https://bugs.freedesktop.org/show_bug.cgi?id=59521
Laurent carlier changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=59521
Laurent carlier lordhea...@gmail.com changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #11 from John Bridgman ---
Thanks. First thought is that maybe Mesa is executing precompiled shader
programs from Catalyst (you mentioned switching back and forth) but it seems
unlikely that would work even enough to be "missing
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #10 from Laurent carlier ---
Probably the crash is related to some cache feature that SS3 uses (it was
reproducable when switching between catalyst and mesa).
Overriding GL_ARB_get_program_binary make the game working properly
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #9 from John Bridgman ---
Sorry, hit "save" too soon. Your post on the steam forum suggested that there
might be a crash related to use of precompiled shader binaries so I'm wondering
if your comment here refers to fixing a crash or
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #8 from John Bridgman ---
(In reply to comment #7)
> using MESA_EXTENSION_OVERRIDE="-GL_ARB_get_program_binary" make it works
> properly
Just checking, do you mean "using eliminates the missing textures ?
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--- Comment #8 from John Bridgman john.bridg...@amd.com ---
(In reply to comment #7)
using MESA_EXTENSION_OVERRIDE=-GL_ARB_get_program_binary make it works
properly
Just checking, do you mean using over-ride eliminates the missing textures ?
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #9 from John Bridgman john.bridg...@amd.com ---
Sorry, hit save too soon. Your post on the steam forum suggested that there
might be a crash related to use of precompiled shader binaries so I'm wondering
if your comment here refers to
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #10 from Laurent carlier lordhea...@gmail.com ---
Probably the crash is related to some cache feature that SS3 uses (it was
reproducable when switching between catalyst and mesa).
Overriding GL_ARB_get_program_binary make the game
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #11 from John Bridgman john.bridg...@amd.com ---
Thanks. First thought is that maybe Mesa is executing precompiled shader
programs from Catalyst (you mentioned switching back and forth) but it seems
unlikely that would work even
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #7 from Laurent carlier ---
using MESA_EXTENSION_OVERRIDE="-GL_ARB_get_program_binary" make it works
properly
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #6 from Laurent carlier ---
Created attachment 75420
--> https://bugs.freedesktop.org/attachment.cgi?id=75420=edit
After commit 8af7d3ce9fe60d7ab19aa30efc15f9ed97df27ff
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--- Comment #5 from Laurent carlier ---
Created attachment 75419
--> https://bugs.freedesktop.org/attachment.cgi?id=75419=edit
before commit 8af7d3ce9fe60d7ab19aa30efc15f9ed97df27ff
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--- Comment #4 from Laurent carlier ---
I've bisected, and it gives me:
Bisecting: 0 revisions left to test after this (roughly 0 steps)
[8af7d3ce9fe60d7ab19aa30efc15f9ed97df27ff] mesa: Add extension tracking for
{ARB,OES}_get_program_binary
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #4 from Laurent carlier lordhea...@gmail.com ---
I've bisected, and it gives me:
Bisecting: 0 revisions left to test after this (roughly 0 steps)
[8af7d3ce9fe60d7ab19aa30efc15f9ed97df27ff] mesa: Add extension tracking for
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #5 from Laurent carlier lordhea...@gmail.com ---
Created attachment 75419
-- https://bugs.freedesktop.org/attachment.cgi?id=75419action=edit
before commit 8af7d3ce9fe60d7ab19aa30efc15f9ed97df27ff
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--- Comment #6 from Laurent carlier lordhea...@gmail.com ---
Created attachment 75420
-- https://bugs.freedesktop.org/attachment.cgi?id=75420action=edit
After commit 8af7d3ce9fe60d7ab19aa30efc15f9ed97df27ff
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--- Comment #7 from Laurent carlier lordhea...@gmail.com ---
using MESA_EXTENSION_OVERRIDE=-GL_ARB_get_program_binary make it works
properly
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #3 from Laurent carlier ---
Created attachment 74448
--> https://bugs.freedesktop.org/attachment.cgi?id=74448=edit
apitrace that produce an error
That trace gives:
> apitrace retrace Sam3.1207.trim.trace
1205:
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #3 from Laurent carlier lordhea...@gmail.com ---
Created attachment 74448
-- https://bugs.freedesktop.org/attachment.cgi?id=74448action=edit
apitrace that produce an error
That trace gives:
apitrace retrace Sam3.1207.trim.trace
https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #2 from Laurent carlier ---
Of course, lib32-libtxc_dxtn is installed:
$ pacman -Qs lib32-libtxc_dxtn
local/lib32-libtxc_dxtn 1.0.1-3
Texture compression library for Mesa (32-bit)
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #1 from Alex Deucher ---
If the game uses compressed textures, make sure you have libtxc-dxtn installed.
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #1 from Alex Deucher ag...@yahoo.com ---
If the game uses compressed textures, make sure you have libtxc-dxtn installed.
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--- Comment #2 from Laurent carlier lordhea...@gmail.com ---
Of course, lib32-libtxc_dxtn is installed:
$ pacman -Qs lib32-libtxc_dxtn
local/lib32-libtxc_dxtn 1.0.1-3
Texture compression library for Mesa (32-bit)
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