[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-14 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=32271 --- Comment #7 from ?lmos 2010-12-14 14:51:12 PST --- I revoke my last comment, as I successfully convinced vdrift2010 to use a surface format other than RGBA16F, and then it starts up, but hits this DDX problem and a too many ALU instructions

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=32271 --- Comment #6 from ?lmos 2010-12-11 11:23:36 PST --- I don't think it's necessary to contact them: in this year's release there is a completely different set of shaders, and all compile fine. At least in theory, because the game doesn't start

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=32271 Marek Ol??k changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=32271 --- Comment #4 from Marek Ol??k 2010-12-11 01:59:58 PST --- (In reply to comment #3) > (In reply to comment #2) > > I wonder if lowering DDX/DDY to SFL makes any difference compared to using a > > shader that outputs (0,0,0,1). > > The

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32271 --- Comment #4 from Marek Olšák mar...@gmail.com 2010-12-11 01:59:58 PST --- (In reply to comment #3) (In reply to comment #2) I wonder if lowering DDX/DDY to SFL makes any difference compared to using a shader that outputs (0,0,0,1). The

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32271 Marek Olšák mar...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32271 --- Comment #6 from Álmos aaalmo...@gmail.com 2010-12-11 11:23:36 PST --- I don't think it's necessary to contact them: in this year's release there is a completely different set of shaders, and all compile fine. At least in theory, because the

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=32271 --- Comment #3 from Ian Romanick 2010-12-10 13:42:47 PST --- (In reply to comment #2) > I wonder if lowering DDX/DDY to SFL makes any difference compared to using a > shader that outputs (0,0,0,1). The lowering pass I was referring to would

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32271 --- Comment #3 from Ian Romanick i...@freedesktop.org 2010-12-10 13:42:47 PST --- (In reply to comment #2) I wonder if lowering DDX/DDY to SFL makes any difference compared to using a shader that outputs (0,0,0,1). The lowering pass I was

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=32271 --- Comment #2 from Marek Ol??k 2010-12-09 14:45:57 PST --- I wonder if lowering DDX/DDY to SFL makes any difference compared to using a shader that outputs (0,0,0,1). -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=32271 Ian Romanick changed: What|Removed |Added Platform|Other |All CC|

[Bug 32271] DDX opcode is not implemented in radeon shader compiler

2010-12-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=32271 --- Comment #2 from Marek Olšák mar...@gmail.com 2010-12-09 14:45:57 PST --- I wonder if lowering DDX/DDY to SFL makes any difference compared to using a shader that outputs (0,0,0,1). -- Configure bugmail: