https://bugs.freedesktop.org/show_bug.cgi?id=49817
San Zamoyski changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #19 from San Zamoyski ---
Sorry for spamming, but those errors i got after running phoronix-test-suite
and Road Rash (old win95 game) via PlayOnLinux on Wine 1.7.5 (ain't working on
newwest dri3 enabled Wine).
Second one i can reprod
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #18 from San Zamoyski ---
> glxinfo | grep -i opengl
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD ARUBA
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.0-devel
(git-c015008 2015-04-20 trusty-
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #17 from San Zamoyski ---
Hi!
I get simmilar errors while using newwest drivers from oibaf repo:
# dpkg -s mesa-vdpau-drivers
Package: mesa-vdpau-drivers
Version: 10.6~git1504200730.c01500~gd~t
# dpkg -s xserver-xorg-video-ati
Pack
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #16 from Maxime Buffa ---
I can confirm this bug is still there on Evergreen (Radeon 6320 Wrestler,
Fusion APU) with SFML shader example and with Mesa 9.0.1. Error message log is
unchanged.
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https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #16 from Maxime Buffa ---
I can confirm this bug is still there on Evergreen (Radeon 6320 Wrestler,
Fusion APU) with SFML shader example and with Mesa 9.0.1. Error message log is
unchanged.
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https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #15 from Sven Arvidsson 2012-09-21 15:26:12 UTC ---
Are you guys talking about the same sample causing the bug? If not, it's
probably different bugs.
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https://bugs.freedesktop.org/show_bug.cgi?id=49817
Laurent carlier changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #15 from Sven Arvidsson 2012-09-21 15:26:12 UTC ---
Are you guys talking about the same sample causing the bug? If not, it's
probably different bugs.
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https://bugs.freedesktop.org/show_bug.cgi?id=49817
Laurent carlier changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=49817
C?dric Legrand changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=49817
Cédric Legrand changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #12 from Laurent carlier 2012-08-28
07:31:37 UTC ---
With lastest drm/mesa/kernel, got a different message in kernel log
418627.980126] radeon :01:00.0: evergreen_cs_track_validate_texture:842
texture bo too small (layer size 25
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #12 from Laurent carlier 2012-08-28 07:31:37
UTC ---
With lastest drm/mesa/kernel, got a different message in kernel log
418627.980126] radeon :01:00.0: evergreen_cs_track_validate_texture:842
texture bo too small (layer size 25
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #11 from stevenvandenbrandenstift at gmail.com 2012-07-31 19:44:10
UTC ---
(In reply to comment #10)
> (In reply to comment #8)
> > same problem here when trying to run dungeon siege 2 via wine, intro plays
> > fine
> > and then hang
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #10 from Sven Arvidsson 2012-07-31 18:35:56 UTC ---
(In reply to comment #8)
> same problem here when trying to run dungeon siege 2 via wine, intro plays
> fine
> and then hangs , found a radeon problem to be the cause.
I tried the
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #11 from stevenvandenbrandenst...@gmail.com 2012-07-31 19:44:10 UTC
---
(In reply to comment #10)
> (In reply to comment #8)
> > same problem here when trying to run dungeon siege 2 via wine, intro plays
> > fine
> > and then hangs ,
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #10 from Sven Arvidsson 2012-07-31 18:35:56 UTC ---
(In reply to comment #8)
> same problem here when trying to run dungeon siege 2 via wine, intro plays
> fine
> and then hangs , found a radeon problem to be the cause.
I tried the
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #9 from Sven Arvidsson 2012-07-30 21:22:54 UTC ---
(In reply to comment #8)
> same problem here when trying to run dungeon siege 2 via wine, intro plays
> fine
> and then hangs , found a radeon problem to be the cause.
>
Keep in mi
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #8 from stevenvandenbrandenstift at gmail.com 2012-07-30 20:30:03
UTC ---
same problem here when trying to run dungeon siege 2 via wine, intro plays fine
and then hangs , found a radeon problem to be the cause.
dmegs output:
[ 7230.
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #9 from Sven Arvidsson 2012-07-30 21:22:54 UTC ---
(In reply to comment #8)
> same problem here when trying to run dungeon siege 2 via wine, intro plays
> fine
> and then hangs , found a radeon problem to be the cause.
>
Keep in mi
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #8 from stevenvandenbrandenst...@gmail.com 2012-07-30 20:30:03 UTC
---
same problem here when trying to run dungeon siege 2 via wine, intro plays fine
and then hangs , found a radeon problem to be the cause.
dmegs output:
[ 7230.283
https://bugs.freedesktop.org/show_bug.cgi?id=49817
Sven Arvidsson changed:
What|Removed |Added
CC||sa at whiz.se
--- Comment #7 from Sven
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #6 from Maxime Buffa 2012-07-28 22:23:00 UTC
---
I can confirm this bug with the shader example of SFML 2.0 RC, with an
Evergreen gpu (5850) and Mesa 8.0.4. Rendering is messed up and there's a lot
of "radeon: The kernel rejected CS,
https://bugs.freedesktop.org/show_bug.cgi?id=49817
Sven Arvidsson changed:
What|Removed |Added
CC||s...@whiz.se
--- Comment #7 from Sven A
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #6 from Maxime Buffa 2012-07-28 22:23:00 UTC ---
I can confirm this bug with the shader example of SFML 2.0 RC, with an
Evergreen gpu (5850) and Mesa 8.0.4. Rendering is messed up and there's a lot
of "radeon: The kernel rejected CS,
https://bugs.freedesktop.org/show_bug.cgi?id=49817
C?dric Legrand changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=49817
Cédric Legrand changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=49817
Jerome Glisse changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #4 from C?dric Legrand 2012-06-19
05:25:35 PDT ---
I apologize, the bug was not comming from the pointer, but from fact I was
loading textures before creating the window. Really sorry.
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https://bugs.freedesktop.org/show_bug.cgi?id=49817
Jerome Glisse changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #4 from Cédric Legrand 2012-06-19
05:25:35 PDT ---
I apologize, the bug was not comming from the pointer, but from fact I was
loading textures before creating the window. Really sorry.
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https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #3 from C?dric Legrand 2012-06-06
11:49:29 PDT ---
I'm sorry, forgot to say that the pointer is the cause of the bug. Directly
accessing the Game class with a global variable works perfectly.
I'm sorry for my english
--
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #3 from Cédric Legrand 2012-06-06
11:49:29 PDT ---
I'm sorry, forgot to say that the pointer is the cause of the bug. Directly
accessing the Game class with a global variable works perfectly.
I'm sorry for my english
--
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #2 from Cédric Legrand 2012-06-06
11:44:24 UTC ---
Here is a piece of C++ code which may help in solving the bug :
///
Class Game :
Game::Game() : r
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #2 from C?dric Legrand 2012-06-06
11:44:24 UTC ---
Here is a piece of C++ code which may help in solving the bug :
///
Class Game :
Game::Game() : r
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #1 from C?dric Legrand 2012-05-18
06:16:00 PDT ---
Same here : creating 2 SFML canvas in a wxWidgets application results in the
same problem. Each canvas shows when alone, but the second does not when
together. It seems not to refres
https://bugs.freedesktop.org/show_bug.cgi?id=49817
--- Comment #1 from Cédric Legrand 2012-05-18
06:16:00 PDT ---
Same here : creating 2 SFML canvas in a wxWidgets application results in the
same problem. Each canvas shows when alone, but the second does not when
together. It seems not to refres
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