Light now works. Would be good if someone can
give it a test.
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https://bugs.freedesktop.org/show_bug.cgi?id=107990
--- Comment #11 from Timothy Arceri ---
(In reply to John from comment #10)
> Hey Timothy,
>
> is this something fairly easy to get into for someone with no knowledge of
> OpenGL or Mesa (I've had a patch 5 years ago, so pretty much the same
https://bugs.freedesktop.org/show_bug.cgi?id=107990
--- Comment #10 from John ---
Hey Timothy,
is this something fairly easy to get into for someone with no knowledge of
OpenGL or Mesa (I've had a patch 5 years ago, so pretty much the same as no
knowledge)? If so, unless John wants to do it, I
https://bugs.freedesktop.org/show_bug.cgi?id=107990
--- Comment #9 from Timothy Arceri ---
Thanks for investigating. The brute force fix is to finish implementing
EXT_direct_state_access. I have a partial implementation here which is able to
run Doom and Wolfenstein with this extension
https://bugs.freedesktop.org/show_bug.cgi?id=107990
John Brooks changed:
What|Removed |Added
CC||bugs.freedesktop@fastquake.
https://bugs.freedesktop.org/show_bug.cgi?id=107990
--- Comment #7 from Aurryon Schwartz ---
Good evening everyone,
I'm having the same problem as mentioned and disabling glvnd in the build
process prevented the segfault during the loading time of DL.
Here are my specs:
- Radeon WX 3100
- Vega
https://bugs.freedesktop.org/show_bug.cgi?id=107990
Timothy Arceri changed:
What|Removed |Added
CC||henrik.hol...@gmail.com
--- Comment
https://bugs.freedesktop.org/show_bug.cgi?id=107990
--- Comment #5 from Timothy Arceri ---
(In reply to Thomas Crider from comment #4)
> Just an update on this, you don't need to change Arch's compiler flags.
> I compiled mesa with the default flags and used glvnd=false, then used
> LD_PRELOAD
https://bugs.freedesktop.org/show_bug.cgi?id=107990
--- Comment #4 from Thomas Crider ---
Just an update on this, you don't need to change Arch's compiler flags.
I compiled mesa with the default flags and used glvnd=false, then used
LD_PRELOAD for just libGL.so.1.2.0 and libglapi.so.0.0.0 and
https://bugs.freedesktop.org/show_bug.cgi?id=107990
--- Comment #3 from John ---
> When you say working I assume you mean it no longer crashes at start up?
Correct, sorry about the lack of clarity.
It still takes quite a while on the black screen with the white line, but it
eventually passes it
https://bugs.freedesktop.org/show_bug.cgi?id=107990
--- Comment #2 from Timothy Arceri ---
When you say working I assume you mean it no longer crashes at start up?
Have you reported this to the packages of Mesa on Arch?
fno-plt is a gcc optimisation flag that is not applied to Mesa by default,
https://bugs.freedesktop.org/show_bug.cgi?id=107990
--- Comment #1 from John ---
I had someone else try this, and it worked for him as well with a 580.
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https://bugs.freedesktop.org/show_bug.cgi?id=107990
Bug ID: 107990
Summary: Got Dying Light working in Arch by changing Mesa's
compile steps, how to get it working Out Of the Box?
Product: Mesa
Version: 18.2
Hardware:
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