[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2019-07-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 John changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2019-06-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 --- Comment #12 from Timothy Arceri --- A bunch of EXT_direct_state_access function have now been implemented in mesa master, it's likely that Dying Light now works. Would be good if someone can give it a test. -- You are receiving this mail

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2019-02-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 --- Comment #11 from Timothy Arceri --- (In reply to John from comment #10) > Hey Timothy, > > is this something fairly easy to get into for someone with no knowledge of > OpenGL or Mesa (I've had a patch 5 years ago, so pretty much the same

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2019-01-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 --- Comment #10 from John --- Hey Timothy, is this something fairly easy to get into for someone with no knowledge of OpenGL or Mesa (I've had a patch 5 years ago, so pretty much the same as no knowledge)? If so, unless John wants to do it, I

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2019-01-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 --- Comment #9 from Timothy Arceri --- Thanks for investigating. The brute force fix is to finish implementing EXT_direct_state_access. I have a partial implementation here which is able to run Doom and Wolfenstein with this extension

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2019-01-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 John Brooks changed: What|Removed |Added CC||bugs.freedesktop@fastquake.

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2019-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 --- Comment #7 from Aurryon Schwartz --- Good evening everyone, I'm having the same problem as mentioned and disabling glvnd in the build process prevented the segfault during the loading time of DL. Here are my specs: - Radeon WX 3100 - Vega

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2018-11-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 Timothy Arceri changed: What|Removed |Added CC||henrik.hol...@gmail.com --- Comment

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2018-10-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 --- Comment #5 from Timothy Arceri --- (In reply to Thomas Crider from comment #4) > Just an update on this, you don't need to change Arch's compiler flags. > I compiled mesa with the default flags and used glvnd=false, then used > LD_PRELOAD

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2018-09-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 --- Comment #4 from Thomas Crider --- Just an update on this, you don't need to change Arch's compiler flags. I compiled mesa with the default flags and used glvnd=false, then used LD_PRELOAD for just libGL.so.1.2.0 and libglapi.so.0.0.0 and

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2018-09-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 --- Comment #3 from John --- > When you say working I assume you mean it no longer crashes at start up? Correct, sorry about the lack of clarity. It still takes quite a while on the black screen with the white line, but it eventually passes it

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2018-09-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 --- Comment #2 from Timothy Arceri --- When you say working I assume you mean it no longer crashes at start up? Have you reported this to the packages of Mesa on Arch? fno-plt is a gcc optimisation flag that is not applied to Mesa by default,

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2018-09-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 --- Comment #1 from John --- I had someone else try this, and it worked for him as well with a 580. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing

[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

2018-09-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107990 Bug ID: 107990 Summary: Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box? Product: Mesa Version: 18.2 Hardware: