https://bugs.freedesktop.org/show_bug.cgi?id=75112
GitLab Migration User changed:
What|Removed |Added
Resolution|--- |MOVED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 74428, which changed state.
Bug 74428 Summary: hyperz causes gpu hang in Counter-strike: Source
https://bugs.freedesktop.org/show_bug.cgi?id=74428
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 73088, which changed state.
Bug 73088 Summary: [HyperZ] Juniper (6770): Gone Home / Unigine Heaven 4.0 lock
up system after several minutes of use
https://bugs.freedesktop.org/show_bug.cgi?id=73088
What
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 68799, which changed state.
Bug 68799 Summary: [APITRACE] Hyper-Z lockup with Falcon BMS 4.32u6 on CAYMAN
https://bugs.freedesktop.org/show_bug.cgi?id=68799
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 73785, which changed state.
Bug 73785 Summary: [HyperZ] Team Fortress 2 causes random GPU stalls on radeonsi
https://bugs.freedesktop.org/show_bug.cgi?id=73785
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 73785, which changed state.
Bug 73785 Summary: [HyperZ] Team Fortress 2 causes random GPU stalls on radeonsi
https://bugs.freedesktop.org/show_bug.cgi?id=73785
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 66352, which changed state.
Bug 66352 Summary: GPU lockup in L4D2 on TURKS with HyperZ
https://bugs.freedesktop.org/show_bug.cgi?id=66352
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 73785, which changed state.
Bug 73785 Summary: [HyperZ] Team Fortress 2 causes random GPU stalls on radeonsi
https://bugs.freedesktop.org/show_bug.cgi?id=73785
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 64471, which changed state.
Bug 64471 Summary: Radeon HD6570 lockup in Brütal Legend with HyperZ
https://bugs.freedesktop.org/show_bug.cgi?id=64471
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
--- Comment #20 from Andreas Boll ---
Hyper-Z has been re-enabled by default with
commit 14bdcc6ff98664552216acfdb7e35d0b128003ef
Author: Andreas Boll
Date: Thu Oct 23 14:52:55 2014 +0200
radeon: enable Hyper-Z on r600g and radeonsi by
https://bugs.freedesktop.org/show_bug.cgi?id=75112
--- Comment #19 from David Heidelberger (okias)
---
After Marek fixed some HyperZ issues, older issues are FIXED or waiting to
confirm. As usual, I tested it and didn't noticed any problems.
Is there possibility enable HyperZ soon as possible,
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 83418, which changed state.
Bug 83418 Summary: EU IV is incorrectly rendered after git1409011930.d571f2
https://bugs.freedesktop.org/show_bug.cgi?id=83418
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
smoki changed:
What|Removed |Added
Depends on||83418
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Bug 75112 depends on bug 74863, which changed state.
Bug 74863 Summary: [r600g] HyperZ broken on RV770 and CYPRESS (Left 4 Dead 2
trees corruption) bisected!
https://bugs.freedesktop.org/show_bug.cgi?id=74863
What|Removed
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 74784, which changed state.
Bug 74784 Summary: [hyperz] Strange artifacts when rendering trees in Dota 2
https://bugs.freedesktop.org/show_bug.cgi?id=74784
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 74803, which changed state.
Bug 74803 Summary: [r600g] HyperZ broken on RV630 (Cogs shadows are broken)
https://bugs.freedesktop.org/show_bug.cgi?id=74803
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 58660, which changed state.
Bug 58660 Summary: CAYMAN broken with HyperZ on
https://bugs.freedesktop.org/show_bug.cgi?id=58660
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 74892, which changed state.
Bug 74892 Summary: HyperZ GPU lockup with radeonsi 7970M PITCAIRN and Distance
Alpha game
https://bugs.freedesktop.org/show_bug.cgi?id=74892
What|Removed
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 83205, which changed state.
Bug 83205 Summary: GPU lockup when entering settings in Verdun game with HyperZ
enabled
https://bugs.freedesktop.org/show_bug.cgi?id=83205
What|Removed
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Bug 75112 depends on bug 72685, which changed state.
Bug 72685 Summary: [radeonsi hyperz] Artifacts in Unigine Sanctuary
https://bugs.freedesktop.org/show_bug.cgi?id=72685
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Marek Ol??k changed:
What|Removed |Added
Depends on||83205
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--- Comment #18 from David Heidelberger (okias)
---
At this moment only Unigine Sanctuary (it work as expected), now downloading
Unigine Heaven.
Some of games I'm not able to test, but I tested piglit quick set and no
regression showed up.
--
https://bugs.freedesktop.org/show_bug.cgi?id=75112
--- Comment #17 from Michel D?nzer ---
(In reply to comment #16)
> I browsed bug reports and non of them is APU related, so maybe give a shot for
> these?
Did you test the games referenced in those bug reports?
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--- Comment #16 from David "okias" Heidelberger
---
Could be done some kind of white-list?
For example it seems work very well on 6550D APU and without HyperZ performance
really suffer even for old games. There is not much reasons to not
https://bugs.freedesktop.org/show_bug.cgi?id=75112
--- Comment #15 from Marek Ol??k ---
Please file separate bug reports for your issues. This is only a meta bug
aggregating all HyperZ bugs.
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--- Comment #14 from funkydude ---
I honestly don't know why you thought spamming this ticket (and the people CC'd
to it) was a good idea with something that has nothing to do with the issue.
Maybe someone can purge it?
Please make a separate
https://bugs.freedesktop.org/show_bug.cgi?id=75112
--- Comment #13 from commiethebeastie at gmail.com ---
Also it hangs without hyperz :( (rhd3200)
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--- Comment #12 from commiethebeastie at gmail.com ---
lockup with rhd3200 in Lightsmark 2008.
[ 1506.221260] radeon :01:05.0: GPU lockup CP stall for more than 1msec
[ 1506.221275] radeon :01:05.0: GPU lockup (waiting for
https://bugs.freedesktop.org/show_bug.cgi?id=75112
--- Comment #11 from commiethebeastie at gmail.com ---
Created attachment 94825
--> https://bugs.freedesktop.org/attachment.cgi?id=94825=edit
lspci rhd3200
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--- Comment #10 from commiethebeastie at gmail.com ---
Created attachment 94824
--> https://bugs.freedesktop.org/attachment.cgi?id=94824=edit
xorg rhd3200
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--- Comment #9 from commiethebeastie at gmail.com ---
Created attachment 94823
--> https://bugs.freedesktop.org/attachment.cgi?id=94823=edit
gpulockup rhd3200
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--- Comment #8 from Grigori Goronzy ---
Please check the bugs this one depends on. There are various well known
applications and games that have problems (GPU hangs and/or image corruption)
with HyperZ enabled. The geometry shader refactoring
https://bugs.freedesktop.org/show_bug.cgi?id=75112
--- Comment #7 from commiethebeastie at gmail.com ---
echo $R600_DEBUG
hyperz
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--- Comment #6 from commiethebeastie at gmail.com ---
No any regressions with R600_DEBUG=hyperz on Asus DirectCU RHD6850.
Tested on Serious Sam III, Unigine, Portal 2, Compiz, Lightsmark 2008, Europe
Universalis IV, Fallout New Vegas :)
Are
https://bugs.freedesktop.org/show_bug.cgi?id=75112
--- Comment #5 from funkydude ---
Is that something us users can help with? :p
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--- Comment #4 from Alex Deucher ---
(In reply to comment #1)
> Is there some form of attack plan for fixing these issues?
We need to figure out what combination(s) of GL state cause a problem with
hyperZ, then either disable hyperZ in those
https://bugs.freedesktop.org/show_bug.cgi?id=75112
--- Comment #3 from Marek Ol??k ---
The variable is called R600_DEBUG. Type: "R600_DEBUG=help glxgears"
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--- Comment #2 from commiethebeastie at gmail.com ---
How to set R600_HYPERZ=1 by default in Unity 7?
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--- Comment #1 from funkydude ---
Is there some form of attack plan for fixing these issues?
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Bug 75112 depends on bug 74784, which changed state.
Bug 74784 Summary: [hyperz] Strange artifacts when rendering trees in Dota 2
https://bugs.freedesktop.org/show_bug.cgi?id=74784
What|Removed |Added
https://bugs.freedesktop.org/show_bug.cgi?id=75112
Alex Deucher changed:
What|Removed |Added
Depends on||74784
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Andreas Boll changed:
What|Removed |Added
See Also||https://bugzilla.kernel.org
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