https://bugs.freedesktop.org/show_bug.cgi?id=79575
Samuel Pitoiset changed:
What|Removed |Added
Resolution|FIXED |WONTFIX
https://bugs.freedesktop.org/show_bug.cgi?id=79575
Samuel Pitoiset changed:
What|Removed |Added
Resolution|--- |FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=79575
--- Comment #10 from Roland Scheidegger ---
(In reply to comment #8)
> (In reply to comment #7)
> > Looks like this is happening purely for testing if a fpu control word would
> > be preserved, the actual value used by d3d does disable them just
https://bugs.freedesktop.org/show_bug.cgi?id=79575
--- Comment #9 from Andrei Slavoiu ---
Created attachment 104462
--> https://bugs.freedesktop.org/attachment.cgi?id=104462=edit
r600_debug_ps.log
Output when ran with R600_DEBUG=ps
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https://bugs.freedesktop.org/show_bug.cgi?id=79575
--- Comment #8 from Henri Verbeet ---
(In reply to comment #7)
> Looks like this is happening purely for testing if a fpu control word would
> be preserved, the actual value used by d3d does disable them just fine
> (though, of course, this
https://bugs.freedesktop.org/show_bug.cgi?id=79575
--- Comment #7 from Roland Scheidegger ---
Specifically it looks like the wine test actually tries a control word which
enables all fpu exceptions.
Seems like nvidia drivers had the same problem at some point:
https://bugs.freedesktop.org/show_bug.cgi?id=79575
--- Comment #6 from Michel D?nzer ---
(In reply to comment #5)
> I tried adding R600_DEBUG=fs but no extra info was printed.
That should be R600_DEBUG=ps for the pixel/fragment shader (you can see a list
of supported debugging options with
https://bugs.freedesktop.org/show_bug.cgi?id=79575
--- Comment #5 from Andrei Slavoiu ---
BTW, I just noticed that in the latest backtrace
util_make_vertex_passthrough_shader_with_so no longer appears. Instead it
starts from util_make_empty_fragment_shader. I tried adding R600_DEBUG=fs but
no
https://bugs.freedesktop.org/show_bug.cgi?id=79575
--- Comment #4 from Andrei Slavoiu ---
Created attachment 104309
--> https://bugs.freedesktop.org/attachment.cgi?id=104309=edit
r600_debug_vs.log
Log file with R600_DEBUG=vs
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--- Comment #3 from Henri Verbeet ---
For what it's worth, test_fpu_setup() tests creating a D3D device with a custom
FPU control word. (The background on that is that creating a D3D device should
setup the FPU in a specific way, depending on if
https://bugs.freedesktop.org/show_bug.cgi?id=79575
--- Comment #2 from Michel D?nzer ---
(In reply to comment #1)
> Can you post the output of R600_DEBUG=cs ?
Make that R600_DEBUG=vs , since the crash occurs in
util_make_vertex_passthrough_shader_with_so().
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--- Comment #1 from Tom Stellard ---
Can you post the output of R600_DEBUG=cs ?
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