https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #46 from Chris Rankin 2010-10-26
01:29:24 PDT ---
(In reply to comment #45)
> Assuming that's with your AGP RV350, r300_asic.copy is used. Did you mean that
> instead of radeon_asic.copy?
Yes, I meant r300_asic.copy really. (Sorry,
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #45 from Michel D?nzer 2010-10-26 00:31:06
PDT ---
(In reply to comment #42)
> I replaced r100_copy_blit with r200_copy_dma in both radeon_asic.copy and
> r300_asic_pcie.copy, but didn't notice any significant difference in the
>
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #45 from Michel Dänzer mic...@daenzer.net 2010-10-26 00:31:06 PDT
---
(In reply to comment #42)
I replaced r100_copy_blit with r200_copy_dma in both radeon_asic.copy and
r300_asic_pcie.copy, but didn't notice any significant
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #44 from Marek Ol??k 2010-10-25 14:15:10 PDT
---
(In reply to comment #42)
> (In reply to comment #41)
> > A simpler test could be to use r200_copy_dma instead of r100_copy_blit for
> > the
> > .copy hook in radeon_asic.c. (On my
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #43 from Tomasz Czapiewski 2010-10-25 14:14:02
PDT ---
(In reply to comment #37)
> Have you tested whether the corruption happens with r300c too? It does with
> WoW
> (although r300g has fewer other bugs).
On r300c enabling (in
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #42 from Chris Rankin 2010-10-25
13:42:16 PDT ---
(In reply to comment #41)
> A simpler test could be to use r200_copy_dma instead of r100_copy_blit for the
> .copy hook in radeon_asic.c. (On my mobile RV350 that seems to perform
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #41 from Michel D?nzer 2010-10-25 01:14:35
PDT ---
(In reply to comment #39)
> Not necessary, it's just a theory. It would be interesting to rewrite that
> function to use the 3D engine on r300 and see if it fixes anything.
A
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #41 from Michel Dänzer mic...@daenzer.net 2010-10-25 01:14:35 PDT
---
(In reply to comment #39)
Not necessary, it's just a theory. It would be interesting to rewrite that
function to use the 3D engine on r300 and see if it fixes
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #43 from Tomasz Czapiewski xe...@irc.pl 2010-10-25 14:14:02 PDT
---
(In reply to comment #37)
Have you tested whether the corruption happens with r300c too? It does with
WoW
(although r300g has fewer other bugs).
On r300c
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #40 from Tomasz Czapiewski 2010-10-24 22:16:30
PDT ---
I've done some more testing in spectate mode (so I can go closer to walls, even
fly through them) and my theory about 60->30 FPS drop does not work everytime
as there are walls
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #39 from Marek Ol??k 2010-10-24 15:38:54 PDT
---
(In reply to comment #38)
> (In reply to comment #32)
> > In the kernel, there is function r100_copy_blit for copying buffers between
> > RAM
> > and VRAM using the 2D engine, and
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #38 from Chris Rankin 2010-10-24
15:31:05 PDT ---
(In reply to comment #32)
> In the kernel, there is function r100_copy_blit for copying buffers between
> RAM
> and VRAM using the 2D engine, and it's hooked up in the TTM. The
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #37 from Chris Rankin 2010-10-24
15:27:17 PDT ---
(In reply to comment #36)
> I wish I could enable S3TC on r300g without this library (as it could be done
> with r300c) to check if the textures sent to the card without software
>
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #36 from Tomasz Czapiewski 2010-10-24 14:00:47
PDT ---
So, the problematic textures are dxt1_rgb and/or dxt1_rgba.
I've done some more testing and I've saw that when I have 60 FPS the problem is
gone with S3TC+lightmaps (all
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #35 from Tomasz Czapiewski 2010-10-24 13:50:49
PDT ---
Created an attachment (id=39744)
--> (https://bugs.freedesktop.org/attachment.cgi?id=39744)
RADEON_DEBUG=tex log
--
Configure bugmail:
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #34 from Tomasz Czapiewski 2010-10-24 13:16:39
PDT ---
I wonder why does S3TC with libtxc_dxtn.so in Xonotic works properly when
lightmaps are disabled? I can use better quality DDS textures (without KWin
desktop effects) just fine
https://bugs.freedesktop.org/show_bug.cgi?id=30960
Tomasz Czapiewski changed:
What|Removed |Added
Summary|[r300g][glsl] Texture |[r300g][glsl][libtxc_dxtn]
https://bugs.freedesktop.org/show_bug.cgi?id=30960
Tomasz Czapiewski xe...@irc.pl changed:
What|Removed |Added
Summary|[r300g][glsl] Texture
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #35 from Tomasz Czapiewski xe...@irc.pl 2010-10-24 13:50:49 PDT
---
Created an attachment (id=39744)
-- (https://bugs.freedesktop.org/attachment.cgi?id=39744)
RADEON_DEBUG=tex log
--
Configure bugmail:
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #36 from Tomasz Czapiewski xe...@irc.pl 2010-10-24 14:00:47 PDT
---
So, the problematic textures are dxt1_rgb and/or dxt1_rgba.
I've done some more testing and I've saw that when I have 60 FPS the problem is
gone with S3TC+lightmaps
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #37 from Chris Rankin ranki...@googlemail.com 2010-10-24 15:27:17
PDT ---
(In reply to comment #36)
I wish I could enable S3TC on r300g without this library (as it could be done
with r300c) to check if the textures sent to the card
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #39 from Marek Olšák mar...@gmail.com 2010-10-24 15:38:54 PDT ---
(In reply to comment #38)
(In reply to comment #32)
In the kernel, there is function r100_copy_blit for copying buffers between
RAM
and VRAM using the 2D
https://bugs.freedesktop.org/show_bug.cgi?id=30960
--- Comment #40 from Tomasz Czapiewski xe...@irc.pl 2010-10-24 22:16:30 PDT
---
I've done some more testing in spectate mode (so I can go closer to walls, even
fly through them) and my theory about 60-30 FPS drop does not work everytime
as there
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